- 04 Jul, 2016 9 commits
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Chris Wilson authored
igt likes to inject GPU hangs into its command streams. However, as we expect these hangs, we don't actually want them recorded in the dmesg output or stored in the i915_error_state (usually). To accommodate this allow userspace to set a flag on the context that any hang emanating from that context will not be recorded. We still do the error capture (otherwise how do we find the guilty context and know its intent?) as part of the reason for random GPU hang injection is to exercise the race conditions between the error capture and normal execution. v2: Split out the request->ringbuf error capture changes. v3: Move the flag defines next to the intel_context->flags definition Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Dave Gordon <david.s.gordon@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467616119-4093-9-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
The request tells us where to read the ringbuf from, so use that information to simplify the error capture. If no request was active at the time of the hang, the ring is idle and there is no information inside the ring pertaining to the hang. Note carefully that this will reduce the amount of information stored in the error state - any ring without an active request will not be recorded. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Dave Gordon <david.s.gordon@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467616119-4093-8-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
Now that we have (near) universal GPU recovery code, we can inject a real hang from userspace and not need any fakery. Not only does this mean that the testing is far more realistic, but we can simplify the kernel in the process. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Arun Siluvery <arun.siluvery@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467616119-4093-7-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
Make sure that the RPS bottom-half is flushed before we set the idle frequency when we decide the GPU is idle. This should prevent any races with the bottom-half and setting the idle frequency, and ensures that the bottom-half is bounded by the GPU's rpm reference taken for when it is active (i.e. between gen6_rps_busy() and gen6_rps_idle()). v2: Avoid recursively using the i915->wq - RPS does not touch the struct_mutex so has no place being on the ordered i915->wq. v3: Enable/disable interrupts for RPS busy/idle in order to prevent further HW access from RPS outside of the wakeref. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Imre Deak <imre.deak@intel.com> Cc: Jesse Barnes <jbarnes@virtuousgeek.org> References: https://bugs.freedesktop.org/show_bug.cgi?id=89728Reviewed-by: Michał Winiarski <michal.winiarski@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467616119-4093-6-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
Describe the intent of boosting the GPU frequency to maximum before waiting on the GPU. RPS waitboosting was introduced with commit b29c19b6 ("drm/i915: Boost RPS frequency for CPU stalls") but lacked a concise comment in the code to explain itself. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1467616119-4093-5-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
Ideally, we want to automagically have the GPU respond to the instantaneous load by reclocking itself. However, reclocking occurs relatively slowly, and to the client waiting for a result from the GPU, too late. To compensate and reduce the client latency, we allow the first wait from a client to boost the GPU clocks to maximum. This overcomes the lag in autoreclocking, at the expense of forcing the GPU clocks too high. So to offset the excessive power usage, we currently allow a client to only boost the clocks once before we detect the GPU is idle again. This works reasonably for say the first frame in a benchmark, but for many more synchronous workloads (like OpenCL) we find the GPU clocks remain too low. By noting a wait which would idle the GPU (i.e. we just waited upon the last known request), we can give that client the idle boost credit (for their next wait) without the 100ms delay required for us to detect the GPU idle state. The intention is to boost clients that are stalling in the process of feeding the GPU more work (and who in doing so let the GPU idle), without granting boost credits to clients that are throttling themselves (such as compositors). Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Zou, Nanhai" <nanhai.zou@intel.com> Cc: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1467616119-4093-4-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
We know, by design, that whilst the GPU is active (and thus we are throttling) the retire_worker is queued. Therefore attempting to requeue it with queue_delayed_work() is a no-op and we can safely remove it. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467616119-4093-3-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
Rather than persistently postponing the idle-work everytime somebody calls i915_gem_retire_requests() (potentially ensuring that we never reach the idle state), queue the work the first time we detect all requests are complete. Then if in 100ms, more requests have been queued, we will abort the idle-worker and wait again until all the new requests have been completed. Of course, this does depend upon the idle worker cancelling itself gracefully from the previous patch. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467616119-4093-2-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
