drm/i915: Switch to level-based DDB allocation algorithm (v5)
The DDB allocation algorithm currently used by the driver grants each plane a very small minimum allocation of DDB blocks and then divies up all of the remaining blocks based on the percentage of the total data rate that the plane makes up. It turns out that this proportional allocation approach is overly-generous with the larger planes and can leave very small planes wthout a big enough allocation to even hit their level 0 watermark requirements (especially on APL, which has a smaller DDB in general than other gen9 platforms). Or there can be situations where the smallest planes hit a lower watermark level than they should have been able to hit with a more equitable division of DDB blocks, thus limiting the overall system sleep state that can be achieved. The bspec now describes an alternate algorithm that can be used to overcome these types of issues. With the new algorithm, we calculate all plane watermark values for all wm levels first, then go back and partition a pipe's DDB space second. The DDB allocation will calculate what the highest watermark level that can be achieved on *all* active planes, and then grant the blocks necessary to hit that level to each plane. Any remaining blocks are then divided up proportionally according to data rate, similar to the old algorithm. There was a previous attempt to implement this algorithm a couple years ago in bb9d85f6 ("drm/i915/skl: New ddb allocation algorithm"), but some regressions were reported, the patch was reverted, and nobody ever got around to figuring out exactly where the bug was in that version. Our watermark code has evolved significantly in the meantime, but we're still getting bug reports caused by the unfair proportional algorithm, so let's give this another shot. v2: - Make sure cursor allocation stays constant and fixed at the end of the pipe allocation. - Fix some watermark level iterators that weren't handling the max level. v3: - Ensure we don't leave any DDB blocks unused by using DIV_ROUND_UP+min to calculate the extra blocks for each plane. (Ville) - Replace a while() loop with a for() loop to be more consistent with surrounding code. (Ville) - Clean unattainable watermark levels with memset rather than directly clearing the member fields. Also do the same for the transition watermark values if they can't be achieved. (Ville) - Drop min_disp_buf_needed calculations in skl_compute_plane_wm() since the results are no longer needed or used. (Ville) - Drop skl_latency[0] != 0 sanity check; both watermark methods already account for an invalid 0 latency by returning FP_16_16_MAX. (Ville) v4: - Break DDB allocation loop when total_data_rate=0 rather than alloc_size=0. If total_data_rate has dropped to 0, all remaining planes are disabled, which isn't true for alloc_size (we might just have not had any remaining blocks to hand out). Plus total_data_rate=0 is the case we need to avoid to a prevent a div-by-0. (Ville) - s/DIV_ROUND_UP/DIV64_U64_ROUND_UP/ to prevent 32-bit breakage (Ville) v5: - Don't forget to move 'start' pointer forward for UV surface when setting plane DDB boundaries. (Ville) Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105458Signed-off-by: Matt Roper <matthew.d.roper@intel.com> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20181211173107.11068-2-matthew.d.roper@intel.com
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