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Levin Zimmermann
go-fuse
Commits
a8e1344a
Commit
a8e1344a
authored
Dec 27, 2010
by
Han-Wen Nienhuys
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Plain Diff
Update inode table for rename, unlink and delete, as done in fuse.c.
parent
6a7e4067
Changes
1
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157 additions
and
67 deletions
+157
-67
fuse/pathfilesystem.go
fuse/pathfilesystem.go
+157
-67
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fuse/pathfilesystem.go
View file @
a8e1344a
package
fuse
package
fuse
import
(
import
(
"bytes"
"bytes"
"sync"
"sync"
...
@@ -16,6 +15,21 @@ type inodeData struct {
...
@@ -16,6 +15,21 @@ type inodeData struct {
Count
int
Count
int
}
}
// Should implement some hash table method instead?
func
inodeDataKey
(
parentInode
uint64
,
name
string
)
string
{
// TODO - use something more efficient than Sprintf.
return
fmt
.
Sprintf
(
"%x:%s"
,
parentInode
,
name
)
}
func
(
self
*
inodeData
)
Key
()
string
{
var
p
uint64
=
0
if
self
.
Parent
!=
nil
{
p
=
self
.
Parent
.
NodeId
}
return
inodeDataKey
(
p
,
self
.
Name
)
}
func
(
self
*
inodeData
)
GetPath
()
string
{
func
(
self
*
inodeData
)
GetPath
()
string
{
// TODO - softcode this.
// TODO - softcode this.
var
components
[
100
]
string
var
components
[
100
]
string
...
@@ -30,23 +44,124 @@ func (self *inodeData) GetPath() string {
...
@@ -30,23 +44,124 @@ func (self *inodeData) GetPath() string {
return
fullPath
return
fullPath
}
}
// Should implement some hash table method instead?
func
inodeDataKey
(
parentInode
uint64
,
name
string
)
string
{
return
fmt
.
Sprintf
(
"%x:%s"
,
parentInode
,
name
)
}
type
PathFileSystemConnector
struct
{
type
PathFileSystemConnector
struct
{
fileSystem
PathFilesystem
fileSystem
PathFilesystem
// Protects the hashmap
and its contents
.
// Protects the hashmap
, its contents and the nextFreeInode counter
.
lock
sync
.
Mutex
lock
sync
.
RW
Mutex
inodePathMap
map
[
string
]
*
inodeData
inodePathMap
map
[
string
]
*
inodeData
inodePathMapByInode
map
[
uint64
]
*
inodeData
inodePathMapByInode
map
[
uint64
]
*
inodeData
nextFreeInode
uint64
nextFreeInode
uint64
}
}
func
(
self
*
PathFileSystemConnector
)
lookupUpdate
(
nodeId
uint64
,
name
string
)
*
inodeData
{
self
.
lock
.
Lock
()
defer
self
.
lock
.
Unlock
()
key
:=
inodeDataKey
(
nodeId
,
name
)
data
,
ok
:=
self
.
inodePathMap
[
key
]
if
!
ok
{
data
=
new
(
inodeData
)
data
.
Parent
=
parent
data
.
NodeId
=
self
.
nextFreeInode
data
.
Name
=
name
data
.
Count
=
0
self
.
nextFreeInode
++
self
.
inodePathMapByInode
[
data
.
NodeId
]
=
data
self
.
inodePathMap
[
key
]
=
data
}
data
.
Count
++
return
data
}
func
(
self
*
PathFileSystemConnector
)
getInodeData
(
nodeid
uint64
)
*
inodeData
{
self
.
lock
.
RLock
()
defer
self
.
lock
.
RUnlock
()
return
self
.
inodePathMapByInode
[
nodeid
]
}
func
(
self
*
PathFileSystemConnector
)
forgetUpdate
(
nodeId
uint64
,
forgetCount
int
)
{
self
.
lock
.
Lock
()
defer
self
.
lock
.
Unlock
()
data
,
ok
:=
self
.
inodePathMapByInode
[
nodeId
]
if
ok
{
data
.
Count
-=
forgetCount
if
data
.
Count
<=
0
{
self
.
inodePathMap
[
data
.
Key
()]
=
nil
,
false
self
.
inodePathMapByInode
[
h
.
NodeId
]
=
nil
,
false
}
}
}
func
(
self
*
PathFileSystemConnector
)
renameUpdate
(
oldNode
uint64
,
oldName
string
,
newNode
uint64
,
newName
string
)
{
self
.
lock
.
Lock
()
defer
self
.
lock
.
Unlock
()
oldKey
=
inodeDataKey
(
oldNode
,
oldName
)
data
:=
self
.
inodePathMap
[
oldKey
]
if
data
==
nil
{
// This can happen if a rename raced with an unlink or
// another rename.
//
// TODO - does the VFS layer allow this?