The retire worker is a low frequency task that makes sure we retire outstanding requests if userspace is being lax. We only need to start it once as it remains active until the GPU is idle, so do a cheap test before the more expensive queue_work(). A consequence of this is that we need correct locking in the worker to make the hot path of request submission cheap. To keep the symmetry and keep hangcheck strictly bound by the GPU's wakelock, we move the cancel_sync(hangcheck) to the idle worker before dropping the wakelock. v2: Guard against RCU fouling the breadcrumbs bottom-half whilst we kick the waiter. v3: Remove the wakeref assertion squelching (now we hold a wakeref for the hangcheck, any rpm error there is genuine). v4: To prevent excess work when retiring requests, we split the busy flag into two, a boolean to denote whether we hold the wakeref and a bitmask of active engines. v5: Reorder cancelling hangcheck upon idling to avoid a race where we might cancel a hangcheck after being preempted by a new task Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> References: https://bugs.freedesktop.org/show_bug.cgi?id=88437Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467616119-4093-1-git-send-email-chris@chris-wilson.co.uk
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- 02 Jul, 2016 9 commits
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Chris Wilson authored
smatch spotted that: drivers/gpu/drm/i915/intel_display.c:11986 intel_plane_atomic_calc_changes() warn: variable dereferenced before check 'crtc_state' (see line 11972) Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1467470166-31717-9-git-send-email-chris@chris-wilson.co.ukReviewed-by: Matthew Auld <matthew.auld@intel.com>
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Chris Wilson authored
smatch complains: drivers/gpu/drm/i915/intel_lvds.c:187 intel_pre_enable_lvds() warn: inconsistent indenting Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1467470166-31717-8-git-send-email-chris@chris-wilson.co.ukReviewed-by: Matthew Auld <matthew.auld@intel.com>
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Chris Wilson authored
smatch complain: drivers/gpu/drm/i915/intel_dsi_pll.c:101 dsi_calc_mnp() error: buffer overflow 'lfsr_converts' 39 <= 4294967234 and looks justified in doing so. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1467470166-31717-7-git-send-email-chris@chris-wilson.co.ukReviewed-by: Matthew Auld <matthew.auld@intel.com>
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Chris Wilson authored
smatch complains: drivers/gpu/drm/i915/intel_dsi_panel_vbt.c:657 vbt_panel_init() warn: inconsistent indenting Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1467470166-31717-6-git-send-email-chris@chris-wilson.co.ukReviewed-by: Matthew Auld <matthew.auld@intel.com>
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Chris Wilson authored
smatch complains of: drivers/gpu/drm/i915/intel_fbdev.c:403 intel_fb_initial_config() warn: should '1 << i' be a 64 bit type? drivers/gpu/drm/i915/intel_fbdev.c:422 intel_fb_initial_config() warn: should '1 << i' be a 64 bit type? drivers/gpu/drm/i915/intel_fbdev.c:501 intel_fb_initial_config() warn: should '1 << i' be a 64 bit type? We are prepared to iterate over a u64 but don't limit the number of connectors we try to configure to a maximum of 64. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1467470166-31717-5-git-send-email-chris@chris-wilson.co.ukReviewed-by: Matthew Auld <matthew.auld@intel.com>
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Chris Wilson authored
smatch complains: drivers/gpu/drm/i915/i915_gpu_error.c:503 i915_error_state_to_str() warn: inconsistent indenting Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1467470166-31717-4-git-send-email-chris@chris-wilson.co.ukReviewed-by: Matthew Auld <matthew.auld@intel.com>
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Chris Wilson authored
smatch complains: drivers/gpu/drm/i915/i915_debugfs.c:1390 i915_frequency_info() Function too hairy. Giving up. drivers/gpu/drm/i915/i915_debugfs.c:1985 i915_gem_framebuffer_info() warn: inconsistent indenting Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1467470166-31717-3-git-send-email-chris@chris-wilson.co.ukReviewed-by: Matthew Auld <matthew.auld@intel.com>
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Chris Wilson authored
smatch complains: drivers/gpu/drm/i915/intel_pm.c:4745 gen6_set_rps_thresholds() warn: inconsistent indenting Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1467470166-31717-2-git-send-email-chris@chris-wilson.co.ukReviewed-by: Matthew Auld <matthew.auld@intel.com>
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Chris Wilson authored
smatch complains: drivers/gpu/drm/i915/i915_drv.c:1616 i915_drm_resume() warn: inconsistent indenting Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1467470166-31717-1-git-send-email-chris@chris-wilson.co.ukReviewed-by: Matthew Auld <matthew.auld@intel.com>
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- 01 Jul, 2016 22 commits
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Chris Wilson authored
Since the tests can and do explicitly check debugfs/i915_ring_missed_irqs for the handling of a "missed interrupt", adding it to the dmesg at INFO is just noise. When it happens for real, we still class it as an ERROR. Note that I have chose to remove it entirely because when we detect the "missed interrupt" is irrelevant and the message contains no more information than we glean from looking in debugfs. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-20-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
Borrow the idea from intel_lrc.c to precompute the mask of interrupts we wish to always enable to avoid having lots of conditionals inside the interrupt enabling. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-19-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
