drm/gud: Don't retry a failed framebuffer flush
If a framebuffer flush fails the driver will do one retry by requeing the worker. Currently the worker is used even for synchronous flushing, but a later patch will inline it, so this needs to change. Thinking about how to solve this I came to the conclusion that this retry mechanism was a fix for a problem that was only in the mind of the developer (me) and not something that solved a real problem. So let's remove this for now and revisit later should it become necessary. gud_add_damage() has now only one caller so it can be inlined. Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Reviewed-by: Thomas Zimmermann <tzimmermann@suse.de> Signed-off-by: Noralf Trønnes <noralf@tronnes.org> Link: https://patchwork.freedesktop.org/patch/msgid/20221122-gud-shadow-plane-v2-2-435037990a83@tronnes.org
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