Commit e06aa2e9 authored by Jens Axboe's avatar Jens Axboe

io-wq: clear out worker ->fs and ->files

By default, kernel threads have init_fs and init_files assigned. In the
past, this has triggered security problems, as commands that don't ask
for (and hence don't get assigned) fs/files from the originating task
can then attempt path resolution etc with access to parts of the system
they should not be able to.

Rather than add checks in the fs code for misuse, just set these to
NULL. If we do attempt to use them, then the resulting code will oops
rather than provide access to something that it should not permit.
Suggested-by: default avatarLinus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: default avatarJens Axboe <axboe@kernel.dk>
parent 5be9ad1e
......@@ -64,9 +64,7 @@ struct io_worker {
#endif
const struct cred *cur_creds;
const struct cred *saved_creds;
struct files_struct *restore_files;
struct nsproxy *restore_nsproxy;
struct fs_struct *restore_fs;
};
#if BITS_PER_LONG == 64
......@@ -156,19 +154,19 @@ static bool __io_worker_unuse(struct io_wqe *wqe, struct io_worker *worker)
worker->cur_creds = worker->saved_creds = NULL;
}
if (current->files != worker->restore_files) {
if (current->files) {
__acquire(&wqe->lock);
raw_spin_unlock_irq(&wqe->lock);
dropped_lock = true;
task_lock(current);
current->files = worker->restore_files;
current->files = NULL;
current->nsproxy = worker->restore_nsproxy;
task_unlock(current);
}
if (current->fs != worker->restore_fs)
current->fs = worker->restore_fs;
if (current->fs)
current->fs = NULL;
/*
* If we have an active mm, we need to drop the wq lock before unusing
......@@ -329,11 +327,11 @@ static void io_worker_start(struct io_wqe *wqe, struct io_worker *worker)
allow_kernel_signal(SIGINT);
current->flags |= PF_IO_WORKER;
current->fs = NULL;
current->files = NULL;
worker->flags |= (IO_WORKER_F_UP | IO_WORKER_F_RUNNING);
worker->restore_files = current->files;
worker->restore_nsproxy = current->nsproxy;
worker->restore_fs = current->fs;
io_wqe_inc_running(wqe, worker);
}
......
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