//
// TODO - is this an error we should signal?
return
}
self
.
inodePathMap
[
oldKey
]
=
nil
,
false
data
.
Parent
=
self
.
inodePathMapByInode
[
input
.
Newdir
]
data
.
Name
=
newName
if
data
.
Parent
==
nil
{
panic
(
"Moved to unknown node."
)
}
target
:=
self
.
inodePathMap
[
data
.
Key
()]
if
target
!=
nil
{
// This could happen if some other thread creates a
// file in the destination position.
//
// TODO - Does the VFS layer allow this?
//
// fuse.c just removes the node from its internal
// tables, which will break things if it is already
// referenced as a parent object.
self
.
inodePathMap
[
newKey
]
=
nil
,
false
target
.
Parent
=
self
.
inodePathMapByInode
[
FUSE_ROOT_ID
]
target
.
Name
=
fmt
.
Sprintf
(
"overwrittenByRename%d"
,
nextFreeInode
)
nextFreeInode
++
;
self
.
inodePathMap
[
target
.
Key
()]
=
target
}
self
.
inodePathMap
[
newKey
]
=
data
}
func
(
self
*
PathFileSystemConnector
)
unlinkUpdate
(
nodeid
uint64
,
name
string
)
{
self
.
lock
.
Lock
()
defer
self
.
lock
.
Unlock
()
oldKey
=
inodeDataKey
(
nodeid
,
name
)
data
:=
self
.
inodePathMap
[
oldKey
]
if
data
!=
nil
{
self
.
inodePathMap
[
oldKey
]
=
nil
,
false
self
.
inodePathMapByInode
[
data
.
NodeId
]
=
nil
,
false
}
}
////////////////////////////////////////////////////////////////
// Below routines should not access inodePathMap(ByInode) directly,
// and there need no locking.
func
NewPathFileSystemConnector
(
fs
PathFilesystem
)
(
out
*
PathFileSystemConnector
)
{
func
NewPathFileSystemConnector
(
fs
PathFilesystem
)
(
out
*
PathFileSystemConnector
)
{
out
=
new
(
PathFileSystemConnector
)
out
=
new
(
PathFileSystemConnector
)
out
.
inodePathMap
=
make
(
map
[
string
]
*
inodeData
)
out
.
inodePathMap
=
make
(
map
[
string
]
*
inodeData
)
...
@@ -58,14 +173,17 @@ func NewPathFileSystemConnector(fs PathFilesystem) (out *PathFileSystemConnector
...
@@ -58,14 +173,17 @@ func NewPathFileSystemConnector(fs PathFilesystem) (out *PathFileSystemConnector
rootData
.
Count
=
1
rootData
.
Count
=
1
rootData
.
NodeId
=
FUSE_ROOT_ID
rootData
.
NodeId
=
FUSE_ROOT_ID
out
.
inodePathMap
[
inodeDataKey
(
0
,
""
)]
=
rootData
out
.
inodePathMap
[
rootData
.
Key
(
)]
=
rootData
out
.
inodePathMapByInode
[
FUSE_ROOT_ID
]
=
rootData
out
.
inodePathMapByInode
[
FUSE_ROOT_ID
]
=
rootData
out
.
nextFreeInode
=
FUSE_ROOT_ID
+
1
out
.
nextFreeInode
=
FUSE_ROOT_ID
+
1
return
out
return
out
}
}
func
(
self
*
PathFileSystemConnector
)
GetPath
(
nodeid
uint64
)
string
{
return
self
.
getInodeData
(
nodeid
)
.
GetPath
()
}
func
(
self
*
PathFileSystemConnector
)
Init
(
h
*
InHeader
,
input
*
InitIn
)
(
*
InitOut
,
Status
)
{
func
(
self
*
PathFileSystemConnector
)
Init
(
h
*
InHeader
,
input
*
InitIn
)
(
*
InitOut
,
Status
)
{
return
self
.
fileSystem
.
Init
()
return
self
.
fileSystem
.
Init
()
}
}
...
@@ -75,37 +193,18 @@ func (self *PathFileSystemConnector) Destroy(h *InHeader, input *InitIn) {
...
@@ -75,37 +193,18 @@ func (self *PathFileSystemConnector) Destroy(h *InHeader, input *InitIn) {
}
}
func
(
self
*
PathFileSystemConnector
)
Lookup
(
header
*
InHeader
,
name
string
)
(
out
*
EntryOut
,
status
Status
)
{
func
(
self
*
PathFileSystemConnector
)
Lookup
(
header
*
InHeader
,
name
string
)
(
out
*
EntryOut
,
status
Status
)
{
self
.
lock
.
Lock
()
defer
self
.
lock
.
Unlock
()
parent
,
ok
:=
self
.
inodePathMapByInode
[
header
.
NodeId
]
parent
,
ok
:=
self
.
inodePathMapByInode
[
header
.
NodeId
]
if
!
ok
{
if
!
ok
{
panic
(
"Parent inode unknown."
)
panic
(
"Parent inode unknown."
)
}
}
fullPath
:=
path
.
Join
(
parent
.
GetPath
(),
name
)
fullPath
:=
path
.
Join
(
parent
.
GetPath
(),
name
)
attr
,
err
:=
self
.
fileSystem
.
GetAttr
(
fullPath
)
attr
,
err
:=
self
.
fileSystem
.
GetAttr
(
fullPath
)
if
err
!=
OK
{
if
err
!=
OK
{
return
nil
,
err
return
nil
,
err
}
}
key
:=
inodeDataKey
(
header
.
NodeId
,
name
)
data
:=
lookupUpdate
(
header
.
NodeId
,
name
)
data
,
ok
:=
self
.
inodePathMap
[
key
]
if
!
ok
{
data
=
new
(
inodeData
)
data
.
Parent
=
parent
data
.
NodeId
=
self
.
nextFreeInode
data
.
Name
=
name
data
.
Count
=
0
self
.
nextFreeInode
++
self
.
inodePathMapByInode
[
data
.
NodeId
]
=
data
self
.
inodePathMap
[
key
]
=
data
}
data
.
Count
++
out
=
new
(
EntryOut
)
out
=
new
(
EntryOut
)
out
.
NodeId
=
data
.
NodeId
out
.
NodeId
=
data
.
NodeId
...
@@ -120,35 +219,8 @@ func (self *PathFileSystemConnector) Lookup(header *InHeader, name string) (out
...
@@ -120,35 +219,8 @@ func (self *PathFileSystemConnector) Lookup(header *InHeader, name string) (out
return
out
,
OK
return
out
,
OK
}
}
func
(
self
*
PathFileSystemConnector
)
getInodeData
(
nodeid
uint64
)
*
inodeData
{
self
.
lock
.
Lock
()
defer
self
.
lock
.
Unlock
()
return
self
.
inodePathMapByInode
[
nodeid
]
}
func
(
self
*
PathFileSystemConnector
)
GetPath
(
nodeid
uint64
)
string
{
return
self
.
getInodeData
(
nodeid
)
.
GetPath
()
}
func
(
self
*
PathFileSystemConnector
)
Forget
(
h
*
InHeader
,
input
*
ForgetIn
)
{
func
(
self
*
PathFileSystemConnector
)
Forget
(
h
*
InHeader
,
input
*
ForgetIn
)
{
self
.
lock
.
Lock
()
self
.
forgetUpdate
(
h
.
NodeId
,
int
(
input
.
Nlookup
))
defer
self
.
lock
.
Unlock
()
data
,
ok
:=
self
.
inodePathMapByInode
[
h
.
NodeId
]
if
ok
{
data
.
Count
-=
int
(
input
.
Nlookup
)
if
data
.
Count
<=
0
{
self
.
inodePathMapByInode
[
h
.
NodeId
]
=
nil
,
false
var
p
uint64
p
=
0
if
data
.
Parent
!=
nil
{
p
=
data
.
Parent
.
NodeId
}
self
.
inodePathMap
[
inodeDataKey
(
p
,
data
.
Name
)]
=
nil
,
false
}
}
}
}
func
(
self
*
PathFileSystemConnector
)
GetAttr
(
header
*
InHeader
,
input
*
GetAttrIn
)
(
out
*
AttrOut
,
code
Status
)
{
func
(
self
*
PathFileSystemConnector
)
GetAttr
(
header
*
InHeader
,
input
*
GetAttrIn
)
(
out
*
AttrOut
,
code
Status
)
{
...
@@ -190,9 +262,8 @@ func (self *PathFileSystemConnector) Open(header *InHeader, input *OpenIn) (flag
...
@@ -190,9 +262,8 @@ func (self *PathFileSystemConnector) Open(header *InHeader, input *OpenIn) (flag
func
(
self
*
PathFileSystemConnector
)
SetAttr
(
header
*
InHeader
,
input
*
SetAttrIn
)
(
out
*
AttrOut
,
code
Status
)
{
func
(
self
*
PathFileSystemConnector
)
SetAttr
(
header
*
InHeader
,
input
*
SetAttrIn
)
(
out
*
AttrOut
,
code
Status
)
{
var
err
Status
=
OK
var
err
Status
=
OK
// TODO - support Fh. (FSetAttr/FGetAttr/FTruncate.)
// TODO - support Fh. (FSetAttr/FGetAttr/FTruncate.)
fullPath
:=
self
.
GetPath
(
header
.
NodeId
)
fullPath
:=
self
.
GetPath
(
header
.
NodeId
)
if
input
.
Valid
&
FATTR_MODE
!=
0
{
if
input
.
