- 05 Mar, 2014 39 commits
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Chris Wilson authored
In the past, it was possible to have multiple batches per request due to a stray signal or ENOMEM. As a result we had to scan each active object (filtered by those having the COMMAND domain) for the one that contained the ACTHD pointer. This was then made more complicated by the introduction of ppgtt, whereby ACTHD then pointed into the address space of the context and so also needed to be taken into account. This is a fairly robust approach (though the implementation is a little fragile and depends upon the per-generation setup, registers and parameters). However, due to the requirements for hangstats, we needed a robust method for associating batches with a particular request and having that we can rely upon it for finding the associated batch object for error capture. If the batch buffer tracking is not robust enough, that should become apparent quite quickly through an erroneous error capture. That should also help to make sure that the runtime reporting to userspace is robust. It also means that we then report the oldest incomplete batch on each ring, which can be useful for determining the state of userspace at the time of a hang. v2: Use i915_gem_find_active_request (Mika) v3: remove check for ring->get_seqno, split long lines (Ben) v4: check that context is available (Chris) checkpatch warnings fixed Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> (v1) Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com> (v3) Cc: Ben Widawsky <benjamin.widawsky@intel.com> Reviewed-by: Ben Widawsky <ben@bwidawsk.net> (v3) Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Chris Wilson authored
In place of true activity counting, we walk the list of vma associated with an object managing each on the vm's active/inactive list everytime we call move-to-inactive. This depends upon the vma->mm_list being cleared after unbinding, or else we run into difficulty when tracking the object in multiple vm's - we see a use-after free and corruption of the mm_list. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Ben Widawsky <ben@bwidawsk.net> Reviewed-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Ville Syrjälä authored
It occured to me that when we're trying to wake up both render and media wells on VLV, we might end up calling the low level force_wake_get/put two times even though one call would be enough. Make that happen by figuring out which wells really need to be woken up based on the forcewake counts. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Deepak S <deepak.s@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Ville Syrjälä authored
VLV is the only platform where we increment/decrement the forcewake count around register access. Drop the inc/dec on VLV to make the forcewake code a bit more unified. The inc/dec are not necessary since we hold the uncore lock around the whole operation. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Deepak S <deepak.s@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Ville Syrjälä authored
Use the render/media specific forcewake counts to properly restore the forcewake status after a GPU reset on VLV. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Deepak S <deepak.s@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Chris Wilson authored
After a hang and failed reset, we cannot use the GPU to execute the page flip instructions. Instead we can force a synchronous mmio flip. (Later, we can reduce the synchronicity of the mmio flip by moving some of the delays off to a worker, like the current page flip code; see vblank tasks.) References: https://bugs.freedesktop.org/show_bug.cgi?id=72631Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Paulo Zanoni authored
I could swear this was already happening in the current code... Also, put the reads and writes in a generic place, so we don't forget it again when we add runtime PM support to new platforms. Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: Imre Deak <imre.deak@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Paulo Zanoni authored
Just to be sure... Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: Imre Deak <imre.deak@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Paulo Zanoni authored
Because we shouldn't be runtime suspended when forcewake is supposed to be enabled. Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: Imre Deak <imre.deak@intel.com> [danvet: Update commit message - no WARN expected since the bugfix for issues hit with this assert is already in. And resolve conflicts with the change from worker to timer for the delayed fw release.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Paulo Zanoni authored
Since the addition of dev_priv->mm.busy, there's no more need for dev_priv->pc8.gpu_idle, so kill it. Notice that when you remove gpu_idle, hsw_package_c8_gpu_idle and hsw_package_c8_gpu_busy become identical to hsw_enable_package_c8 and hsw_disable_package_c8, so just use them. Also, when we boot the machine, dev_priv->mm.busy initially considers the machine as idle. This is opposed to dev_priv->pc8.gpu_idle, which considered it busy. So dev_priv->pc8.disable_count has to be initalized to 1 now. Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Paulo Zanoni authored
These are places where we read (not write) registers while we're runtime suspended. Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Paulo Zanoni authored
