Commit d0bac4e9 authored by Jonathan Marek's avatar Jonathan Marek Committed by Rob Clark

drm/msm/a6xx: set ubwc config for A640 and A650

This is required for A640 and A650 to be able to share UBWC-compressed
images with other HW such as display, which expect this configuration.
Signed-off-by: default avatarJonathan Marek <jonathan@marek.ca>
Reviewed-by: default avatarJordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: default avatarRob Clark <robdclark@chromium.org>
parent b5e02e11
......@@ -292,6 +292,37 @@ static void a6xx_set_hwcg(struct msm_gpu *gpu, bool state)
gpu_write(gpu, REG_A6XX_RBBM_CLOCK_CNTL, state ? 0x8aa8aa02 : 0);
}
static void a6xx_set_ubwc_config(struct msm_gpu *gpu)
{
struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
u32 lower_bit = 2;
u32 amsbc = 0;
u32 rgb565_predicator = 0;
u32 uavflagprd_inv = 0;
/* a618 is using the hw default values */
if (adreno_is_a618(adreno_gpu))
return;
if (adreno_is_a640(adreno_gpu))
amsbc = 1;
if (adreno_is_a650(adreno_gpu)) {
/* TODO: get ddr type from bootloader and use 2 for LPDDR4 */
lower_bit = 3;
amsbc = 1;
rgb565_predicator = 1;
uavflagprd_inv = 2;
}
gpu_write(gpu, REG_A6XX_RB_NC_MODE_CNTL,
rgb565_predicator << 11 | amsbc << 4 | lower_bit << 1);
gpu_write(gpu, REG_A6XX_TPL1_NC_MODE_CNTL, lower_bit << 1);
gpu_write(gpu, REG_A6XX_SP_NC_MODE_CNTL,
uavflagprd_inv >> 4 | lower_bit << 1);
gpu_write(gpu, REG_A6XX_UCHE_MODE_CNTL, lower_bit << 21);
}
static int a6xx_cp_init(struct msm_gpu *gpu)
{
struct msm_ringbuffer *ring = gpu->rb[0];
......@@ -481,12 +512,7 @@ static int a6xx_hw_init(struct msm_gpu *gpu)
/* Select CP0 to always count cycles */
gpu_write(gpu, REG_A6XX_CP_PERFCTR_CP_SEL_0, PERF_CP_ALWAYS_COUNT);
if (adreno_is_a630(adreno_gpu)) {
gpu_write(gpu, REG_A6XX_RB_NC_MODE_CNTL, 2 << 1);
gpu_write(gpu, REG_A6XX_TPL1_NC_MODE_CNTL, 2 << 1);
gpu_write(gpu, REG_A6XX_SP_NC_MODE_CNTL, 2 << 1);
gpu_write(gpu, REG_A6XX_UCHE_MODE_CNTL, 2 << 21);
}
a6xx_set_ubwc_config(gpu);
/* Enable fault detection */
gpu_write(gpu, REG_A6XX_RBBM_INTERFACE_HANG_INT_CNTL,
......
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