Commit ef3a1d2a authored by Mikhail Pershin's avatar Mikhail Pershin Committed by Greg Kroah-Hartman

staging: lustre: hsm: make HSM modification requests replayable

There are several HSM requests which modify data on server and
reply on Lustre recovery, e.g. they should replay changes in
case of recovery.

Patch allows such requests to be replayed in recovery time and
they are issued from client using mdc_rpc_lock to serialize them
and avoid concurrent last_rcvd update on server.
Signed-off-by: default avatarMikhail Pershin <mike.pershin@intel.com>
Intel-bug-id: https://jira.hpdd.intel.com/browse/LU-5939
Reviewed-on: http://review.whamcloud.com/13684Reviewed-by: default avatarJinshan Xiong <jinshan.xiong@intel.com>
Reviewed-by: default avatarFaccini Bruno <bruno.faccini@intel.com>
Reviewed-by: default avatarOleg Drokin <oleg.drokin@intel.com>
Signed-off-by: default avatarJames Simmons <jsimmons@infradead.org>
Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
parent 090a6485
......@@ -1505,7 +1505,9 @@ static int mdc_ioc_hsm_progress(struct obd_export *exp,
ptlrpc_request_set_replen(req);
rc = mdc_queue_wait(req);
mdc_get_rpc_lock(exp->exp_obd->u.cli.cl_rpc_lock, NULL);
rc = ptlrpc_queue_wait(req);
mdc_put_rpc_lock(exp->exp_obd->u.cli.cl_rpc_lock, NULL);
out:
ptlrpc_req_finished(req);
return rc;
......@@ -1683,7 +1685,9 @@ static int mdc_ioc_hsm_state_set(struct obd_export *exp,
ptlrpc_request_set_replen(req);
rc = mdc_queue_wait(req);
mdc_get_rpc_lock(exp->exp_obd->u.cli.cl_rpc_lock, NULL);
rc = ptlrpc_queue_wait(req);
mdc_put_rpc_lock(exp->exp_obd->u.cli.cl_rpc_lock, NULL);
out:
ptlrpc_req_finished(req);
return rc;
......@@ -1746,7 +1750,9 @@ static int mdc_ioc_hsm_request(struct obd_export *exp,
ptlrpc_request_set_replen(req);
rc = mdc_queue_wait(req);
mdc_get_rpc_lock(exp->exp_obd->u.cli.cl_rpc_lock, NULL);
rc = ptlrpc_queue_wait(req);
mdc_put_rpc_lock(exp->exp_obd->u.cli.cl_rpc_lock, NULL);
out:
ptlrpc_req_finished(req);
return rc;
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment