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nexedi
converse.js
Commits
50ee481d
Commit
50ee481d
authored
Mar 27, 2013
by
JC Brand
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Bump underscore.js to 1.4.4
parent
07a65f5b
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Libraries/underscore.js
View file @
50ee481d
// Underscore.js 1.3.3
// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
// Underscore is freely distributable under the MIT license.
// Portions of Underscore are inspired or borrowed from Prototype,
// Oliver Steele's Functional, and John Resig's Micro-Templating.
// For all details and documentation:
// http://documentcloud.github.com/underscore
// Underscore.js 1.4.4
// http://underscorejs.org
// (c) 2009-2013 Jeremy Ashkenas, DocumentCloud Inc.
// Underscore may be freely distributed under the MIT license.
(
function
()
{
...
...
@@ -24,8 +21,9 @@
var
ArrayProto
=
Array
.
prototype
,
ObjProto
=
Object
.
prototype
,
FuncProto
=
Function
.
prototype
;
// Create quick reference variables for speed access to core prototypes.
var
slice
=
ArrayProto
.
slice
,
unshift
=
ArrayProto
.
unshift
,
var
push
=
ArrayProto
.
push
,
slice
=
ArrayProto
.
slice
,
concat
=
ArrayProto
.
concat
,
toString
=
ObjProto
.
toString
,
hasOwnProperty
=
ObjProto
.
hasOwnProperty
;
...
...
@@ -46,7 +44,11 @@
nativeBind
=
FuncProto
.
bind
;
// Create a safe reference to the Underscore object for use below.
var
_
=
function
(
obj
)
{
return
new
wrapper
(
obj
);
};
var
_
=
function
(
obj
)
{
if
(
obj
instanceof
_
)
return
obj
;
if
(
!
(
this
instanceof
_
))
return
new
_
(
obj
);
this
.
_wrapped
=
obj
;
};
// Export the Underscore object for **Node.js**, with
// backwards-compatibility for the old `require()` API. If we're in
...
...
@@ -58,11 +60,11 @@
}
exports
.
_
=
_
;
}
else
{
root
[
'
_
'
]
=
_
;
root
.
_
=
_
;
}
// Current version.
_
.
VERSION
=
'
1.
3.3
'
;
_
.
VERSION
=
'
1.
4.4
'
;
// Collection Functions
// --------------------
...
...
@@ -76,7 +78,7 @@
obj
.
forEach
(
iterator
,
context
);
}
else
if
(
obj
.
length
===
+
obj
.
length
)
{
for
(
var
i
=
0
,
l
=
obj
.
length
;
i
<
l
;
i
++
)
{
if
(
i
in
obj
&&
i
terator
.
call
(
context
,
obj
[
i
],
i
,
obj
)
===
breaker
)
return
;
if
(
iterator
.
call
(
context
,
obj
[
i
],
i
,
obj
)
===
breaker
)
return
;
}
}
else
{
for
(
var
key
in
obj
)
{
...
...
@@ -96,10 +98,11 @@
each
(
obj
,
function
(
value
,
index
,
list
)
{
results
[
results
.
length
]
=
iterator
.
call
(
context
,
value
,
index
,
list
);
});
if
(
obj
.
length
===
+
obj
.
length
)
results
.
length
=
obj
.
length
;
return
results
;
};
var
reduceError
=
'
Reduce of empty array with no initial value
'
;
// **Reduce** builds up a single result from a list of values, aka `inject`,
// or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
_
.
reduce
=
_
.
foldl
=
_
.
inject
=
function
(
obj
,
iterator
,
memo
,
context
)
{
...
...
@@ -117,7 +120,7 @@
memo
=
iterator
.
call
(
context
,
memo
,
value
,
index
,
list
);
}
});
if
(
!
initial
)
throw
new
TypeError
(
'
Reduce of empty array with no initial value
'
);
if
(
!
initial
)
throw
new
TypeError
(
reduceError
);
return
memo
;
};
...
...
@@ -130,9 +133,22 @@
if
(
context
)
iterator
=
_
.
bind
(
iterator
,
context
);
return
initial
?
obj
.
reduceRight
(
iterator
,
memo
)
:
obj
.
reduceRight
(
iterator
);
}
var
reversed
=
_
.
toArray
(
obj
).
reverse
();
if
(
context
&&
!
initial
)
iterator
=
_
.
bind
(
iterator
,
context
);
return
initial
?
_
.
reduce
(
reversed
,
iterator
,
memo
,
context
)
:
_
.
reduce
(
reversed
,
iterator
);
var
length
=
obj
.
length
;
if
(
length
!==
+
length
)
{
var
keys
=
_
.
keys
(
obj
);
length
=
keys
.
length
;
}
each
(
obj
,
function
(
value
,
index
,
list
)
{
index
=
keys
?
keys
[
--
length
]
:
--
length
;
if
(
!
initial
)
{
memo
=
obj
[
index
];
initial
=
true
;
}
else
{
memo
=
iterator
.
call
(
context
,
memo
,
obj
[
index
],
index
,
list
);
}
});
if
(
!
initial
)
throw
new
TypeError
(
reduceError
);
return
memo
;
};
// Return the first value which passes a truth test. Aliased as `detect`.
...
...
@@ -162,18 +178,16 @@
// Return all the elements for which a truth test fails.
_
.
reject
=
function
(
obj
,
iterator
,
context
)
{
var
results
=
[];
if
(
obj
==
null
)
return
results
;
each
(
obj
,
function
(
value
,
index
,
list
)
{
if
(
!
iterator
.
call
(
context
,
value
,
index
,
list
))
results
[
results
.
length
]
=
value
;
});
return
results
;
return
_
.
filter
(
obj
,
function
(
value
,
index
,
list
)
{
return
!
iterator
.
call
(
context
,
value
,
index
,
list
);
},
context
);
};
// Determine whether all of the elements match a truth test.
// Delegates to **ECMAScript 5**'s native `every` if available.
// Aliased as `all`.
_
.
every
=
_
.
all
=
function
(
obj
,
iterator
,
context
)
{
iterator
||
(
iterator
=
_
.
identity
);
var
result
=
true
;
if
(
obj
==
null
)
return
result
;
if
(
nativeEvery
&&
obj
.
every
===
nativeEvery
)
return
obj
.
every
(
iterator
,
context
);
...
...
@@ -197,23 +211,22 @@
return
!!
result
;
};
// Determine if a given value is included in the array or object using `===`.
// Aliased as `contains`.
_
.
include
=
_
.
contains
=
function
(
obj
,
target
)
{
var
found
=
false
;
if
(
obj
==
null
)
return
found
;
// Determine if the array or object contains a given value (using `===`).
// Aliased as `include`.
_
.
contains
=
_
.
include
=
function
(
obj
,
target
)
{
if
(
obj
==
null
)
return
false
;
if
(
nativeIndexOf
&&
obj
.
indexOf
===
nativeIndexOf
)
return
obj
.
indexOf
(
target
)
!=
-
1
;
found
=
any
(
obj
,
function
(
value
)
{
return
any
(
obj
,
function
(
value
)
{
return
value
===
target
;
});
return
found
;
};
// Invoke a method (with arguments) on every item in a collection.
