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nexedi
dream
Commits
0e92f8d4
Commit
0e92f8d4
authored
Jul 15, 2014
by
Ioannis Papagiannopoulos
Committed by
Georgios Dagkakis
Sep 01, 2014
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new class RoutingQueue introduced
parent
bbfaa106
Changes
2
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2 changed files
with
156 additions
and
0 deletions
+156
-0
dream/simulation/LineGenerationJSON.py
dream/simulation/LineGenerationJSON.py
+16
-0
dream/simulation/RoutingQueue.py
dream/simulation/RoutingQueue.py
+140
-0
No files found.
dream/simulation/LineGenerationJSON.py
View file @
0e92f8d4
...
...
@@ -63,6 +63,7 @@ from SubBatch import SubBatch
from
BatchSource
import
BatchSource
from
BatchDecomposition
import
BatchDecomposition
from
BatchReassembly
import
BatchReassembly
from
RoutingQueue
import
RoutingQueue
from
BatchScrapMachine
import
BatchScrapMachine
from
LineClearance
import
LineClearance
from
EventGenerator
import
EventGenerator
...
...
@@ -160,6 +161,7 @@ def createObjects():
G
.
BatchDecompositionList
=
[]
G
.
BatchSourceList
=
[]
G
.
BatchReassemblyList
=
[]
G
.
RoutingQueueList
=
[]
G
.
LineClearanceList
=
[]
G
.
EventGeneratorList
=
[]
G
.
OperatorsList
=
[]
...
...
@@ -528,6 +530,20 @@ def createObjects():
G
.
QueueList
.
append
(
Q
)
G
.
ObjList
.
append
(
Q
)
elif
objClass
==
'Dream.RoutingQueue'
:
id
=
element
.
get
(
'id'
,
'not found'
)
name
=
element
.
get
(
'name'
,
'not found'
)
capacity
=
int
(
element
.
get
(
'capacity'
)
or
1
)
isDummy
=
bool
(
int
(
element
.
get
(
'isDummy'
)
or
0
))
schedulingRule
=
element
.
get
(
'schedulingRule'
,
'FIFO'
)
gatherWipStat
=
bool
(
int
(
element
.
get
(
'gatherWipStat'
,
0
)))
level
=
int
(
element
.
get
(
'level'
)
or
1
)
Q
=
RoutingQueue
(
id
,
name
,
capacity
,
isDummy
,
schedulingRule
=
schedulingRule
,
gatherWipStat
=
gatherWipStat
,
level
=
level
)
Q
.
nextIds
=
getSuccessorList
(
id
)
G
.
QueueList
.
append
(
Q
)
G
.
RoutingQueueList
.
append
(
Q
)
G
.
ObjList
.
append
(
Q
)
elif
objClass
==
'Dream.QueueJobShop'
:
id
=
element
.
get
(
'id'
,
'not found'
)
name
=
element
.
get
(
'name'
,
'not found'
)
...
...
dream/simulation/RoutingQueue.py
0 → 100644
View file @
0e92f8d4
# ===========================================================================
# Copyright 2013 University of Limerick
#
# This file is part of DREAM.
#
# DREAM is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# DREAM is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with DREAM. If not, see <http://www.gnu.org/licenses/>.
# ===========================================================================
'''
Created on 11 Jul 2014
@author: Ioannis
'''
'''
Models a queue where entities can wait in order to be routed to the same server that other entities of the same parent entity have already been rooted.
if the level is reached Router object is signalled
'''
import
simpy
from
Queue
import
Queue
# ===========================================================================
# the Queue object
# ===========================================================================
class
RoutingQueue
(
Queue
):
#===========================================================================
# the __init__ method of the Queue
#===========================================================================
def
__init__
(
self
,
id
,
name
,
capacity
=
1
,
isDummy
=
False
,
schedulingRule
=
"FIFO"
,
gatherWipStat
=
False
,
level
=
None
):
Queue
.
__init__
(
self
,
id
,
name
,
capacity
,
isDummy
,
schedulingRule
,
gatherWipStat
)
if
level
:
assert
level
<=
self
.
capacity
,
"the level cannot be bigger than the capacity of the queue"
self
.
level
=
level
# =======================================================================
# checks if the Queue can dispose an entity to the following object
# it checks also who called it and returns TRUE
# only to the receiver that will give the entity.
# this is kind of slow I think got to check
# TODO: check which route the entities of the same parent entity have picked and route them the same way
# =======================================================================
def
haveToDispose
(
self
,
callerObject
=
None
):
activeObjectQueue
=
self
.