Otherwise we'll read registers that return 0xffffffff, trigger some WARNs, think CRT is actually connected (because certain bits are 1), and fail the drm-resources-equal testcase! Tested on a SNB machine with runtime PM support (which is not upstream yet, but is already on my public tree at freedesktop.org, and will hopefully eventually become upstream). Testcase: igt/pm_pc8/drm-resources-equal Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Paulo Zanoni authored
When we call gen6_gt_force_wake_put we don't actually put force_wake, we just schedule gen6_force_wake_work through mod_delayed_work, and that will eventually release force_wake. The problem is that we call intel_runtime_pm_put directly at gen6_gt_force_wake_put, so most of the times we put our runtime PM reference before the delayed work happens, so we may runtime suspend while force_wake is still supposed to be enabled if the graphics autosuspend_delay_ms is too small. Now the nice thing about the current code is that after it triggers the delayed work function it gets a refcount, and it only triggers the delayed work function if refcount is zero. This guarantees that when we schedule the funciton, it will run before we try to schedule it again, which simplifies the problem and allows for the current solution to work properly (hopefully!). v2: - Keep the VLV refcounts balanced (Jesse) Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Paulo Zanoni authored
Because intel_mark_idle still touches some registers: it needs the machine to be awake. If you set both the autosuspend and PC8 delays to zero, you can get a "Device suspended" WARN when gen6_rps_idle touches registers. This is not easy to reproduce, but happens once in a while when running pm_pc8. Testcase: igt/pm_pc8 Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Ville Syrjälä authored
If we've explicitly stopped the rings for testing purposes, don't ban the default context. Fixes kms_flip hang tests. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Acked-by: Mika Kuoppala <mika.kuoppala@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Jesse Barnes authored
Useful for bug reports. Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Shobhit Kumar authored
MIPI Block #52 which provides configuration details for the MIPI panel including dphy settings as per panel and tcon specs Block #53 gives information on panel enable sequences v2: Address review comemnts from Jani - Move panel ids from intel_dsi.h to intel_bios.h - bdb_mipi_config structure improvements for cleaner code - Adding units for the pps delays, all in ms - change data structure to be more cleaner and simple v3: Corrected the unit for pps delays as 100us Signed-off-by: Shobhit Kumar <shobhit.kumar@intel.com> Reviewed-by: Jani Nikula <jani.nikula@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Chris Wilson authored
We don't want to suffer scheduling delay when turning off the GPU after waking it up to touch registers. Ideally, we only want to keep the GPU awake for the register access sequence, with a single forcewake dance on the first access and release immediately after the last. We set a timer on the first access so that we only dance once and on the next scheduler tick, we drop the forcewake again. This moves the cleanup routine from the common i915 workqueue to a timer func so that we don't anger powertop, and drop the forcewake again quicker. v2: Enable the deferred force_wake_put for regular register reads as well. v3: Beautification and make sure we disable forcewake when shutting down. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Ben Widawsky <ben@bwidawsk.net> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Ben Widawsky authored
This got lost when we shuffled around our internal branch and GEN7_FEATURES macro. There were no HW changes to support FBC, so we just need to set the flag. v2: Don't allow FBC for any pipe but A on platforms with DDI. (Paulo) Cc: Daisy Sun <daisy.sun@intel.com> Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Chris Wilson authored
We currently call intel_mark_idle() too often, as we do so as a side-effect of processing the request queue. However, we the calls to intel_mark_idle() are expected to be paired with a call to intel_mark_busy() (or else we try to idle the hardware by accessing registers that are already disabled). Make the idle/busy tracking explicit to prevent the multiple calls. v2: We can drop some of the complexity in __i915_add_request() as queue_delayed_work() already behaves as we want (not requeuing the item if it is already in the queue) and mark_busy/mark_idle imply that the idle task is inactive. v3: We do still need to cancel the pending idle task so that it is sent again after the current busy load completes (not in the middle of it). Reported-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Paulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Tested-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Mika Kuoppala authored
Sometimes generic driver code gets forcewake explicitly by gen6_gt_force_wake_get(), which check forcewake_count before accessing hardware. However the register access with gen8_write function access low level hw accessors directly, ignoring the forcewake_count. This leads to nested forcewake get from hardware, in ring init and possibly elsewhere, causing forcewake ack clear errors and/or hangs. Fix this by checking the forcewake count also in gen8_write v2: Read side doesn't care about shadowed registers, Remove __needs_put funkiness from gen8_write. (Ville) Improved commit message. References: https://bugs.freedesktop.org/show_bug.cgi?id=74007Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com> Cc: Ben Widawsky <benjamin.widawsky@intel.com> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Imre Deak authored