_
.
invoke
=
function
(
obj
,
method
)
{
var
args
=
slice
.
call
(
arguments
,
2
);
var
isFunc
=
_
.
isFunction
(
method
);
return
_
.
map
(
obj
,
function
(
value
)
{
return
(
_
.
isFunction
(
method
)
?
method
||
value
:
value
[
method
]).
apply
(
value
,
args
);
return
(
isFunc
?
method
:
value
[
method
]).
apply
(
value
,
args
);
});
};
...
...
@@ -222,11 +235,33 @@
return
_
.
map
(
obj
,
function
(
value
){
return
value
[
key
];
});
};
// Convenience version of a common use case of `filter`: selecting only objects
// containing specific `key:value` pairs.
_
.
where
=
function
(
obj
,
attrs
,
first
)
{
if
(
_
.
isEmpty
(
attrs
))
return
first
?
null
:
[];
return
_
[
first
?
'
find
'
:
'
filter
'
](
obj
,
function
(
value
)
{
for
(
var
key
in
attrs
)
{
if
(
attrs
[
key
]
!==
value
[
key
])
return
false
;
}
return
true
;
});
};
// Convenience version of a common use case of `find`: getting the first object
// containing specific `key:value` pairs.
_
.
findWhere
=
function
(
obj
,
attrs
)
{
return
_
.
where
(
obj
,
attrs
,
true
);
};
// Return the maximum element or (element-based computation).
// Can't optimize arrays of integers longer than 65,535 elements.
// See: https://bugs.webkit.org/show_bug.cgi?id=80797
_
.
max
=
function
(
obj
,
iterator
,
context
)
{
if
(
!
iterator
&&
_
.
isArray
(
obj
)
&&
obj
[
0
]
===
+
obj
[
0
])
return
Math
.
max
.
apply
(
Math
,
obj
);
if
(
!
iterator
&&
_
.
isArray
(
obj
)
&&
obj
[
0
]
===
+
obj
[
0
]
&&
obj
.
length
<
65535
)
{
return
Math
.
max
.
apply
(
Math
,
obj
);
}
if
(
!
iterator
&&
_
.
isEmpty
(
obj
))
return
-
Infinity
;
var
result
=
{
computed
:
-
Infinity
};
var
result
=
{
computed
:
-
Infinity
,
value
:
-
Infinity
};
each
(
obj
,
function
(
value
,
index
,
list
)
{
var
computed
=
iterator
?
iterator
.
call
(
context
,
value
,
index
,
list
)
:
value
;
computed
>=
result
.
computed
&&
(
result
=
{
value
:
value
,
computed
:
computed
});
...
...
@@ -236,9 +271,11 @@
// Return the minimum element (or element-based computation).
_
.
min
=
function
(
obj
,
iterator
,
context
)
{
if
(
!
iterator
&&
_
.
isArray
(
obj
)
&&
obj
[
0
]
===
+
obj
[
0
])
return
Math
.
min
.
apply
(
Math
,
obj
);
if
(
!
iterator
&&
_
.
isArray
(
obj
)
&&
obj
[
0
]
===
+
obj
[
0
]
&&
obj
.
length
<
65535
)
{
return
Math
.
min
.
apply
(
Math
,
obj
);
}
if
(
!
iterator
&&
_
.
isEmpty
(
obj
))
return
Infinity
;
var
result
=
{
computed
:
Infinity
};
var
result
=
{
computed
:
Infinity
,
value
:
Infinity
};
each
(
obj
,
function
(
value
,
index
,
list
)
{
var
computed
=
iterator
?
iterator
.
call
(
context
,
value
,
index
,
list
)
:
value
;
computed
<
result
.
computed
&&
(
result
=
{
value
:
value
,
computed
:
computed
});
...
...
@@ -248,51 +285,80 @@
// Shuffle an array.
_
.
shuffle
=
function
(
obj
)
{
var
shuffled
=
[],
rand
;
each
(
obj
,
function
(
value
,
index
,
list
)
{
rand
=
Math
.
floor
(
Math
.
random
()
*
(
index
+
1
));
shuffled
[
index
]
=
shuffled
[
rand
];
var
rand
;
var
index
=
0
;
var
shuffled
=
[];
each
(
obj
,
function
(
value
)
{
rand
=
_
.
random
(
index
++
);
shuffled
[
index
-
1
]
=
shuffled
[
rand
];
shuffled
[
rand
]
=
value
;
});
return
shuffled
;
};
// An internal function to generate lookup iterators.
var
lookupIterator
=
function
(
value
)
{
return
_
.
isFunction
(
value
)
?
value
:
function
(
obj
){
return
obj
[
value
];
};
};
// Sort the object's values by a criterion produced by an iterator.
_
.
sortBy
=
function
(
obj
,
val
,
context
)
{
var
iterator
=
_
.
isFunction
(
val
)
?
val
:
function
(
obj
)
{
return
obj
[
val
];
}
;
_
.
sortBy
=
function
(
obj
,
val
ue
,
context
)
{
var
iterator
=
lookupIterator
(
value
)
;
return
_
.
pluck
(
_
.
map
(
obj
,
function
(
value
,
index
,
list
)
{
return
{
value
:
value
,
index
:
index
,
criteria
:
iterator
.
call
(
context
,
value
,
index
,
list
)
};
}).
sort
(
function
(
left
,
right
)
{
var
a
=
left
.
criteria
,
b
=
right
.
criteria
;
if
(
a
===
void
0
)
return
1
;
if
(
b
===
void
0
)
return
-
1
;
return
a
<
b
?
-
1
:
a
>
b
?
1
:
0
;
var
a
=
left
.
criteria
;
var
b
=
right
.
criteria
;
if
(
a
!==
b
)
{
if
(
a
>
b
||
a
===
void
0
)
return
1
;
if
(
a
<
b
||
b
===
void
0
)
return
-
1
;
}
return
left
.
index
<
right
.
index
?
-
1
:
1
;
}),
'
value
'
);
};
// Groups the object's values by a criterion. Pass either a string attribute
// to group by, or a function that returns the criterion.
_
.
groupBy
=
function
(
obj
,
val
)
{
// An internal function used for aggregate "group by" operations.
var
group
=
function
(
obj
,
value
,
context
,
behavior
)
{
var
result
=
{};
var
iterator
=
_
.
isFunction
(
val
)
?
val
:
function
(
obj
)
{
return
obj
[
val
];
}
;
var
iterator
=
lookupIterator
(
value
||
_
.
identity
)
;
each
(
obj
,
function
(
value
,
index
)
{
var
key
=
iterator
(
value
,
index
);
(
result
[
key
]
||
(
result
[
key
]
=
[])).
push
(
value
);
var
key
=
iterator
.
call
(
context
,
value
,
index
,
obj
);
behavior
(
result
,
key
,
value
);
});
return
result
;
};
// Use a comparator function to figure out at what index an object should
// be inserted so as to maintain order. Uses binary search.
