Commit d5bde956 authored by Thomas Hellstrom's avatar Thomas Hellstrom

drm/vmwgfx: Emulate legacy shaders on guest-backed devices v2

Command stream legacy shader creation and destruction is replaced by
NOPs in the command stream, and instead guest-backed shaders are created
and destroyed as part of the command validation process.

v2: Removed some stray debug messages.
Signed-off-by: default avatarThomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: default avatarJakob Bornecrantz <jakob@vmware.com>
parent c1a21373
...@@ -941,6 +941,7 @@ static void vmw_postclose(struct drm_device *dev, ...@@ -941,6 +941,7 @@ static void vmw_postclose(struct drm_device *dev,
drm_master_put(&vmw_fp->locked_master); drm_master_put(&vmw_fp->locked_master);
} }
vmw_compat_shader_man_destroy(vmw_fp->shman);
ttm_object_file_release(&vmw_fp->tfile); ttm_object_file_release(&vmw_fp->tfile);
kfree(vmw_fp); kfree(vmw_fp);
} }
...@@ -960,11 +961,17 @@ static int vmw_driver_open(struct drm_device *dev, struct drm_file *file_priv) ...@@ -960,11 +961,17 @@ static int vmw_driver_open(struct drm_device *dev, struct drm_file *file_priv)
if (unlikely(vmw_fp->tfile == NULL)) if (unlikely(vmw_fp->tfile == NULL))
goto out_no_tfile; goto out_no_tfile;
vmw_fp->shman = vmw_compat_shader_man_create(dev_priv);
if (IS_ERR(vmw_fp->shman))
goto out_no_shman;
file_priv->driver_priv = vmw_fp; file_priv->driver_priv = vmw_fp;
dev_priv->bdev.dev_mapping = dev->dev_mapping; dev_priv->bdev.dev_mapping = dev->dev_mapping;
return 0; return 0;
out_no_shman:
ttm_object_file_release(&vmw_fp->tfile);
out_no_tfile: out_no_tfile:
kfree(vmw_fp); kfree(vmw_fp);
return ret; return ret;
......
...@@ -75,10 +75,14 @@ ...@@ -75,10 +75,14 @@
#define VMW_RES_FENCE ttm_driver_type3 #define VMW_RES_FENCE ttm_driver_type3
#define VMW_RES_SHADER ttm_driver_type4 #define VMW_RES_SHADER ttm_driver_type4
struct vmw_compat_shader_manager;
struct vmw_fpriv { struct vmw_fpriv {
struct drm_master *locked_master; struct drm_master *locked_master;
struct ttm_object_file *tfile; struct ttm_object_file *tfile;
struct list_head fence_events; struct list_head fence_events;
bool gb_aware;
struct vmw_compat_shader_manager *shman;
}; };
struct vmw_dma_buffer { struct vmw_dma_buffer {
...@@ -318,7 +322,7 @@ struct vmw_sw_context{ ...@@ -318,7 +322,7 @@ struct vmw_sw_context{
struct drm_open_hash res_ht; struct drm_open_hash res_ht;
bool res_ht_initialized; bool res_ht_initialized;
bool kernel; /**< is the called made from the kernel */ bool kernel; /**< is the called made from the kernel */
struct ttm_object_file *tfile; struct vmw_fpriv *fp;
struct list_head validate_nodes; struct list_head validate_nodes;
struct vmw_relocation relocs[VMWGFX_MAX_RELOCATIONS]; struct vmw_relocation relocs[VMWGFX_MAX_RELOCATIONS];
uint32_t cur_reloc; uint32_t cur_reloc;
...@@ -336,6 +340,7 @@ struct vmw_sw_context{ ...@@ -336,6 +340,7 @@ struct vmw_sw_context{
bool needs_post_query_barrier; bool needs_post_query_barrier;
struct vmw_resource *error_resource; struct vmw_resource *error_resource;
struct vmw_ctx_binding_state staged_bindings; struct vmw_ctx_binding_state staged_bindings;
struct list_head staged_shaders;
}; };
struct vmw_legacy_display; struct vmw_legacy_display;
...@@ -991,6 +996,28 @@ extern int vmw_shader_define_ioctl(struct drm_device *dev, void *data, ...@@ -991,6 +996,28 @@ extern int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv); struct drm_file *file_priv);
extern int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data, extern int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv); struct drm_file *file_priv);
extern int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
SVGA3dShaderType shader_type,
u32 *user_key);
extern void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
struct list_head *list);
extern void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
struct list_head *list);
extern int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
u32 user_key,
SVGA3dShaderType shader_type,
struct list_head *list);
extern int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
u32 user_key, const void *bytecode,
SVGA3dShaderType shader_type,
size_t size,
struct ttm_object_file *tfile,
struct list_head *list);
extern struct vmw_compat_shader_manager *
vmw_compat_shader_man_create(struct vmw_private *dev_priv);
extern void
vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man);
/** /**
* Inline helper functions * Inline helper functions
......
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