Signed-off-by: Imre Deak <imre.deak@intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Imre Deak authored
This way we can reuse the check on other platforms too. Also factor out a version of the function that doesn't check if the power is on, we'll need to call this from within the power domain framework. Signed-off-by: Imre Deak <imre.deak@intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Imre Deak authored
On VLV at least the display IRQ register access and functionality depends on its power well to be on, so move the power domain HW init before we install the IRQs. Signed-off-by: Imre Deak <imre.deak@intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Imre Deak authored
The power domains framework is internal to the i915 driver, so pass drm_i915_private instead of drm_device to its functions. Also remove a dangling intel_set_power_well() declaration. No functional change. Signed-off-by: Imre Deak <imre.deak@intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Daniel Vetter authored
Both Ville and QA rather immediately complained that with the new initial_config logic from Jesse not all outputs get enabled. Since the fbdev emulation pretty much tries to always enable as many outputs as possible (it even has hotplug handling and all that) fall back if more outputs could have been enabled. v2: Fix up my confusion about what enabled means - it's passed from the fbdev helper, we need to check for a non-zero connector->encoder link. Spotted by Ville. v3: Add some debug output as requested by Jesse for debugging fallback issues. Cc: Jesse Barnes <jbarnes@virtuousgeek.org> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75552Tested-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Daniel Vetter authored
It started as a simple check whether anything is lit up, but now is't used to driver the general fallback logic to the default output configuration selector in the helper library. So rename it for more clarity. Cc: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Chris Wilson authored
This should be impossible due to the wait for outstanding flips that the caller is meant to perform prior to updating the scanout base. Paranoia tells me to check anyway. References: https://bugs.freedesktop.org/show_bug.cgi?id=75502Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Chris Wilson authored
This reverts commit 116f2b6d. This optimization causes widespread corruption in games, and even in glxgears, on my ivb:gt1. The corruption appears like z-fighting of overlapping polygons in the HiZ buffer. The observation ties in very closely with the description of the optimization disabled by default on IVB: "The Hierarchical Z RAW Stall Optimization allows non-overlapping polygons in the same 8x4 pixel/sample area to be processed without stalling waiting for the earlier ones to write to Hierarchical Z buffer." No reason is given for why it is disabled by default, usually for such optimizations it is that it is incomplete. However, there is no indication whether this a gt1 only issue either. Before considering reenabling this optimization, I would first suggest reproducing the corruption in piglit. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75623Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Chia-I Wu <olv@lunarg.com> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Jesse Barnes authored
To silence locking complaints. This was a rebase failure on my part in commit fa9fa083 Author: Jesse Barnes <jbarnes@virtuousgeek.org> Date: Tue Feb 11 15:28:56 2014 -0800 drm/i915: read out hw state earlier v2 Reported-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Jesse Barnes authored
In the move over to use BIOS connector configs, we lost the ability to force a specific set of connectors on or off. Try to remedy that by dropping back to the old behavior if we detect a hard coded connector config. v2: don't deref connector state for disabled connectors (Jesse) Reported-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Chris Wilson authored
In commit e4e0c058 Author: Eugeni Dodonov <eugeni.dodonov@intel.com> Date: Wed Feb 8 12:53:50 2012 -0800 drm/i915: gen7: Implement an L3 caching workaround. the L3 cache aging was disabled. This was part of a shotgun response to a number of GPU hang bugs, but there appears to be no documentation to suggest that disabling the L3 cache age was ever required (to prevent the GPU hangs). Restoring the L3 cache age is a minor performance win of around 2% on IVB:GT2. (Note that this value seems to be consistent across a number of tests and so appears to be above the usual noise.) Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Sinclair Yeh authored
V2: edit the commit message to contain more info The W/A spreadsheet says this is still required, but the b-spec says it's not for BYT-T. So the documentation is not clear. However, our experience with the other SKUs of BYT-I/M on Android and Linux suggests that setting this bit actually causes GPU hang for certain OGL benchmark applications. Removing this bit completely resolves the GPU hangs. Signed-off-by: Sinclair Yeh <sinclair.yeh@intel.com> Acked-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Ben Widawsky authored