_
.
sortedIndex
=
function
(
array
,
obj
,
iterator
)
{
iterator
||
(
iterator
=
_
.
identity
);
// Groups the object's values by a criterion. Pass either a string attribute
// to group by, or a function that returns the criterion.
_
.
groupBy
=
function
(
obj
,
value
,
context
)
{
return
group
(
obj
,
value
,
context
,
function
(
result
,
key
,
value
)
{
(
_
.
has
(
result
,
key
)
?
result
[
key
]
:
(
result
[
key
]
=
[])).
push
(
value
);
});
};
// Counts instances of an object that group by a certain criterion. Pass
// either a string attribute to count by, or a function that returns the
// criterion.
_
.
countBy
=
function
(
obj
,
value
,
context
)
{
return
group
(
obj
,
value
,
context
,
function
(
result
,
key
)
{
if
(
!
_
.
has
(
result
,
key
))
result
[
key
]
=
0
;
result
[
key
]
++
;
});
};
// Use a comparator function to figure out the smallest index at which
// an object should be inserted so as to maintain order. Uses binary search.
_
.
sortedIndex
=
function
(
array
,
obj
,
iterator
,
context
)
{
iterator
=
iterator
==
null
?
_
.
identity
:
lookupIterator
(
iterator
);
var
value
=
iterator
.
call
(
context
,
obj
);
var
low
=
0
,
high
=
array
.
length
;
while
(
low
<
high
)
{
var
mid
=
(
low
+
high
)
>>
1
;
iterator
(
array
[
mid
])
<
iterator
(
obj
)
?
low
=
mid
+
1
:
high
=
mid
;
var
mid
=
(
low
+
high
)
>>
>
1
;
iterator
.
call
(
context
,
array
[
mid
])
<
value
?
low
=
mid
+
1
:
high
=
mid
;
}
return
low
;
};
...
...
@@ -301,14 +367,14 @@
_
.
toArray
=
function
(
obj
)
{
if
(
!
obj
)
return
[];
if
(
_
.
isArray
(
obj
))
return
slice
.
call
(
obj
);
if
(
_
.
isArguments
(
obj
))
return
slice
.
call
(
obj
);
if
(
obj
.
toArray
&&
_
.
isFunction
(
obj
.
toArray
))
return
obj
.
toArray
();
if
(
obj
.
length
===
+
obj
.
length
)
return
_
.
map
(
obj
,
_
.
identity
);
return
_
.
values
(
obj
);
};
// Return the number of elements in an object.
_
.
size
=
function
(
obj
)
{
return
_
.
isArray
(
obj
)
?
obj
.
length
:
_
.
keys
(
obj
).
length
;
if
(
obj
==
null
)
return
0
;
return
(
obj
.
length
===
+
obj
.
length
)
?
obj
.
length
:
_
.
keys
(
obj
).
length
;
};
// Array Functions
...
...
@@ -318,10 +384,11 @@
// values in the array. Aliased as `head` and `take`. The **guard** check
// allows it to work with `_.map`.
_
.
first
=
_
.
head
=
_
.
take
=
function
(
array
,
n
,
guard
)
{
if
(
array
==
null
)
return
void
0
;
return
(
n
!=
null
)
&&
!
guard
?
slice
.
call
(
array
,
0
,
n
)
:
array
[
0
];
};
// Returns everything but the last entry of the array. Espec
cia
ly useful on
// Returns everything but the last entry of the array. Espec
ial
ly useful on
// the arguments object. Passing **n** will return all the values in
// the array, excluding the last N. The **guard** check allows it to work with
// `_.map`.
...
...
@@ -332,6 +399,7 @@
// Get the last element of an array. Passing **n** will return the last N
// values in the array. The **guard** check allows it to work with `_.map`.
_
.
last
=
function
(
array
,
n
,
guard
)
{
if
(
array
==
null
)
return
void
0
;
if
((
n
!=
null
)
&&
!
guard
)
{
return
slice
.
call
(
array
,
Math
.
max
(
array
.
length
-
n
,
0
));
}
else
{
...
...
@@ -339,26 +407,34 @@
}
};
// Returns everything but the first entry of the array. Aliased as `tail`.
// Especially useful on the arguments object. Passing an **
index
** will return
// the rest
of the values in the array from that index onward
. The **guard**
// Returns everything but the first entry of the array. Aliased as `tail`
and `drop`
.
// Especially useful on the arguments object. Passing an **
n
** will return
// the rest
N values in the array
. The **guard**
// check allows it to work with `_.map`.
_
.
rest
=
_
.
tail
=
function
(
array
,
index
,
guard
)
{
return
slice
.
call
(
array
,
(
index
==
null
)
||
guard
?
1
:
index
);
_
.
rest
=
_
.
tail
=
_
.
drop
=
function
(
array
,
n
,
guard
)
{
return
slice
.
call
(
array
,
(
n
==
null
)
||
guard
?
1
:
n
);
};
// Trim out all falsy values from an array.
_
.
compact
=
function
(
array
)
{
return
_
.
filter
(
array
,
function
(
value
){
return
!!
value
;
});
return
_
.
filter
(
array
,
_
.
identity
);
};
// Internal implementation of a recursive `flatten` function.
var
flatten
=
function
(
input
,
shallow
,
output
)
{
each
(
input
,
function
(
value
)
{
if
(
_
.
isArray
(
value
))
{
shallow
?
push
.
apply
(
output
,
value
)
:
flatten
(
value
,
shallow
,
output
);
}
else
{
output
.
push
(
value
);
}
});
return
output
;
};
// Return a completely flattened version of an array.
_
.
flatten
=
function
(
array
,
shallow
)
{
return
_
.
reduce
(
array
,
function
(
memo
,
value
)
{
if
(
_
.
isArray
(
value
))
return
memo
.
concat
(
shallow
?
value
:
_
.
flatten
(
value
));
memo
[
memo
.
length
]
=
value
;
return
memo
;
},
[]);
return
flatten
(
array
,
shallow
,
[]);
};
// Return a version of the array that does not contain the specified value(s).
...
...
@@ -369,30 +445,33 @@
// Produce a duplicate-free version of the array. If the array has already
// been sorted, you have the option of using a faster algorithm.
// Aliased as `unique`.
_
.
uniq
=
_
.
unique
=
function
(
array
,
isSorted
,
iterator
)
{
var
initial
=
iterator
?
_
.
map
(
array
,
iterator
)
:
array
;
_
.
uniq
=
_
.
unique
=
function
(
array
,
isSorted
,
iterator
,
context
)
{
if
(
_
.
isFunction
(
isSorted
))
{
context
=
iterator
;
iterator
=
isSorted
;
isSorted
=
false
;
}
var
initial
=
iterator
?