Res
.
users
#if we have only one possible receiver just check if the Queue holds one or more entities
if
(
callerObject
==
None
):
return
len
(
activeObjectQueue
)
>
0
thecaller
=
callerObject
# local flag to control whether the callerObject can receive any of the entities in the buffers internal queue
isInRouting
=
False
# for each entity in the buffer
for
entity
in
activeObjectQueue
:
# if the receiver is None then they can proceed
if
not
entity
.
receiver
:
isInRouting
=
True
break
# otherwise check if the calleObject is the receiver of the entity
elif
thecaller
==
entity
.
receiver
:
# if yes then that entity can proceed
isInRouting
=
True
break
return
len
(
activeObjectQueue
)
>
0
and
(
thecaller
in
self
.
next
)
and
isInRouting
#===========================================================================
# sort the entities of the queue for the receiver
# TODO should a sortEntitiesForReceiver method to bring to the front the entity that can proceed in that route
#===========================================================================
def
sortEntitiesForReceiver
(
self
,
receiver
=
None
):
activeObjectQueue
=
self
.
getActiveObjectQueue
()
# find the entities that have None as receiver and update their receiver to the receiver provided as argument to the method
# the entities that have no receiver can proceed as none of their siblings have gone through the next of the activeObject
for
entity
in
activeObjectQueue
:
if
not
entity
.
receiver
:
entity
.
receiver
=
receiver
activeObjectQueue
.
sort
(
key
=
lambda
x
:
x
.
receiver
==
receiver
,
reverse
=
True
)
# =======================================================================
# removes an entity from the Object
# =======================================================================
def
removeEntity
(
self
,
entity
=
None
):
activeEntity
=
Queue
.
removeEntity
(
self
,
entity
)
#run the default method
# check if the queue is empty, if yes then try to signal the router, operators may need reallocation
if
self
.
level
:
if
not
len
(
self
.
getActiveObjectQueue
()):
from
Globals
import
G
if
not
G
.
Router
.
invoked
:
G
.
Router
.
invoked
=
True
G
.
Router
.
isCalled
.
succeed
(
G
.
env
.
now
)
return
activeEntity
# =======================================================================
# gets an entity from the predecessor that
# the predecessor index points to
# =======================================================================
def
getEntity
(
self
):
activeEntity
=
Queue
.
getEntity
(
self
)
#run the default behavior
# update the receiver object of the entity just received according to the routing of the parent batch
activeEntity
.
receiver
=
None
try
:
for
nextObj
in
self
.
next
:
if
nextObj
in
entity
.
parentBatch
.
routing
():
entity
.
receiver
=
nextObj
break
# if none of the siblings (same parentBatch) has gone through the buffer then the receiver should remain None
except
:
pass
# if the level is reached then try to signal the Router to reallocate the operators
if
self
.
level
:
if
len
(
self
.
getActiveObjectQueue
())
==
self
.
level
:
from
Globals
import
G
if
not
G
.
Router
.
invoked
:
G
.
Router
.
invoked
=
True
G
.
Router
.
isCalled
.
succeed
(
G
.
env
.
now
)
return
activeEntity
# =======================================================================
# sorts the Entities of the Queue according to the scheduling rule
# TODO: sort the entities according to the schedulingRUle and then sort them again
# bringing to the front the entities that can proceed
# =======================================================================
def
sortEntities
(
self
):
#if we have sorting according to multiple criteria we have to call the sorter many times
if
self
.
schedulingRule
==
"MC"
:
for
criterion
in
reversed
(
self
.
multipleCriterionList
):
self
.
activeQSorter
(
criterion
=
criterion
)
#else we just use the default scheduling rule
else
:
self
.
activeQSorter
()
# sort again according to the existence or not of receiver attribute of the entities
activeObjectQueue
=
self
.
getActiveObjectQueue
()
activeObjectQueue
.
sort
(
key
=
lambda
x
:
x
.
receiver
,
reverse
=
True
)
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