With the original PPGTT implementation if the number of PDPs was not a power of two, the number of pages for the page tables would end up being rounded up. The code actually had a bug here afaict, but this is a theoretical bug as I don't believe this can actually occur with the current code/HW.. With the rework of the page table allocations, there is no longer a distinction between number of page table pages, and number of page directory entries. To avoid confusion, kill the redundant (and newer) struct member. Cc: Imre Deak <imre.deak@intel.com> Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Reviewed-by: Imre Deak <imre.deak@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Ben Widawsky authored
Simply to match the GEN8 style of PPGTT initialization, split up the allocations and mappings. Unlike GEN8, we skip a separate dma_addr_t allocation function, as it is much simpler pre-gen8. With this code it would be easy to make a more general PPGTT initialization function with per GEN alloc/map/etc. or use a common helper, similar to the ringbuffer code. I don't see a benefit to doing this just yet, but who knows... Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Ben Widawsky authored
This cleanup is similar to the GEN8 cleanup (though less necessary). Having everything split will make cleaning the initialization path error paths easier to understand. Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Ben Widawsky authored
I keep meaning to do this... by now almost the entire file has been written by an Intel employee (including Daniel post-2010). Reviewed-by: Imre Deak <imre.deak@intel.com> Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Ben Widawsky authored
This reverts commit 3a2ffb65. Now that the code is fixed to use smaller allocations, it should be safe to let the full GGTT be used on BDW. The testcase for this is anything which uses more than half of the GTT, thus eclipsing the old limit. Reviewed-by: Imre Deak <imre.deak@intel.com> Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Ben Widawsky authored
The previous allocation mechanism would get 2 contiguous allocations, one for the page directories, and one for the page tables. As each page table is 1 page, and there are 512 of these per page directory, this goes to 2MB. An unfriendly request at best. Worse still, our HW now supports 4 page directories, and a 2MB allocation is not allowed. In order to fix this, this patch attempts to split up each page table allocation into a single, discrete allocation. There is nothing really fancy about the patch itself, it just has to manage an extra pointer indirection, and have a fancier bit of logic to free up the pages. To accommodate some of the added complexity, two new helpers are introduced to allocate, and free the page table pages. NOTE: I really wanted to split the way we do allocations, and the way in which we identify the page table/page directory being used. I found splitting this functionality up to be too unwieldy. I apologize in advance to the reviewer. I'd recommend looking at the result, rather than the diff. v2/NOTE2: This patch predated commit: 6f1cc993 Author: Chris Wilson <chris@chris-wilson.co.uk> Date: Tue Dec 31 15:50:31 2013 +0000 drm/i915: Avoid dereference past end of page arr It fixed the same issue as that patch, but because of the limbo state of PPGTT, Chris patch was merged instead. The excess churn is a result of my using my original patch, which has my preferred naming. Primarily act_* is changed to which_*, but it's mostly the same otherwise. I've kept the convention Chris used for the pte wrap (I had something slightly different, and broken - but fixable) v3: Rename which_p[..]e to drop which_ (Chris) Remove BUG_ON in inner loop (Chris) Redo the pde/pdpe wrap logic (Chris) v4: s/1MB/2MB in commit message (Imre) Plug leaking gen8_pt_pages in both the error path, as well as general free case (Imre) v5: Rename leftover "which_" variables (Imre) Add the pde = 0 wrap that was missed from v3 (Imre) Reviewed-by: Imre Deak <imre.deak@intel.com> Signed-off-by: Ben Widawsky <ben@bwidawsk.net> [danvet: Squash in fixup from Ben.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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- 04 Mar, 2014 1 commit
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Ben Widawsky authored
This patch converts insert_entries and clear_range, both functions which are specific to the VM. These functions tend to encapsulate the gen specific PTE writes. Passing absolute addresses to the insert_entries, and clear_range will help make the logic clearer within the functions as to what's going on. Currently, all callers simply do the appropriate page shift, which IMO, ends up looking weird with an upcoming change for the gen8 page table allocations. Up until now, the PPGTT was a funky 2 level page table. GEN8 changes this to look more like a 3 level page table, and to that extent we need a significant amount more memory simply for the page tables. To address this, the allocations will be split up in finer amounts. v2: Replace size_t with uint64_t (Chris, Imre) v3: Fix size in gen8_ppgtt_init (Ben) Fix Size in i915_gem_suspend_gtt_mappings/restore (Imre) Reviewed-by: Imre Deak <imre.deak@intel.com> (v2) Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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