With only a single callsite for intel_engine_cs->irq_get and ->irq_put, we can reduce the code size by moving the common preamble into the caller, and we can also eliminate the reference counting. For completeness, as we are no longer doing reference counting on irq, rename the get/put vfunctions to enable/disable respectively and are able to review the use of posting reads. We only require the serialisation with hardware when enabling the interrupt (i.e. so we cannot miss an interrupt by going to sleep before the hardware truly enables it). Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-18-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
Under the assumption that enabling signaling will be a frequent operation, lets preallocate our attachments for signaling inside the (rather large) request struct (and so benefiting from the slab cache). v2: Convert from void * to more meaningful names and types. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-17-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
If we convert the tracing over from direct use of ring->irq_get() and over to the breadcrumb infrastructure, we only have a single user of the ring->irq_get and so we will be able to simplify the driver routines (eliminating the redundant validation and irq refcounting). Process context is preferred over softirq (or even hardirq) for a couple of reasons: - we already utilize process context to have fast wakeup of a single client (i.e. the client waiting for the GPU inspects the seqno for itself following an interrupt to avoid the overhead of a context switch before it returns to userspace) - engine->irq_seqno() is not suitable for use from an softirq/hardirq context as we may require long waits (100-250us) to ensure the seqno write is posted before we read it from the CPU A signaling framework is a requirement for enabling dma-fences. v2: Move to a signaling framework based upon the waiter. v3: Track the first-signal to avoid having to walk the rbtree everytime. v4: Mark the signaler thread as RT priority to reduce latency in the indirect wakeups. v5: Make failure to allocate the thread fatal. v6: Rename kthreads to i915/signal:%u Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-16-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
We have testcases to ensure that seqno wraparound works fine, so we can forgo forcing everyone to encounter seqno wraparound during early uptime. seqno wraparound incurs a full GPU stall so not forcing it will eliminate one jitter from the early system. Using the testcases, we have very deterministic testing which given how difficult it would be to debug an issue (GPU hang) stemming from a wraparound using pure postmortem analysis I see no value in forcing a wrap during boot. Advancing the global next_seqno after a GPU reset is equally pointless. References? https://bugs.freedesktop.org/show_bug.cgi?id=95023Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-15-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
If we flag the seqno as potentially stale upon receiving an interrupt, we can use that information to reduce the frequency that we apply the heavyweight coherent seqno read (i.e. if we wake up a chain of waiters). v2: Use cmpxchg to replace READ_ONCE/WRITE_ONCE for more explicit control of the ordering wrt to interrupt generation and interrupt checking in the bottom-half. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-14-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
If we have multiple waiters, we may find that many complete on the same wake up. If we first inspect the seqno from the CPU cache, we may reduce the number of heavyweight coherent seqno reads we require. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-13-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
On Ironlake, there is no command nor register to ensure that the write from a MI_STORE command is completed (and coherent on the CPU) before the command parser continues. This means that the ordering between the seqno write and the subsequent user interrupt is undefined (like gen6+). So to ensure that the seqno write is completed after the final user interrupt we need to delay the read sufficiently to allow the write to complete. This delay is undefined by the bspec, and empirically requires 75us even though a register read combined with a clflush is less than 500ns. Hence, the delay is due to an on-chip buffer rather than the latency of the write to memory. Note that the render ring controls this by filling the PIPE_CONTROL fifo with stalling commands that force the earliest pipe-control with the seqno to be completed before the command parser continues. Given that we need a barrier operation for BSD, we may as well forgo the extra per-batch latency by using a common per-interrupt barrier. Studying the impact of adding the usleep shows that in both sequences of and individual synchronous no-op batches is negligible for the media engine (where the write now is unordered with the interrupt). Converting the render engine over from the current glutton of pie-controls over to the per-interrupt delays speeds up both the sequential and individual synchronous no-ops by 20% and 60%, respectively. This speed up holds even when looking at the throughput of small copies (4KiB->4MiB), both serial and synchronous, by about 20%. This is because despite adding a significant delay to the interrupt, in all likelihood we will see the seqno write without having to apply the barrier (only in the rare corner cases where the write is delayed on the last required is the delay necessary). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94307 Testcase: igt/gem_sync #ilk Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-12-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