_
.
map
(
array
,
iterator
,
context
)
:
array
;
var
results
=
[];
// The `isSorted` flag is irrelevant if the array only contains two elements.
if
(
array
.
length
<
3
)
isSorted
=
true
;
_
.
reduce
(
initial
,
function
(
memo
,
value
,
index
)
{
if
(
isSorted
?
_
.
last
(
memo
)
!==
value
||
!
memo
.
length
:
!
_
.
include
(
memo
,
value
))
{
memo
.
push
(
value
);
var
seen
=
[];
each
(
initial
,
function
(
value
,
index
)
{
if
(
isSorted
?
(
!
index
||
seen
[
seen
.
length
-
1
]
!==
value
)
:
!
_
.
contains
(
seen
,
value
))
{
seen
.
push
(
value
);
results
.
push
(
array
[
index
]);
}
return
memo
;
},
[]);
});
return
results
;
};
// Produce an array that contains the union: each distinct element from all of
// the passed-in arrays.
_
.
union
=
function
()
{
return
_
.
uniq
(
_
.
flatten
(
arguments
,
true
));
return
_
.
uniq
(
concat
.
apply
(
ArrayProto
,
arguments
));
};
// Produce an array that contains every item shared between all the
// passed-in arrays.
(Aliased as "intersect" for back-compat.)
_
.
intersection
=
_
.
intersect
=
function
(
array
)
{
// passed-in arrays.
_
.
intersection
=
function
(
array
)
{
var
rest
=
slice
.
call
(
arguments
,
1
);
return
_
.
filter
(
_
.
uniq
(
array
),
function
(
item
)
{
return
_
.
every
(
rest
,
function
(
other
)
{
...
...
@@ -404,8 +483,8 @@
// Take the difference between one array and a number of other arrays.
// Only the elements present in just the first array will remain.
_
.
difference
=
function
(
array
)
{
var
rest
=
_
.
flatten
(
slice
.
call
(
arguments
,
1
),
true
);
return
_
.
filter
(
array
,
function
(
value
){
return
!
_
.
include
(
rest
,
value
);
});
var
rest
=
concat
.
apply
(
ArrayProto
,
slice
.
call
(
arguments
,
1
)
);
return
_
.
filter
(
array
,
function
(
value
){
return
!
_
.
contains
(
rest
,
value
);
});
};
// Zip together multiple lists into a single array -- elements that share
...
...
@@ -414,10 +493,28 @@
var
args
=
slice
.
call
(
arguments
);
var
length
=
_
.
max
(
_
.
pluck
(
args
,
'
length
'
));
var
results
=
new
Array
(
length
);
for
(
var
i
=
0
;
i
<
length
;
i
++
)
results
[
i
]
=
_
.
pluck
(
args
,
""
+
i
);
for
(
var
i
=
0
;
i
<
length
;
i
++
)
{
results
[
i
]
=
_
.
pluck
(
args
,
""
+
i
);
}
return
results
;
};
// Converts lists into objects. Pass either a single array of `[key, value]`
// pairs, or two parallel arrays of the same length -- one of keys, and one of
// the corresponding values.
_
.
object
=
function
(
list
,
values
)
{
if
(
list
==
null
)
return
{};
var
result
=
{};
for
(
var
i
=
0
,
l
=
list
.
length
;
i
<
l
;
i
++
)
{
if
(
values
)
{
result
[
list
[
i
]]
=
values
[
i
];
}
else
{
result
[
list
[
i
][
0
]]
=
list
[
i
][
1
];
}
}
return
result
;
};
// If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
// we need this function. Return the position of the first occurrence of an
// item in an array, or -1 if the item is not included in the array.
...
...
@@ -426,22 +523,29 @@
// for **isSorted** to use binary search.
_
.
indexOf
=
function
(
array
,
item
,
isSorted
)
{
if
(
array
==
null
)
return
-
1
;
var
i
,
l
;
var
i
=
0
,
l
=
array
.
length
;
if
(
isSorted
)
{
if
(
typeof
isSorted
==
'
number
'
)
{
i
=
(
isSorted
<
0
?
Math
.
max
(
0
,
l
+
isSorted
)
:
isSorted
);
}
else
{
i
=
_
.
sortedIndex
(
array
,
item
);
return
array
[
i
]
===
item
?
i
:
-
1
;
}
if
(
nativeIndexOf
&&
array
.
indexOf
===
nativeIndexOf
)
return
array
.
indexOf
(
item
);
for
(
i
=
0
,
l
=
array
.
length
;
i
<
l
;
i
++
)
if
(
i
in
array
&&
array
[
i
]
===
item
)
return
i
;
}
if
(
nativeIndexOf
&&
array
.
indexOf
===
nativeIndexOf
)
return
array
.
indexOf
(
item
,
isSorted
);
for
(;
i
<
l
;
i
++
)
if
(
array
[
i
]
===
item
)
return
i
;
return
-
1
;
};
// Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
_
.
lastIndexOf
=
function
(
array
,
item
)
{
_
.
lastIndexOf
=
function
(
array
,
item
,
from
)
{
if
(
array
==
null
)
return
-
1
;
if
(
nativeLastIndexOf
&&
array
.
lastIndexOf
===
nativeLastIndexOf
)
return
array
.
lastIndexOf
(
item
);
var
i
=
array
.
length
;
while
(
i
--
)
if
(
i
in
array
&&
array
[
i
]
===
item
)
return
i
;
var
hasIndex
=
from
!=
null
;
if
(
nativeLastIndexOf
&&
array
.
lastIndexOf
===
nativeLastIndexOf
)
{
return
hasIndex
?
array
.
lastIndexOf
(
item
,
from
)
:
array
.
lastIndexOf
(
item
);
}
var
i
=
(
hasIndex
?
from
:
array
.
length
);
while
(
i
--
)
if
(
array
[
i
]
===
item
)
return
i
;
return
-
1
;
};
...
...
@@ -470,25 +574,23 @@
// Function (ahem) Functions
// ------------------
// Reusable constructor function for prototype setting.
var
ctor
=
function
(){};
// Create a function bound to a given object (assigning `this`, and arguments,
// optionally). Binding with arguments is also known as `curry`.
// Delegates to **ECMAScript 5**'s native `Function.bind` if available.
// We check for `func.bind` first, to fail fast when `func` is undefined.
_
.
bind
=
function
bind
(
func
,
context
)
{
var
bound
,
args
;
// optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if
// available.
_
.
bind
=
function
(
func
,
context
)
{
if
(
func
.
bind
===
nativeBind
&&
nativeBind
)
return
nativeBind
.
apply
(
func
,
slice
.
call
(
arguments
,
1
));
if
(
!
_
.
isFunction
(
func
))
throw
new
TypeError
;
args
=
slice
.
call
(
arguments
,
2
);
return
bound
=
function
()
{
if
(
!
(
this
instanceof
bound
))
return
func
.
apply
(
context
,
args
.
concat
(
slice
.
call
(
arguments
)));
ctor
.
prototype
=
func
.
prototype
;
var
self
=
new
ctor
;
var
result
=
func
.
apply
(
self
,
args
.
concat
(
slice
.
call
(
arguments
)));
if
(
Object
(
result
)
===
result
)
return
result
;
return
self
;
var
args
=
slice
.
call
(
arguments
,
2
);
return
function
()
{
return
func
.
apply
(
context
,
args
.
concat
(
slice
.
call
(
arguments
)));
};
};
// Partially apply a function by creating a version that has had some of its
// arguments pre-filled, without changing its dynamic `this` context.
_
.
partial
=
function
(
func
)
{
var
args
=
slice
.
call
(
arguments
,
1
);
return
function
()
{
return
func
.
apply
(
this
,
args
.
concat
(
slice
.
call
(
arguments
)));
};
};
...
...
@@ -496,7 +598,7 @@
// all callbacks defined on an object belong to it.
_
.
bindAll
=
function
(
obj
)
{
var
funcs
=
slice
.
call
(
arguments
,
1
);
if
(
funcs
.
length
==
0
)
funcs
=
_
.
functions
(
obj
);
if
(
funcs
.
length
==
=
0
)
funcs
=
_
.
functions
(
obj
);
each
(
funcs
,
function
(
f
)
{
obj
[
f
]
=
_
.
bind
(
obj
[
f
],
obj
);
});
return
obj
;
};
...
...
@@ -527,23 +629,26 @@
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time.
_
.
throttle
=
function
(
func
,
wait
)
{
var
context
,
args
,
timeout
,
throttling
,
more
,
result
;
var
whenDone
=
_
.
debounce
(
function
(){
more
=
throttling
=
false
;
},
wait
);
return
function
()
{
context
=
this
;
args
=
arguments
;
var
context
,
args
,
timeout
,
result
;
var
previous
=
0
;
var
later
=
function
()
{
previous
=
new
Date
;
timeout
=
null
;
if
(
more
)
func
.
apply
(
context
,
args
);
whenDone
();
result
=
func
.
apply
(
context
,
args
);
};
if
(
!
timeout
)
timeout
=
setTimeout
(
later
,
wait
);
if
(
throttling
)
{
more
=
true
;
}
else
{
return
function
()
{
var
now
=
new
Date
;
var
remaining
=
wait
-
(
now
-
previous
);
context
=
this
;
args
=
arguments
;
if
(
remaining
<=
0
)
{
clearTimeout
(
timeout
);
timeout
=
null
;
previous
=
now
;
result
=
func
.
apply
(
context
,
args
);
}
else
if
(
!
timeout
)
{
timeout
=
setTimeout
(
later
,
remaining
);
}
whenDone
();
throttling
=
true
;
return
result
;
};
};
...
...
@@ -553,16 +658,18 @@
// N milliseconds. If `immediate` is passed, trigger the function on the
// leading edge, instead of the trailing.
_
.
debounce
=
function
(
func
,
wait
,
immediate
)
{
var
timeout
;
var
timeout
,
result
;
return
function
()
{
var
context
=
this
,
args
=
arguments
;
var
later
=
function
()
{
timeout
=
null
;
if
(
!
immediate
)
func
.
apply
(
context
,
args
);
if
(
!
immediate
)
result
=
func
.
apply
(
context
,
args
);
};
if
(
immediate
&&
!
timeout
)
func
.
apply
(
context
,
args
)
;
var
callNow
=
immediate
&&
!
timeout
;
clearTimeout
(
timeout
);
timeout
=
setTimeout
(
later
,
wait
);
if
(
callNow
)
result
=
func
.
apply
(
context
,
args
);
return
result
;
};
};
...
...
@@ -573,7 +680,9 @@
return
function
()
{
if
(
ran
)
return
memo
;
ran
=
true
;
return
memo
=
func
.
apply
(
this
,
arguments
);
memo
=
func
.
apply
(
this
,
arguments
);
func
=
null
;
return
memo
;
};
};
...
...
@@ -582,7 +691,8 @@
// conditionally execute the original function.
_
.
wrap
=
function
(
func
,
wrapper
)
{
return
function
()
{
var
args
=
[
func
].
concat
(
slice
.
call
(
arguments
,
0
));
var
args
=
[
func
];
push
.
apply
(
args
,
arguments
);
return
wrapper
.
apply
(
this
,
args
);
};
};
...
...
@@ -604,7 +714,9 @@
_
.
after
=
function
(
times
,
func
)
{
if
(
times
<=
0
)
return
func
();
return
function
()
{
if
(
--
times
<
1
)
{
return
func
.
apply
(
this
,
arguments
);
}
if
(
--
times
<
1
)
{
return
func
.
apply
(
this
,
arguments
);
}
};
};
...
...
@@ -622,7 +734,23 @@
// Retrieve the values of an object's properties.
_
.
values
=
function
(
obj
)
{
return
_
.
map
(
obj
,
_
.
identity
);
var
values
=
[];
for
(
var
key
in
obj
)
if
(
_
.
has
(
obj
,
key
))
values
.
push
(
obj
[
key
]);
return
values
;
};
// Convert an object into a list of `[key, value]` pairs.
_
.
pairs
=
function
(
obj
)
{
var
pairs
=
[];
for
(
var
key
in
obj
)
if
(
_
.
has
(
obj
,
key
))
pairs
.
push
([
key
,
obj
[
key
]]);
return
pairs
;
};
// Invert the keys and values of an object. The values must be serializable.
_
.
invert
=
function
(
obj
)
{
var
result
=
{};
for
(
var
key
in
obj
)
if
(
_
.
has
(
obj
,
key
))
result
[
obj
[
key
]]
=
key
;
return
result
;
};
// Return a sorted list of the function names available on the object.
...
...
@@ -638,28 +766,43 @@
// Extend a given object with all the properties in passed-in object(s).
_
.
extend
=
function
(
obj
)
{
each
(
slice
.
call
(
arguments
,
1
),
function
(
source
)
{
if
(
source
)
{
for
(
var
prop
in
source
)
{
obj
[
prop
]
=
source
[
prop
];
}
}
});
return
obj
;
};
// Return a copy of the object only containing the whitelisted properties.
_
.
pick
=
function
(
obj
)
{
var
result
=
{};
each
(
_
.
flatten
(
slice
.
call
(
arguments
,
1
)),
function
(
key
)
{
if
(
key
in
obj
)
result
[
key
]
=
obj
[
key
];
var
copy
=
{};
var
keys
=
concat
.
apply
(
ArrayProto
,
slice
.
call
(
arguments
,
1
));
each
(
keys
,
function
(
key
)
{
if
(
key
in
obj
)
copy
[
key
]
=
obj
[
key
];
});
return
result
;
return
copy
;
};
// Return a copy of the object without the blacklisted properties.
_
.
omit
=
function
(
obj
)
{
var
copy
=
{};
var
keys
=
concat
.
apply
(
ArrayProto
,
slice
.
call
(
arguments
,
1
));
for
(
var
key
in
obj
)
{
if
(
!
_
.
contains
(
keys
,
key
))
copy
[
key
]
=
obj
[
key
];
}
return
copy
;
};
// Fill in a given object with default properties.
_
.
defaults
=
function
(
obj
)
{
each
(
slice
.
call
(
arguments
,
1
),
function
(
source
)
{
if
(
source
)
{
for
(
var
prop
in
source
)
{
if
(
obj
[
prop
]
==
null
)
obj
[
prop
]
=
source
[
prop
];
}
}
});
return
obj
;
};
...
...
@@ -678,19 +821,16 @@
return
obj
;
};
// Internal recursive comparison function.
function
eq
(
a
,
b
,
s
tack
)
{
// Internal recursive comparison function
for `isEqual`
.
var
eq
=
function
(
a
,
b
,
aStack
,
bS
tack
)
{
// Identical objects are equal. `0 === -0`, but they aren't identical.
// See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
if
(
a
===
b
)
return
a
!==
0
||
1
/
a
==
1
/
b
;
// A strict comparison is necessary because `null == undefined`.
if
(
a
==
null
||
b
==
null
)
return
a
===
b
;
// Unwrap any wrapped objects.
if
(
a
.
_chain
)
a
=
a
.
_wrapped
;
if
(
b
.
_chain
)
b
=
b
.
_wrapped
;
// Invoke a custom `isEqual` method if one is provided.
if
(
a
.
isEqual
&&
_
.
isFunction
(
a
.
isEqual
))
return
a
.
isEqual
(
b
);
if
(
b
.
isEqual
&&
_
.
isFunction
(
b
.
isEqual
))
return
b
.
isEqual
(
a
);
if
(
a
instanceof
_
)
a
=
a
.
_wrapped
;
if
(
b
instanceof
_
)
b
=
b
.
_wrapped
;
// Compare `[[Class]]` names.
var
className
=
toString
.
call
(
a
);
if
(
className
!=
toString
.
call
(
b
))
return
false
;
...
...
@@ -720,14 +860,15 @@
if
(
typeof
a
!=
'
object
'
||
typeof
b
!=
'
object
'
)
return
false
;
// Assume equality for cyclic structures. The algorithm for detecting cyclic
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
var
length
=
s
tack
.
length
;
var
length
=
aS
tack
.
length
;
while
(
length
--
)
{
// Linear search. Performance is inversely proportional to the number of
// unique nested structures.
if
(
stack
[
length
]
==
a
)
return
true
;
if
(
aStack
[
length
]
==
a
)
return
bStack
[
length
]
==
b
;
}
// Add the first object to the stack of traversed objects.
stack
.
push
(
a
);
aStack
.
push
(
a
);
bStack
.
push
(
b
);
var
size
=
0
,
result
=
true
;
// Recursively compare objects and arrays.
if
(
className
==
'
[object Array]
'
)
{
...
...
@@ -737,20 +878,24 @@
if
(
result
)
{
// Deep compare the contents, ignoring non-numeric properties.
while
(
size
--
)
{
// Ensure commutative equality for sparse arrays.
if
(
!
(
result
=
size
in
a
==
size
in
b
&&
eq
(
a
[
size
],
b
[
size
],
stack
)))
break
;
if
(
!
(
result
=
eq
(
a
[
size
],
b
[
size
],
aStack
,
bStack
)))
break
;
}
}
}
else
{
// Objects with different constructors are not equivalent.
if
(
'
constructor
'
in
a
!=
'
constructor
'
in
b
||
a
.
constructor
!=
b
.
constructor
)
return
false
;
// Objects with different constructors are not equivalent, but `Object`s
// from different frames are.
var
aCtor
=
a
.
constructor
,
bCtor
=
b
.
constructor
;
if
(
aCtor
!==
bCtor
&&
!
(
_
.
isFunction
(
aCtor
)
&&
(
aCtor
instanceof
aCtor
)
&&
_
.
isFunction
(
bCtor
)
&&
(
bCtor
instanceof
bCtor
)))
{
return
false
;
}
// Deep compare objects.
for
(
var
key
in
a
)
{
if
(
_
.
has
(
a
,
key
))
{
// Count the expected number of properties.
size
++
;
// Deep compare each member.
if
(
!
(
result
=
_
.
has
(
b
,
key
)
&&
eq
(
a
[
key
],
b
[
key
],
s
tack
)))
break
;
if
(
!
(
result
=
_
.
has
(
b
,
key
)
&&
eq
(
a
[
key
],
b
[
key
],
aStack
,
bS
tack
)))
break
;
}
}
// Ensure that both objects contain the same number of properties.
...
...
@@ -762,13 +907,14 @@
}
}
// Remove the first object from the stack of traversed objects.
stack
.
pop
();
aStack
.
pop
();
bStack
.
pop
();
return
result
;
}
}
;
// Perform a deep comparison to check if two objects are equal.
_
.
isEqual
=
function
(
a
,
b
)
{
return
eq
(
a
,
b
,
[]);
return
eq
(
a
,
b
,
[]
,
[]
);
};
// Is a given array, string, or object empty?
...
...
@@ -782,7 +928,7 @@
// Is a given value a DOM element?
_
.
isElement
=
function
(
obj
)
{
return
!!
(
obj
&&
obj
.
nodeType
==
1
);
return
!!
(
obj
&&
obj
.
nodeType
==
=
1
);
};
// Is a given value an array?
...
...
@@ -796,40 +942,36 @@
return
obj
===
Object
(
obj
);
};
// Is a given variable an arguments object?
_
.
isArguments
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Arguments]
'
;
// Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp.
each
([
'
Arguments
'
,
'
Function
'
,
'
String
'
,
'
Number
'
,
'
Date
'
,
'
RegExp
'
],
function
(
name
)
{
_
[
'
is
'
+
name
]
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object
'
+
name
+
'
]
'
;
};
});
// Define a fallback version of the method in browsers (ahem, IE), where
// there isn't any inspectable "Arguments" type.
if
(
!
_
.
isArguments
(
arguments
))
{
_
.
isArguments
=
function
(
obj
)
{
return
!!
(
obj
&&
_
.
has
(
obj
,
'
callee
'
));
};
}
// Is a given value a function?
// Optimize `isFunction` if appropriate.
if
(
typeof
(
/./
)
!==
'
function
'
)
{
_
.
isFunction
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Function]
'
;
};
// Is a given value a string?
_
.
isString
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object String]
'
;
};
// Is a given value a number?
_
.
isNumber
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Number]
'
;
return
typeof
obj
===
'
function
'
;
};
}
// Is a given object a finite number?
_
.
isFinite
=
function
(
obj
)
{
return
_
.
isNumber
(
obj
)
&&
isFinite
(
obj
);
return
isFinite
(
obj
)
&&
!
isNaN
(
parseFloat
(
obj
)
);
};
// Is the given value `NaN`?
// Is the given value `NaN`?
(NaN is the only number which does not equal itself).
_
.
isNaN
=
function
(
obj
)
{
// `NaN` is the only value for which `===` is not reflexive.
return
obj
!==
obj
;
return
_
.
isNumber
(
obj
)
&&
obj
!=
+
obj
;
};
// Is a given value a boolean?
...
...
@@ -837,16 +979,6 @@
return
obj
===
true
||
obj
===
false
||
toString
.
call
(
obj
)
==
'
[object Boolean]
'
;
};
// Is a given value a date?
_
.
isDate
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object Date]
'
;
};
// Is the given value a regular expression?
_
.
isRegExp
=
function
(
obj
)
{
return
toString
.
call
(
obj
)
==
'
[object RegExp]
'
;
};
// Is a given value equal to null?
_
.
isNull
=
function
(
obj
)
{
return
obj
===
null
;
...
...
@@ -857,7 +989,8 @@
return
obj
===
void
0
;
};
// Has own property?
// Shortcut function for checking if an object has a given property directly
// on itself (in other words, not on a prototype).
_
.
has
=
function
(
obj
,
key
)
{
return
hasOwnProperty
.
call
(
obj
,
key
);
};
...
...
@@ -878,14 +1011,49 @@
};
// Run a function **n** times.
_
.
times
=
function
(
n
,
iterator
,
context
)
{
for
(
var
i
=
0
;
i
<
n
;
i
++
)
iterator
.
call
(
context
,
i
);
_
.
times
=
function
(
n
,
iterator
,
context
)
{
var
accum
=
Array
(
n
);
for
(
var
i
=
0
;
i
<
n
;
i
++
)
accum
[
i
]
=
iterator
.
call
(
context
,
i
);
return
accum
;
};
// Escape a string for HTML interpolation.
_
.
escape
=
function
(
string
)
{
return
(
''
+
string
).
replace
(
/&/g
,
'
&
'
).
replace
(
/</g
,
'
<
'
).
replace
(
/>/g
,
'
>
'
).
replace
(
/"/g
,
'
"
'
).
replace
(
/'/g
,
'
'
'
).
replace
(
/
\/
/g
,
'
/
'
);
// Return a random integer between min and max (inclusive).
_
.
random
=
function
(
min
,
max
)
{
if
(
max
==
null
)
{
max
=
min
;
min
=
0
;
}
return
min
+
Math
.
floor
(
Math
.
random
()
*
(
max
-
min
+
1
));
};
// List of HTML entities for escaping.
var
entityMap
=
{
escape
:
{
'
&
'
:
'
&
'
,
'
<
'
:
'
<
'
,
'
>
'
:
'
>
'
,
'
"
'
:
'
"
'
,
"
'
"
:
'
'
'
,
'
/
'
:
'
/
'
}
};
entityMap
.
unescape
=
_
.
invert
(
entityMap
.
escape
);
// Regexes containing the keys and values listed immediately above.
var
entityRegexes
=
{
escape
:
new
RegExp
(
'
[
'
+
_
.
keys
(
entityMap
.
escape
).
join
(
''
)
+
'
]
'
,
'
g
'
),
unescape
:
new
RegExp
(
'
(
'
+
_
.
keys
(
entityMap
.
unescape
).
join
(
'
|
'
)
+
'
)
'
,
'
g
'
)
};
// Functions for escaping and unescaping strings to/from HTML interpolation.
_
.
each
([
'
escape
'
,
'
unescape
'
],
function
(
method
)
{
_
[
method
]
=
function
(
string
)
{
if
(
string
==
null
)
return
''
;
return
(
''
+
string
).
replace
(
entityRegexes
[
method
],
function
(
match
)
{
return
entityMap
[
method
][
match
];
});
};
});
// If the value of the named property is a function then invoke it;
// otherwise, return it.
...
...
@@ -895,11 +1063,15 @@
return
_
.
isFunction
(
value
)
?
value
.
call
(
object
)
:
value
;
};
// Add your own custom functions to the Underscore object, ensuring that
// they're correctly added to the OOP wrapper as well.
// Add your own custom functions to the Underscore object.
_
.
mixin
=
function
(
obj
)
{
each
(
_
.
functions
(
obj
),
function
(
name
){
addToWrapper
(
name
,
_
[
name
]
=
obj
[
name
]);
var
func
=
_
[
name
]
=
obj
[
name
];
_
.
prototype
[
name
]
=
function
()
{
var
args
=
[
this
.
_wrapped
];
push
.
apply
(
args
,
arguments
);
return
result
.
call
(
this
,
func
.
apply
(
_
,
args
));
};
});
};
...
...
@@ -907,7 +1079,7 @@
// Useful for temporary DOM ids.
var
idCounter
=
0
;
_
.
uniqueId
=
function
(
prefix
)
{
var
id
=
idCounter
++
;
var
id
=
++
idCounter
+
''
;
return
prefix
?
prefix
+
id
:
id
;
};
...
...
@@ -922,72 +1094,78 @@
// When customizing `templateSettings`, if you don't want to define an
// interpolation, evaluation or escaping regex, we need one that is
// guaranteed not to match.
var
noMatch
=
/
.
^/
;
var
noMatch
=
/
(
.
)
^/
;
// Certain characters need to be escaped so that they can be put into a
// string literal.
var
escapes
=
{
'
\\
'
:
'
\\
'
,
"
'
"
:
"
'
"
,
'
r
'
:
'
\r
'
,
'
n
'
:
'
\n
'
,
'
t
'
:
'
\t
'
,
'
u2028
'
:
'
\
u2028
'
,
'
u2029
'
:
'
\
u2029
'
'
\\
'
:
'
\\
'
,
'
\r
'
:
'
r
'
,
'
\n
'
:
'
n
'
,
'
\t
'
:
'
t
'
,
'
\
u2028
'
:
'
u2028
'
,
'
\
u2029
'
:
'
u2029
'
};
for
(
var
p
in
escapes
)
escapes
[
escapes
[
p
]]
=
p
;
var
escaper
=
/
\\
|'|
\r
|
\n
|
\t
|
\u
2028|
\u
2029/g
;
var
unescaper
=
/
\\(\\
|'|r|n|t|u2028|u2029
)
/g
;
// Within an interpolation, evaluation, or escaping, remove HTML escaping
// that had been previously added.
var
unescape
=
function
(
code
)
{
return
code
.
replace
(
unescaper
,
function
(
match
,
escape
)
{
return
escapes
[
escape
];
});
};
// JavaScript micro-templating, similar to John Resig's implementation.
// Underscore templating handles arbitrary delimiters, preserves whitespace,
// and correctly escapes quotes within interpolated code.
