Commit dbbc9da3 authored by Will Deacon's avatar Will Deacon Committed by Khalid Elmously

locking/qspinlock: Ensure node->count is updated before initialising node

BugLink: https://bugs.launchpad.net/bugs/1775771

[ Upstream commit 11dc1322 ]

When queuing on the qspinlock, the count field for the current CPU's head
node is incremented. This needn't be atomic because locking in e.g. IRQ
context is balanced and so an IRQ will return with node->count as it
found it.

However, the compiler could in theory reorder the initialisation of
node[idx] before the increment of the head node->count, causing an
IRQ to overwrite the initialised node and potentially corrupt the lock
state.

Avoid the potential for this harmful compiler reordering by placing a
barrier() between the increment of the head node->count and the subsequent
node initialisation.
Signed-off-by: default avatarWill Deacon <will.deacon@arm.com>
Acked-by: default avatarPeter Zijlstra (Intel) <peterz@infradead.org>
Cc: Linus Torvalds <torvalds@linux-foundation.org>
Cc: Thomas Gleixner <tglx@linutronix.de>
Link: http://lkml.kernel.org/r/1518528177-19169-3-git-send-email-will.deacon@arm.comSigned-off-by: default avatarIngo Molnar <mingo@kernel.org>
Signed-off-by: default avatarSasha Levin <alexander.levin@microsoft.com>
Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: default avatarJuerg Haefliger <juergh@canonical.com>
Signed-off-by: default avatarKhalid Elmously <khalid.elmously@canonical.com>
parent d9c80cdd
......@@ -423,6 +423,14 @@ void queued_spin_lock_slowpath(struct qspinlock *lock, u32 val)
tail = encode_tail(smp_processor_id(), idx);
node += idx;
/*
* Ensure that we increment the head node->count before initialising
* the actual node. If the compiler is kind enough to reorder these
* stores, then an IRQ could overwrite our assignments.
*/
barrier();
node->locked = 0;
node->next = NULL;
pv_init_node(node);
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment