1. 28 Mar, 2017 23 commits
    • Omar Sandoval's avatar
      parport/pf: stop sharing request queue across multiple gendisks · 3a644142
      Omar Sandoval authored
      Compile-tested only.
      
      Cc: Tim Waugh <tim@cyberelk.net>
      Signed-off-by: default avatarOmar Sandoval <osandov@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      3a644142
    • Omar Sandoval's avatar
      parport/pcd: stop sharing request queue across multiple gendisks · 547b50a1
      Omar Sandoval authored
      Compile-tested only.
      
      Cc: Tim Waugh <tim@cyberelk.net>
      Signed-off-by: default avatarOmar Sandoval <osandov@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      547b50a1
    • Omar Sandoval's avatar
      parport/pd: stop sharing request queue across multiple gendisks · eaf487ca
      Omar Sandoval authored
      Compile-tested only.
      
      Cc: Tim Waugh <tim@cyberelk.net>
      Signed-off-by: default avatarOmar Sandoval <osandov@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      eaf487ca
    • Omar Sandoval's avatar
      hd: stop sharing request queue across multiple gendisks · a893cd76
      Omar Sandoval authored
      Compile-tested only.
      Signed-off-by: default avatarOmar Sandoval <osandov@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      a893cd76
    • Shaohua Li's avatar
      blk-throttle: add latency target support · 53696b8d
      Shaohua Li authored
      One hard problem adding .low limit is to detect idle cgroup. If one
      cgroup doesn't dispatch enough IO against its low limit, we must have a
      mechanism to determine if other cgroups dispatch more IO. We added the
      think time detection mechanism before, but it doesn't work for all
      workloads. Here we add a latency based approach.
      
      We already have mechanism to calculate latency threshold for each IO
      size. For every IO dispatched from a cgorup, we compare its latency
      against its threshold and record the info. If most IO latency is below
      threshold (in the code I use 75%), the cgroup could be treated idle and
      other cgroups can dispatch more IO.
      
      Currently this latency target check is only for SSD as we can't
      calcualte the latency target for hard disk. And this is only for cgroup
      leaf node so far.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      53696b8d
    • Shaohua Li's avatar
      blk-throttle: add a mechanism to estimate IO latency · b9147dd1
      Shaohua Li authored
      User configures latency target, but the latency threshold for each
      request size isn't fixed. For a SSD, the IO latency highly depends on
      request size. To calculate latency threshold, we sample some data, eg,
      average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
      threshold of each request size will be the sample latency (I'll call it
      base latency) plus latency target. For example, the base latency for
      request size 4k is 80us and user configures latency target 60us. The 4k
      latency threshold will be 80 + 60 = 140us.
      
      To sample data, we calculate the order base 2 of rounded up IO sectors.
      If the IO size is bigger than 1M, it will be accounted as 1M. Since the
      calculation does round up, the base latency will be slightly smaller
      than actual value. Also if there isn't any IO dispatched for a specific
      IO size, we will use the base latency of smaller IO size for this IO
      size.
      
      But we shouldn't sample data at any time. The base latency is supposed
      to be latency where disk isn't congested, because we use latency
      threshold to schedule IOs between cgroups. If disk is congested, the
      latency is higher, using it for scheduling is meaningless. Hence we only
      do the sampling when block throttling is in the LOW limit, with
      assumption disk isn't congested in such state. If the assumption isn't
      true, eg, low limit is too high, calculated latency threshold will be
      higher.
      
      Hard disk is completely different. Latency depends on spindle seek
      instead of request size. Currently this feature is SSD only, we probably
      can use a fixed threshold like 4ms for hard disk though.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      b9147dd1
    • Shaohua Li's avatar
      block: track request size in blk_issue_stat · 88eeca49
      Shaohua Li authored
      Currently there is no way to know the request size when the request is
      finished. Next patch will need this info. We could add extra field to
      record the size, but blk_issue_stat has enough space to record it, so
      this patch just overloads blk_issue_stat. With this, we will have 49bits
      to track time, which still is very long time.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      88eeca49
    • Shaohua Li's avatar
      blk-throttle: add interface for per-cgroup target latency · ec80991d
      Shaohua Li authored
      Here we introduce per-cgroup latency target. The target determines how a
      cgroup can afford latency increasement. We will use the target latency
      to calculate a threshold and use it to schedule IO for cgroups. If a
      cgroup's bandwidth is below its low limit but its average latency is
      below the threshold, other cgroups can safely dispatch more IO even
      their bandwidth is higher than their low limits. On the other hand, if
      the first cgroup's latency is higher than the threshold, other cgroups
      are throttled to their low limits. So the target latency determines how
      we efficiently utilize free disk resource without sacifice of worload's
      IO latency.
      
      For example, assume 4k IO average latency is 50us when disk isn't
      congested. A cgroup sets the target latency to 30us. Then the cgroup can
      accept 50+30=80us IO latency. If the cgroupt's average IO latency is
      90us and its bandwidth is below low limit, other cgroups are throttled
      to their low limit. If the cgroup's average IO latency is 60us, other
      cgroups are allowed to dispatch more IO. When other cgroups dispatch
      more IO, the first cgroup's IO latency will increase. If it increases to
      81us, we then throttle other cgroups.
      
      User will configure the interface in this way:
      echo "8:16 rbps=2097152 wbps=max latency=100 idle=200" > io.low
      
      latency is in microsecond unit
      
      By default, latency target is 0, which means to guarantee IO latency.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      ec80991d
    • Shaohua Li's avatar
      blk-throttle: ignore idle cgroup limit · fa6fb5aa
      Shaohua Li authored
      Last patch introduces a way to detect idle cgroup. We use it to make
      upgrade/downgrade decision. And the new algorithm can detect completely
      idle cgroup too, so we can delete the corresponding code.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      fa6fb5aa
    • Shaohua Li's avatar
      blk-throttle: add interface to configure idle time threshold · ada75b6e
      Shaohua Li authored
      Add interface to configure the threshold. The io.low interface will
      like:
      echo "8:16 rbps=2097152 wbps=max idle=2000" > io.low
      
      idle is in microsecond unit.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      ada75b6e
    • Shaohua Li's avatar
      blk-throttle: add a simple idle detection · 9e234eea
      Shaohua Li authored
      A cgroup gets assigned a low limit, but the cgroup could never dispatch
      enough IO to cross the low limit. In such case, the queue state machine
      will remain in LIMIT_LOW state and all other cgroups will be throttled
      according to low limit. This is unfair for other cgroups. We should
      treat the cgroup idle and upgrade the state machine to lower state.
      
      We also have a downgrade logic. If the state machine upgrades because of
      cgroup idle (real idle), the state machine will downgrade soon as the
      cgroup is below its low limit. This isn't what we want. A more
      complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
      when queue gets upgraded to lower state, other cgroups could dispatch
      more IO and this cgroup can't dispatch enough IO, so the cgroup is below
      its low limit and looks like idle (fake idle). In this case, the queue
      should downgrade soon. The key to determine if we should do downgrade is
      to detect if cgroup is truely idle.
      
      Unfortunately it's very hard to determine if a cgroup is real idle. This
      patch uses the 'think time check' idea from CFQ for the purpose. Please
      note, the idea doesn't work for all workloads. For example, a workload
      with io depth 8 has disk utilization 100%, hence think time is 0, eg,
      not idle. But the workload can run higher bandwidth with io depth 16.
      Compared to io depth 16, the io depth 8 workload is idle. We use the
      idea to roughly determine if a cgroup is idle.
      
      We treat a cgroup idle if its think time is above a threshold (by
      default 1ms for SSD and 100ms for HD). The idea is think time above the
      threshold will start to harm performance. HD is much slower so a longer
      think time is ok.
      
      The patch (and the latter patches) uses 'unsigned long' to track time.
      We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
      precision, should not a big deal.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      9e234eea
    • Shaohua Li's avatar
      blk-throttle: make bandwidth change smooth · 7394e31f
      Shaohua Li authored
      When cgroups all reach low limit, cgroups can dispatch more IO. This
      could make some cgroups dispatch more IO but others not, and even some
      cgroups could dispatch less IO than their low limit. For example, cg1
      low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
      120M/s for the workload. Their bps could something like this:
      
      cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
      
      At T1, all cgroups reach low limit, so they can dispatch more IO later.
      Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
      T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
      than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
      LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
      will have bandwidth below its low limit at most time.
      
      The big problem here is we don't know the maximum bandwidth of the
      workload, so we can't make smart decision to avoid the situation. This
      patch makes cgroup bandwidth change smooth. After disk upgrades from
      LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
      their max limit immediately. Their bandwidth limit will be increased
      gradually to avoid above situation. So above example will became
      something like:
      
      cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
      -> 45/75 -> 22/98
      
      In this way cgroups bandwidth will be above their limit in majority
      time, this still doesn't fully utilize disk bandwidth, but that's
      something we pay for sharing.
      
      Scale up is linear. The limit scales up 1/2 .low limit every
      throtl_slice after upgrade. The scale up will stop if the adjusted limit
      hits .max limit. Scale down is exponential. We cut the scale value half
      if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
      fully downgrade the queue to LIMIT_LOW state.
      
      Note this doesn't completely avoid cgroup running under its low limit.
      The best way to guarantee cgroup doesn't run under its limit is to set
      max limit. For example, if we set cg1 max limit to 40, cg2 will never
      run under its low limit.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      7394e31f
    • Shaohua Li's avatar
      blk-throttle: detect completed idle cgroup · aec24246
      Shaohua Li authored
      cgroup could be assigned a limit, but doesn't dispatch enough IO, eg the
      cgroup is idle. When this happens, the cgroup doesn't hit its limit, so
      we can't move the state machine to higher level and all cgroups will be
      throttled to their lower limit, so we waste bandwidth. Detecting idle
      cgroup is hard. This patch handles a simple case, a cgroup doesn't
      dispatch any IO. We ignore such cgroup's limit, so other cgroups can use
      the bandwidth.
      
      Please note this will be replaced with a more sophisticated algorithm
      later, but this demonstrates the idea how we handle idle cgroups, so I
      leave it here.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      aec24246
    • Shaohua Li's avatar
      blk-throttle: choose a small throtl_slice for SSD · d61fcfa4
      Shaohua Li authored
      The throtl_slice is 100ms by default. This is a long time for SSD, a lot
      of IO can run. To make cgroups have smoother throughput, we choose a
      small value (20ms) for SSD.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      d61fcfa4
    • Shaohua Li's avatar
      blk-throttle: make throtl_slice tunable · 297e3d85
      Shaohua Li authored
      throtl_slice is important for blk-throttling. It's called slice
      internally but it really is a time window blk-throttling samples data.
      blk-throttling will make decision based on the samplings. An example is
      bandwidth measurement. A cgroup's bandwidth is measured in the time
      interval of throtl_slice.
      
      A small throtl_slice meanse cgroups have smoother throughput but burn
      more CPUs. It has 100ms default value, which is not appropriate for all
      disks. A fast SSD can dispatch a lot of IOs in 100ms. This patch makes
      it tunable.
      
      Since throtl_slice isn't a time slice, the sysfs name
      'throttle_sample_time' reflects its character better.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      297e3d85
    • Shaohua Li's avatar
      blk-throttle: make sure expire time isn't too big · 06cceedc
      Shaohua Li authored
      cgroup could be throttled to a limit but when all cgroups cross high
      limit, queue enters a higher state and so the group should be throttled
      to a higher limit. It's possible the cgroup is sleeping because of
      throttle and other cgroups don't dispatch IO any more. In this case,
      nobody can trigger current downgrade/upgrade logic. To fix this issue,
      we could either set up a timer to wakeup the cgroup if other cgroups are
      idle or make sure this cgroup doesn't sleep too long. Setting up a timer
      means we must change the timer very frequently. This patch chooses the
      latter. Making cgroup sleep time not too big wouldn't change cgroup
      bps/iops, but could make it wakeup more frequently, which isn't a big
      issue because throtl_slice * 8 is already quite big.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      06cceedc
    • Shaohua Li's avatar
      blk-throttle: add downgrade logic · 3f0abd80
      Shaohua Li authored
      When queue state machine is in LIMIT_MAX state, but a cgroup is below
      its low limit for some time, the queue should be downgraded to lower
      state as one cgroup's low limit isn't met.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      3f0abd80
    • Shaohua Li's avatar
      blk-throttle: add upgrade logic for LIMIT_LOW state · c79892c5
      Shaohua Li authored
      When queue is in LIMIT_LOW state and all cgroups with low limit cross
      the bps/iops limitation, we will upgrade queue's state to
      LIMIT_MAX. To determine if a cgroup exceeds its limitation, we check if
      the cgroup has pending request. Since cgroup is throttled according to
      the limit, pending request means the cgroup reaches the limit.
      
      If a cgroup has limit set for both read and write, we consider the
      combination of them for upgrade. The reason is read IO and write IO can
      interfere with each other. If we do the upgrade based in one direction
      IO, the other direction IO could be severly harmed.
      
      For a cgroup hierarchy, there are two cases. Children has lower low
      limit than parent. Parent's low limit is meaningless. If children's
      bps/iops cross low limit, we can upgrade queue state. The other case is
      children has higher low limit than parent. Children's low limit is
      meaningless. As long as parent's bps/iops (which is a sum of childrens
      bps/iops) cross low limit, we can upgrade queue state.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      c79892c5
    • Shaohua Li's avatar
      blk-throttle: configure bps/iops limit for cgroup in low limit · b22c417c
      Shaohua Li authored
      each queue will have a state machine. Initially queue is in LIMIT_LOW
      state, which means all cgroups will be throttled according to their low
      limit. After all cgroups with low limit cross the limit, the queue state
      gets upgraded to LIMIT_MAX state.
      For max limit, cgroup will use the limit configured by user.
      For low limit, cgroup will use the minimal value between low limit and
      max limit configured by user. If the minimal value is 0, which means the
      cgroup doesn't configure low limit, we will use max limit to throttle
      the cgroup and the cgroup is ready to upgrade to LIMIT_MAX
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      b22c417c
    • Shaohua Li's avatar
      blk-throttle: add .low interface · cd5ab1b0
      Shaohua Li authored
      Add low limit for cgroup and corresponding cgroup interface. To be
      consistent with memcg, we allow users configure .low limit higher than
      .max limit. But the internal logic always assumes .low limit is lower
      than .max limit. So we add extra bps/iops_conf fields in throtl_grp for
      userspace configuration. Old bps/iops fields in throtl_grp will be the
      actual limit we use for throttling.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      cd5ab1b0
    • Shaohua Li's avatar
      blk-throttle: add configure option for new .low interface · 327ffb9b
      Shaohua Li authored
      As discussed in LSF, add configure option for the interface and mark it
      as experimental, so people can try/test.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      327ffb9b
    • Shaohua Li's avatar
      blk-throttle: prepare support multiple limits · 9f626e37
      Shaohua Li authored
      We are going to support low/max limit, each cgroup will have 2 limits
      after that. This patch prepares for the multiple limits change.
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      9f626e37
    • Shaohua Li's avatar
      blk-throttle: use U64_MAX/UINT_MAX to replace -1 · 2ab5492d
      Shaohua Li authored
      clean up the code to avoid using -1
      Signed-off-by: default avatarShaohua Li <shli@fb.com>
      Signed-off-by: default avatarJens Axboe <axboe@fb.com>
      2ab5492d
  2. 25 Mar, 2017 1 commit
  3. 24 Mar, 2017 4 commits
  4. 23 Mar, 2017 12 commits