Valid
&
FATTR_MODE
!=
0
{
err
=
self
.
fileSystem
.
Chmod
(
fullPath
,
input
.
Mode
)
err
=
self
.
fileSystem
.
Chmod
(
fullPath
,
input
.
Mode
)
...
@@ -246,11 +317,18 @@ func (self *PathFileSystemConnector) Mkdir(header *InHeader, input *MkdirIn, nam
...
@@ -246,11 +317,18 @@ func (self *PathFileSystemConnector) Mkdir(header *InHeader, input *MkdirIn, nam
}
}
func
(
self
*
PathFileSystemConnector
)
Unlink
(
header
*
InHeader
,
name
string
)
(
code
Status
)
{
func
(
self
*
PathFileSystemConnector
)
Unlink
(
header
*
InHeader
,
name
string
)
(
code
Status
)
{
return
self
.
fileSystem
.
Unlink
(
path
.
Join
(
self
.
GetPath
(
header
.
NodeId
),
name
))
code
=
self
.
fileSystem
.
Unlink
(
path
.
Join
(
self
.
GetPath
(
header
.
NodeId
),
name
))
// Like fuse.c, we update our internal tables.
self
.
unlinkUpdate
(
header
.
NodeId
,
name
)
return
code
}
}
func
(
self
*
PathFileSystemConnector
)
Rmdir
(
header
*
InHeader
,
name
string
)
(
code
Status
)
{
func
(
self
*
PathFileSystemConnector
)
Rmdir
(
header
*
InHeader
,
name
string
)
(
code
Status
)
{
return
self
.
fileSystem
.
Rmdir
(
path
.
Join
(
self
.
GetPath
(
header
.
NodeId
),
name
))
code
=
self
.
fileSystem
.
Rmdir
(
path
.
Join
(
self
.
GetPath
(
header
.
NodeId
),
name
))
self
.
unlinkUpdate
(
header
.
NodeId
,
name
)
return
code
}
}
func
(
self
*
PathFileSystemConnector
)
Symlink
(
header
*
InHeader
,
pointedTo
string
,
linkName
string
)
(
out
*
EntryOut
,
code
Status
)
{
func
(
self
*
PathFileSystemConnector
)
Symlink
(
header
*
InHeader
,
pointedTo
string
,
linkName
string
)
(
out
*
EntryOut
,
code
Status
)
{
...
@@ -264,10 +342,23 @@ func (self *PathFileSystemConnector) Symlink(header *InHeader, pointedTo string,
...
@@ -264,10 +342,23 @@ func (self *PathFileSystemConnector) Symlink(header *InHeader, pointedTo string,
}
}
func
(
self
*
PathFileSystemConnector
)
Rename
(
header
*
InHeader
,
input
*
RenameIn
,
oldName
string
,
newName
string
)
(
code
Status
)
{
func
(
self
*
PathFileSystemConnector
)
Rename
(
header
*
InHeader
,
input
*
RenameIn
,
oldName
string
,
newName
string
)
(
code
Status
)
{
oldPath
:=
path
.
Join
(
self
.
GetPath
(
header
.
NodeId
),
oldName
)
oldPath
:=
path
.
Join
(
self
.
GetPath
(
header
.
NodeId
),
oldName
)
newPath
:=
path
.
Join
(
self
.
GetPath
(
input
.
Newdir
),
newName
)
newPath
:=
path
.
Join
(
self
.
GetPath
(
input
.
Newdir
),
newName
)
return
self
.
fileSystem
.
Rename
(
oldPath
,
newPath
)
code
=
self
.
fileSystem
.
Rename
(
oldPath
,
newPath
)
if
code
!=
OK
{
return
}
// It is conceivable that the kernel module will issue a
// forget for the old entry, and a lookup request for the new
// one, but the fuse.c updates its client-side tables on its
// own, so we do this as well.
//
// It should not hurt for us to do it here as well, although
// it remains unclear how we should update Count.
self
.
renameUpdate
(
header
.
NodeId
,
oldName
,
input
.
Newdir
,
newName
)
return
code
}
}
func
(
self
*
PathFileSystemConnector
)
Link
(
header
*
InHeader
,
input
*
LinkIn
,
filename
string
)
(
out
*
EntryOut
,
code
Status
)
{
func
(
self
*
PathFileSystemConnector
)
Link
(
header
*
InHeader
,
input
*
LinkIn
,
filename
string
)
(
out
*
EntryOut
,
code
Status
)
{
...
@@ -299,7 +390,6 @@ func (self *PathFileSystemConnector) Create(header *InHeader, input *CreateIn, n
...
@@ -299,7 +390,6 @@ func (self *PathFileSystemConnector) Create(header *InHeader, input *CreateIn, n
return
0
,
f
,
out
,
code
return
0
,
f
,
out
,
code
}
}
////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
// unimplemented.
// unimplemented.
...
...
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