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Kirill Smelkov
neo
Commits
afe3cd61
Commit
afe3cd61
authored
Jul 06, 2020
by
Kirill Smelkov
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parent
9bec71f7
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4 additions
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4 deletions
+4
-4
go/zodb/cache_test.go
go/zodb/cache_test.go
+2
-2
go/zodb/connection.go
go/zodb/connection.go
+1
-1
go/zodb/zodb.go
go/zodb/zodb.go
+1
-1
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go/zodb/cache_test.go
View file @
afe3cd61
// Copyright (C) 2017-20
19
Nexedi SA and Contributors.
// Copyright (C) 2017-20
20
Nexedi SA and Contributors.
// Kirill Smelkov <kirr@nexedi.com>
// Kirill Smelkov <kirr@nexedi.com>
//
//
// This program is free software: you can Use, Study, Modify and Redistribute
// This program is free software: you can Use, Study, Modify and Redistribute
...
@@ -655,7 +655,7 @@ func benchLoad(b *testing.B, l Loader, worksize int) {
...
@@ -655,7 +655,7 @@ func benchLoad(b *testing.B, l Loader, worksize int) {
benchLoadN
(
b
,
b
.
N
,
l
,
worksize
)
benchLoadN
(
b
,
b
.
N
,
l
,
worksize
)
}
}
// worker for benchLoad, with n overrid
d
ing b.N
// worker for benchLoad, with n overriding b.N
func
benchLoadN
(
b
*
testing
.
B
,
n
int
,
l
Loader
,
worksize
int
)
{
func
benchLoadN
(
b
*
testing
.
B
,
n
int
,
l
Loader
,
worksize
int
)
{
ctx
:=
context
.
Background
()
ctx
:=
context
.
Background
()
...
...
go/zodb/connection.go
View file @
afe3cd61
...
@@ -254,7 +254,7 @@ func (cache *LiveCache) setNew(oid Oid, obj IPersistent) {
...
@@ -254,7 +254,7 @@ func (cache *LiveCache) setNew(oid Oid, obj IPersistent) {
// XXX assert .objtab[oid] == nil ?
// XXX assert .objtab[oid] == nil ?
}
else
{
}
else
{
cache
.
objtab
[
oid
]
=
weak
.
NewRef
(
obj
)
cache
.
objtab
[
oid
]
=
weak
.
NewRef
(
obj
)
// XXX asse
er
.pinned[oid] == nil ?
// XXX asse
rt
.pinned[oid] == nil ?
}
}
}
}
...
...
go/zodb/zodb.go
View file @
afe3cd61
...
@@ -82,7 +82,7 @@
...
@@ -82,7 +82,7 @@
//
//
// obj.xxx // use object.
// obj.xxx // use object.
// if ... {
// if ... {
// obj.PModify() // let persistency layer know we are going to modif
i
y the object.
// obj.PModify() // let persistency layer know we are going to modify the object.
// obj.xxx++ // change the object.
// obj.xxx++ // change the object.
// }
// }
//
//
...
...
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