Commit f85e2cb5 authored by Xiao Guangrong's avatar Xiao Guangrong Committed by Avi Kivity

KVM: introduce a table to map slot id to index in memslots array

The operation of getting dirty log is frequent when framebuffer-based
displays are used(for example, Xwindow), so, we introduce a mapping table
to speed up id_to_memslot()
Signed-off-by: default avatarXiao Guangrong <xiaoguangrong@linux.vnet.ibm.com>
Signed-off-by: default avatarAvi Kivity <avi@redhat.com>
parent bf3e05bc
......@@ -239,6 +239,8 @@ struct kvm_irq_routing_table {};
struct kvm_memslots {
u64 generation;
struct kvm_memory_slot memslots[KVM_MEM_SLOTS_NUM];
/* The mapping table from slot id to the index in memslots[]. */
int id_to_index[KVM_MEM_SLOTS_NUM];
};
struct kvm {
......@@ -341,14 +343,13 @@ static inline struct kvm_memslots *kvm_memslots(struct kvm *kvm)
static inline struct kvm_memory_slot *
id_to_memslot(struct kvm_memslots *slots, int id)
{
int i;
int index = slots->id_to_index[id];
struct kvm_memory_slot *slot;
for (i = 0; i < KVM_MEM_SLOTS_NUM; i++)
if (slots->memslots[i].id == id)
return &slots->memslots[i];
slot = &slots->memslots[index];
WARN_ON(1);
return NULL;
WARN_ON(slot->id != id);
return slot;
}
#define HPA_MSB ((sizeof(hpa_t) * 8) - 1)
......
......@@ -446,7 +446,7 @@ static void kvm_init_memslots_id(struct kvm *kvm)
struct kvm_memslots *slots = kvm->memslots;
for (i = 0; i < KVM_MEM_SLOTS_NUM; i++)
slots->memslots[i].id = i;
slots->id_to_index[i] = slots->memslots[i].id = i;
}
static struct kvm *kvm_create_vm(void)
......@@ -674,8 +674,13 @@ static int cmp_memslot(const void *slot1, const void *slot2)
*/
static void sort_memslots(struct kvm_memslots *slots)
{
int i;
sort(slots->memslots, KVM_MEM_SLOTS_NUM,
sizeof(struct kvm_memory_slot), cmp_memslot, NULL);
for (i = 0; i < KVM_MEM_SLOTS_NUM; i++)
slots->id_to_index[slots->memslots[i].id] = i;
}
void update_memslots(struct kvm_memslots *slots, struct kvm_memory_slot *new)
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment