Commit d59f1774 authored by Yann Dirson's avatar Yann Dirson Committed by Alex Deucher

Documentation/gpu: include description of AMDGPU hardware structure

This describes in broad lines the how an AMD GPU is organized, in
terms of hardware blocks.

This is Alex' description from the "gpu block diagram" thread, edited to
fit as ReST.

Original text: https://www.spinics.net/lists/amd-gfx/msg71543.htmlOriginally-by: default avatarAlex Deucher <alexander.deucher@amd.com>
Signed-off-by: default avatarYann Dirson <ydirson@free.fr>
Acked-by: default avatarHarry Wentland <harry.wentland@amd.com>
Reviewed-by: default avatarRodrigo Siqueira <Rodrigo.Siqueira@amd.com>
Signed-off-by: default avatarAlex Deucher <alexander.deucher@amd.com>
parent 583637d6
.. _amdgpu-display-core:
===================================
drm/amd/display - Display Core (DC)
===================================
......
......@@ -2,6 +2,88 @@
Core Driver Infrastructure
============================
GPU Hardware Structure
======================
Each ASIC is a collection of hardware blocks. We refer to them as
"IPs" (Intellectual Property blocks). Each IP encapsulates certain
functionality. IPs are versioned and can also be mixed and matched.
E.g., you might have two different ASICs that both have System DMA (SDMA) 5.x IPs.
The driver is arranged by IPs. There are driver components to handle
the initialization and operation of each IP. There are also a bunch
of smaller IPs that don't really need much if any driver interaction.
Those end up getting lumped into the common stuff in the soc files.
The soc files (e.g., vi.c, soc15.c nv.c) contain code for aspects of
the SoC itself rather than specific IPs. E.g., things like GPU resets
and register access functions are SoC dependent.
An APU contains more than just CPU and GPU, it also contains all of
the platform stuff (audio, usb, gpio, etc.). Also, a lot of
components are shared between the CPU, platform, and the GPU (e.g.,
SMU, PSP, etc.). Specific components (CPU, GPU, etc.) usually have
their interface to interact with those common components. For things
like S0i3 there is a ton of coordination required across all the
components, but that is probably a bit beyond the scope of this
section.
With respect to the GPU, we have the following major IPs:
GMC (Graphics Memory Controller)
This was a dedicated IP on older pre-vega chips, but has since
become somewhat decentralized on vega and newer chips. They now
have dedicated memory hubs for specific IPs or groups of IPs. We
still treat it as a single component in the driver however since
the programming model is still pretty similar. This is how the
different IPs on the GPU get the memory (VRAM or system memory).
It also provides the support for per process GPU virtual address
spaces.
IH (Interrupt Handler)
This is the interrupt controller on the GPU. All of the IPs feed
their interrupts into this IP and it aggregates them into a set of
ring buffers that the driver can parse to handle interrupts from
different IPs.
PSP (Platform Security Processor)
This handles security policy for the SoC and executes trusted
applications, and validates and loads firmwares for other blocks.
SMU (System Management Unit)
This is the power management microcontroller. It manages the entire
SoC. The driver interacts with it to control power management
features like clocks, voltages, power rails, etc.
DCN (Display Controller Next)
This is the display controller. It handles the display hardware.
It is described in more details in :ref:`Display Core <amdgpu-display-core>`.
SDMA (System DMA)
This is a multi-purpose DMA engine. The kernel driver uses it for
various things including paging and GPU page table updates. It's also
exposed to userspace for use by user mode drivers (OpenGL, Vulkan,
etc.)
GC (Graphics and Compute)
This is the graphics and compute engine, i.e., the block that
encompasses the 3D pipeline and and shader blocks. This is by far the
largest block on the GPU. The 3D pipeline has tons of sub-blocks. In
addition to that, it also contains the CP microcontrollers (ME, PFP,
CE, MEC) and the RLC microcontroller. It's exposed to userspace for
user mode drivers (OpenGL, Vulkan, OpenCL, etc.)
VCN (Video Core Next)
This is the multi-media engine. It handles video and image encode and
decode. It's exposed to userspace for user mode drivers (VA-API,
OpenMAX, etc.)
Driver Structure
================
In general, the driver has a list of all of the IPs on a particular
SoC and for things like init/fini/suspend/resume, more or less just
walks the list and handles each IP.
.. _amdgpu_memory_domains:
Memory Domains
......
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