_
.
template
=
function
(
text
,
data
,
settings
)
{
settings
=
_
.
defaults
(
settings
||
{},
_
.
templateSettings
);
// Compile the template source, taking care to escape characters that
// cannot be included in a string literal and then unescape them in code
// blocks.
var
source
=
"
__p+='
"
+
text
.
replace
(
escaper
,
function
(
match
)
{
return
'
\\
'
+
escapes
[
match
];
})
.
replace
(
settings
.
escape
||
noMatch
,
function
(
match
,
code
)
{
return
"
'+
\n
_.escape(
"
+
unescape
(
code
)
+
"
)+
\n
'
"
;
})
.
replace
(
settings
.
interpolate
||
noMatch
,
function
(
match
,
code
)
{
return
"
'+
\n
(
"
+
unescape
(
code
)
+
"
)+
\n
'
"
;
})
.
replace
(
settings
.
evaluate
||
noMatch
,
function
(
match
,
code
)
{
return
"
';
\n
"
+
unescape
(
code
)
+
"
\n
;__p+='
"
;
})
+
"
';
\n
"
;
var
render
;
settings
=
_
.
defaults
({},
settings
,
_
.
templateSettings
);
// Combine delimiters into one regular expression via alternation.
var
matcher
=
new
RegExp
([
(
settings
.
escape
||
noMatch
).
source
,
(
settings
.
interpolate
||
noMatch
).
source
,
(
settings
.
evaluate
||
noMatch
).
source
].
join
(
'
|
'
)
+
'
|$
'
,
'
g
'
);
// Compile the template source, escaping string literals appropriately.
var
index
=
0
;
var
source
=
"
__p+='
"
;
text
.
replace
(
matcher
,
function
(
match
,
escape
,
interpolate
,
evaluate
,
offset
)
{
source
+=
text
.
slice
(
index
,
offset
)
.
replace
(
escaper
,
function
(
match
)
{
return
'
\\
'
+
escapes
[
match
];
});
if
(
escape
)
{
source
+=
"
'+
\n
((__t=(
"
+
escape
+
"
))==null?'':_.escape(__t))+
\n
'
"
;
}
if
(
interpolate
)
{
source
+=
"
'+
\n
((__t=(
"
+
interpolate
+
"
))==null?'':__t)+
\n
'
"
;
}
if
(
evaluate
)
{
source
+=
"
';
\n
"
+
evaluate
+
"
\n
__p+='
"
;
}
index
=
offset
+
match
.
length
;
return
match
;
});
source
+=
"
';
\n
"
;
// If a variable is not specified, place data values in local scope.
if
(
!
settings
.
variable
)
source
=
'
with(obj||{}){
\n
'
+
source
+
'
}
\n
'
;
source
=
"
var __
p='';
"
+
"
var print=function(){__p+=Array.prototype.join.call(arguments, '')
};
\n
"
+
source
=
"
var __
t,__p='',__j=Array.prototype.join,
"
+
"
print=function(){__p+=__j.call(arguments,'');
};
\n
"
+
source
+
"
return __p;
\n
"
;
var
render
=
new
Function
(
settings
.
variable
||
'
obj
'
,
'
_
'
,
source
);
try
{
render
=
new
Function
(
settings
.
variable
||
'
obj
'
,
'
_
'
,
source
);
}
catch
(
e
)
{
e
.
source
=
source
;
throw
e
;
}
if
(
data
)
return
render
(
data
,
_
);
var
template
=
function
(
data
)
{
return
render
.
call
(
this
,
data
,
_
);
};
// Provide the compiled function source as a convenience for build time
// precompilation.
template
.
source
=
'
function(
'
+
(
settings
.
variable
||
'
obj
'
)
+
'
){
\n
'
+
source
+
'
}
'
;
// Provide the compiled function source as a convenience for precompilation.
template
.
source
=
'
function(
'
+
(
settings
.
variable
||
'
obj
'
)
+
'
){
\n
'
+
source
+
'
}
'
;
return
template
;
};
...
...
@@ -997,29 +1175,15 @@
return
_
(
obj
).
chain
();
};
//
The OOP Wrapper
//
OOP
// ---------------
// If Underscore is called as a function, it returns a wrapped object that
// can be used OO-style. This wrapper holds altered versions of all the
// underscore functions. Wrapped objects may be chained.
var
wrapper
=
function
(
obj
)
{
this
.
_wrapped
=
obj
;
};
// Expose `wrapper.prototype` as `_.prototype`
_
.
prototype
=
wrapper
.
prototype
;
// Helper function to continue chaining intermediate results.
var
result
=
function
(
obj
,
chain
)
{
return
chain
?
_
(
obj
).
chain
()
:
obj
;
};
// A method to easily add functions to the OOP wrapper.
var
addToWrapper
=
function
(
name
,
func
)
{
wrapper
.
prototype
[
name
]
=
function
()
{
var
args
=
slice
.
call
(
arguments
);
unshift
.
call
(
args
,
this
.
_wrapped
);
return
result
(
func
.
apply
(
_
,
args
),
this
.
_chain
);
};
var
result
=
function
(
obj
)
{
return
this
.
_chain
?
_
(
obj
).
chain
()
:
obj
;
};
// Add all of the Underscore functions to the wrapper object.
...
...
@@ -1028,32 +1192,35 @@
// Add all mutator Array functions to the wrapper.
each
([
'
pop
'
,
'
push
'
,
'
reverse
'
,
'
shift
'
,
'
sort
'
,
'
splice
'
,
'
unshift
'
],
function
(
name
)
{
var
method
=
ArrayProto
[
name
];
wrapper
.
prototype
[
name
]
=
function
()
{
var
wrapped
=
this
.
_wrapped
;
method
.
apply
(
wrapped
,
arguments
);
var
length
=
wrapped
.
length
;
if
((
name
==
'
shift
'
||
name
==
'
splice
'
)
&&
length
===
0
)
delete
wrapped
[
0
];
return
result
(
wrapped
,
this
.
_chain
);
_
.
prototype
[
name
]
=
function
()
{
var
obj
=
this
.
_wrapped
;
method
.
apply
(
obj
,
arguments
);
if
((
name
==
'
shift
'
||
name
==
'
splice
'
)
&&
obj
.
length
===
0
)
delete
obj
[
0
];
return
result
.
call
(
this
,
obj
);
};
});
// Add all accessor Array functions to the wrapper.
each
([
'
concat
'
,
'
join
'
,
'
slice
'
],
function
(
name
)
{
var
method
=
ArrayProto
[
name
];
wrapper
.
prototype
[
name
]
=
function
()
{
return
result
(
method
.
apply
(
this
.
_wrapped
,
arguments
),
this
.
_chain
);
_
.
prototype
[
name
]
=
function
()
{
return
result
.
call
(
this
,
method
.
apply
(
this
.
_wrapped
,
arguments
)
);
};
});
_
.
extend
(
_
.
prototype
,
{
// Start chaining a wrapped Underscore object.
wrapper
.
prototype
.
chain
=
function
()
{
chain
:
function
()
{
this
.
_chain
=
true
;
return
this
;
};
},
// Extracts the result from a wrapped and chained object.
wrapper
.
prototype
.
value
=
function
()
{
value
:
function
()
{
return
this
.
_wrapped
;
};
}
});
}).
call
(
this
);
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