1. 19 Jul, 2016 12 commits
  2. 18 Jul, 2016 27 commits
  3. 16 Jul, 2016 1 commit
    • Dave Airlie's avatar
      Merge tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux into drm-next · 2d635fde
      Dave Airlie authored
      This pull request brings in vc4 shader validation for branching,
      allowing GLSL shaders with non-unrolled loops.
      
      * tag 'drm-vc4-next-2016-07-15' of https://github.com/anholt/linux:
        drm/vc4: Fix a "the the" typo in a comment.
        drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS
        drm/vc4: Add a getparam to signal support for branches.
        drm/vc4: Add support for branching in shader validation.
        drm/vc4: Add a bitmap of branch targets during shader validation.
        drm/vc4: Move validation's current/max ip into the validation struct.
        drm/vc4: Add a getparam ioctl for getting the V3D identity regs.
      2d635fde