The gen2 w/a buffer is stuffed into the same slot as the gen5+ scratch buffer. If we pass in the size we want to allocate for the scratch buffer, both callers can use the same routine. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-11-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
With the last direct CPU access to the scratch page removed, we can now allocate it from our small amount of reserved system pages (stolen memory). Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-10-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
After the elimination of using the scratch page for Ironlake's breadcrumb, we no longer need to kmap the object. We therefore can move it into the high unmappable space and do not need to force the object to be coherent (i.e. snooped on !llc platforms). Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-9-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
By using the same address for storing the HWS on every platform, we can remove the platform specific vfuncs and reduce the get-seqno routine to a single read of a cached memory location. v2: Fix semaphore_passed() to look at the signaling engine (not the waiter's) Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-8-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
When waiting for an interrupt (waiting for the engine to complete some work), we know we are the only waiter to be woken on this engine. We also know when the GPU has nearly completed our request (or at least started processing it), so after being woken and we detect that the GPU is active and working on our request, allow us the bottom-half (the first waiter who wakes up to handle checking the seqno after the interrupt) to spin for a very short while to reduce client latencies. The impact is minimal, there was an improvement to the realtime-vs-many clients case, but exporting the function proves useful later. However, it is tempting to adjust irq_seqno_barrier to include the spin. The problem is first ensuring that the "start-of-request" seqno is coherent as we use that as our basis for judging when it is ok to spin. If we could, spinning there could dramatically shorten some sleeps, and allow us to make the barriers more conservative to handle missed seqno writes on more platforms (all gen7+ are known to have the occasional issue, at least). Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-7-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
One particularly stressful scenario consists of many independent tasks all competing for GPU time and waiting upon the results (e.g. realtime transcoding of many, many streams). One bottleneck in particular is that each client waits on its own results, but every client is woken up after every batchbuffer - hence the thunder of hooves as then every client must do its heavyweight dance to read a coherent seqno to see if it is the lucky one. Ideally, we only want one client to wake up after the interrupt and check its request for completion. Since the requests must retire in order, we can select the first client on the oldest request to be woken. Once that client has completed his wait, we can then wake up the next client and so on. However, all clients then incur latency as every process in the chain may be delayed for scheduling - this may also then cause some priority inversion. To reduce the latency, when a client is added or removed from the list, we scan the tree for completed seqno and wake up all the completed waiters in parallel. Using igt/benchmarks/gem_latency, we can demonstrate this effect. The benchmark measures the number of GPU cycles between completion of a batch and the client waking up from a call to wait-ioctl. With many concurrent waiters, with each on a different request, we observe that the wakeup latency before the patch scales nearly linearly with the number of waiters (before external factors kick in making the scaling much worse). After applying the patch, we can see that only the single waiter for the request is being woken up, providing a constant wakeup latency for every operation. However, the situation is not quite as rosy for many waiters on the same request, though to the best of my knowledge this is much less likely in practice. Here, we can observe that the concurrent waiters incur extra latency from being woken up by the solitary bottom-half, rather than directly by the interrupt. This appears to be scheduler induced (having discounted adverse effects from having a rbtree walk/erase in the wakeup path), each additional wake_up_process() costs approximately 1us on big core. Another effect of performing the secondary wakeups from the first bottom-half is the incurred delay this imposes on high priority threads - rather than immediately returning to userspace and leaving the interrupt handler to wake the others. To offset the delay incurred with additional waiters on a request, we could use a hybrid scheme that did a quick read in the interrupt handler and dequeued all the completed waiters (incurring the overhead in the interrupt handler, not the best plan either as we then incur GPU submission latency) but we would still have to wake up the bottom-half every time to do the heavyweight slow read. Or we could only kick the waiters on the seqno with the same priority as the current task (i.e. in the realtime waiter scenario, only it is woken up immediately by the interrupt and simply queues the next waiter before returning to userspace, minimising its delay at the expense of the chain, and also reducing contention on its scheduler runqueue). This is effective at avoid long pauses in the interrupt handler and at avoiding the extra latency in realtime/high-priority waiters. v2: Convert from a kworker per engine into a dedicated kthread for the bottom-half. v3: Rename request members and tweak comments. v4: Use a per-engine spinlock in the breadcrumbs