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Kirill Smelkov
neo
Commits
8232e3b8
Commit
8232e3b8
authored
Aug 08, 2018
by
Kirill Smelkov
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parent
edc0f47c
Changes
2
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2 changed files
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8 additions
and
8 deletions
+8
-8
go/zodb/persistent.go
go/zodb/persistent.go
+2
-2
go/zodb/persistent_api.go
go/zodb/persistent_api.go
+6
-6
No files found.
go/zodb/persistent.go
View file @
8232e3b8
...
@@ -216,7 +216,7 @@ func (obj *Persistent) PDeactivate() {
...
@@ -216,7 +216,7 @@ func (obj *Persistent) PDeactivate() {
}
}
}
}
obj
.
serial
=
0
obj
.
serial
=
InvalidTid
obj
.
istate
()
.
DropState
()
obj
.
istate
()
.
DropState
()
obj
.
state
=
GHOST
obj
.
state
=
GHOST
obj
.
loading
=
nil
obj
.
loading
=
nil
...
@@ -232,7 +232,7 @@ func (obj *Persistent) PInvalidate() {
...
@@ -232,7 +232,7 @@ func (obj *Persistent) PInvalidate() {
panic
(
"invalidate: refcnt != 0"
)
panic
(
"invalidate: refcnt != 0"
)
}
}
obj
.
serial
=
0
obj
.
serial
=
InvalidTid
obj
.
istate
()
.
DropState
()
obj
.
istate
()
.
DropState
()
obj
.
state
=
GHOST
obj
.
state
=
GHOST
obj
.
loading
=
nil
obj
.
loading
=
nil
...
...
go/zodb/persistent_api.go
View file @
8232e3b8
...
@@ -30,11 +30,11 @@ import (
...
@@ -30,11 +30,11 @@ import (
//
//
// Use Persistent as the base for application-level types that need to provide persistency.
// Use Persistent as the base for application-level types that need to provide persistency.
type
IPersistent
interface
{
type
IPersistent
interface
{
PJar
()
*
Connection
// Connection this in-RAM object is part of.
PJar
()
*
Connection
// Connection this in-RAM object is part of.
POid
()
Oid
// object ID in the database.
POid
()
Oid
// object ID in the database.
// object serial in the database as of particular Connection (PJar) view.
// object serial in the database as of particular Connection (PJar) view.
//
0 (invalid tid)
if not yet loaded.
//
InvalidTid
if not yet loaded.
PSerial
()
Tid
PSerial
()
Tid
...
@@ -103,8 +103,8 @@ type IPersistent interface {
...
@@ -103,8 +103,8 @@ type IPersistent interface {
type
ObjectState
int
type
ObjectState
int
const
(
const
(
GHOST
ObjectState
=
-
1
// object data is not yet loaded from the database
GHOST
ObjectState
=
-
1
// object data is not yet loaded from the database
UPTODATE
ObjectState
=
0
// object is live and in-RAM data is the same as in database
UPTODATE
ObjectState
=
0
// object is live and in-RAM data is the same as in database
CHANGED
ObjectState
=
1
// object is live and in-RAM data was changed
CHANGED
ObjectState
=
1
// object is live and in-RAM data was changed
// no STICKY - we pin objects in RAM with PActivate
// no STICKY - we pin objects in RAM with PActivate
)
)
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