bottom-half. v5: Fix race in locklessly checking waiter status and kicking the task on adding a new waiter. v6: Fix deciding when to force the timer to hide missing interrupts. v7: Move the bottom-half from the kthread to the first client process. v8: Reword a few comments v9: Break the busy loop when the interrupt is unmasked or has fired. v10: Comments, unnecessary churn, better debugging from Tvrtko v11: Wake all completed waiters on removing the current bottom-half to reduce the latency of waking up a herd of clients all waiting on the same request. v12: Rearrange missed-interrupt fault injection so that it works with igt/drv_missed_irq_hang v13: Rename intel_breadcrumb and friends to intel_wait in preparation for signal handling. v14: RCU commentary, assert_spin_locked v15: Hide BUG_ON behind the compiler; report on gem_latency findings. v16: Sort seqno-groups by priority so that first-waiter has the highest task priority (and so avoid priority inversion). v17: Add waiters to post-mortem GPU hang state. v18: Return early for a completed wait after acquiring the spinlock. Avoids adding ourselves to the tree if the is already complete, and skips the awkward question of why we don't do completion wakeups for waits earlier than or equal to ourselves. v19: Prepare for init_breadcrumbs to fail. Later patches may want to allocate during init, so be prepared to propagate back the error code. Testcase: igt/gem_concurrent_blit Testcase: igt/benchmarks/gem_latency Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: "Rogozhkin, Dmitry V" <dmitry.v.rogozhkin@intel.com> Cc: "Gong, Zhipeng" <zhipeng.gong@intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> Cc: Dave Gordon <david.s.gordon@intel.com> Cc: "Goel, Akash" <akash.goel@intel.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com> #v18 Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-6-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
Currently __i915_wait_request uses a per-engine wait_queue_t for the dual purpose of waking after the GPU advances or for waking after an error. In the future, we may add even more wake sources and require greater separation, but for now we can conceptually simplify wakeups by separating the two sources. In particular, this allows us to use different wait-queues (e.g. one on the engine advancement, a global one for errors and one on each requests) without any hassle. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-5-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
Since the function is a small wrapper around schedule_delayed_work(), move it inline to remove the function call overhead for the principle caller. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-4-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
The queue only ever contains at most one item and has no special flags. It is just a very simple wrapper around the system-wq - a complication with no benefits. v2: Use the system_long_wq as we may wish to capture the error state after detecting the hang - which may take a bit of time. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-3-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
We can forgo queuing the hangcheck from the start of every request to until we wait upon a request. This reduces the overhead of every request, but may increase the latency of detecting a hang. However, if nothing every waits upon a hang, did it ever hang? It also improves the robustness of the wait-request by ensuring that the hangchecker is indeed running before we sleep indefinitely (and thereby ensuring that we never actually sleep forever waiting for a dead GPU). As pointed out by Tvrtko, it is possible for a GPU hang to go unnoticed for as long as nobody is waiting for the GPU. Though this rare, during that time we may be consuming more power than if we had promptly recovered, and in the most extreme case we may exhaust all memory before forcing the hangcheck. Something to be wary off in future. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-2-git-send-email-chris@chris-wilson.co.uk
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Chris Wilson authored
As we inspect obj->active to decide how many objects we can shrink (we only shrink idle objects), it helps to flush the active lists first in order to have a more accurate count of available objects. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467390209-3576-1-git-send-email-chris@chris-wilson.co.uk
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Imre Deak authored
Broxton is now part of CI which doesn't indicate any major problems so enable the driver by default. Signed-off-by: Imre Deak <imre.deak@intel.com> Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467384045-17028-1-git-send-email-imre.deak@intel.com
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arun.siluvery@linux.intel.com authored
Pooled EU is a bxt only feature and kernel changes are already merged. This feature is not yet exposed to userspace as the support was not yet available. Beignet team expressed interest and added patches to use this. Since we now have a user and patches to use them, expose them from the kernel side as well. v2: fix compile error [1] https://lists.freedesktop.org/archives/beignet/2016-June/007698.html [2] https://lists.freedesktop.org/archives/beignet/2016-June/007699.html Cc: Winiarski, Michal <michal.winiarski@intel.com> Cc: Zou, Nanhai <nanhai.zou@intel.com> Cc: Yang, Rong R <rong.r.yang@intel.com> Cc: Tim Gore <tim.gore@intel.com> Cc: Jeff McGee <jeff.mcgee@intel.com> Signed-off-by: Arun Siluvery <arun.siluvery@linux.intel.com> Acked-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1467369782-25992-1-git-send-email-arun.siluvery@linux.intel.comAcked-by: Jani Nikula <jani.nikula@intel.com>
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