Commit 3846fd2a authored by Ioannis Papagiannopoulos's avatar Ioannis Papagiannopoulos Committed by Sebastien Robin

BatchReassembly class added

parent 5cea27e3
...@@ -28,17 +28,16 @@ BatchDecomposition is a Core Object that takes a batch and decomposes to sub-bat ...@@ -28,17 +28,16 @@ BatchDecomposition is a Core Object that takes a batch and decomposes to sub-bat
from SimPy.Simulation import Process, Resource from SimPy.Simulation import Process, Resource
from SimPy.Simulation import activate, waituntil, now, hold from SimPy.Simulation import activate, waituntil, now, hold
import scipy.stats as stat
from Globals import G
from CoreObject import CoreObject from CoreObject import CoreObject
from RandomNumberGenerator import RandomNumberGenerator from RandomNumberGenerator import RandomNumberGenerator
import scipy.stats as stat
from Entity import Entity from Entity import Entity
from SubBatch import SubBatch from SubBatch import SubBatch
from Batch import Batch from Batch import Batch
from Globals import G
# =========================================================================== # ===========================================================================
# the Batch-Decomposition Object # the Batch-Decomposition Object
...@@ -88,7 +87,7 @@ class BatchDecomposition(CoreObject): ...@@ -88,7 +87,7 @@ class BatchDecomposition(CoreObject):
while 1: while 1:
yield waituntil, self, self.canAcceptAndIsRequested #wait until the Queue can accept an entity yield waituntil, self, self.canAcceptAndIsRequested #wait until the Queue can accept an entity
#and one predecessor requests it #and one predecessor requests it
ent=self.getEntity() self.getEntity()
# self.outputTrace("got into "+self.objName) # self.outputTrace("got into "+self.objName)
...@@ -109,6 +108,7 @@ class BatchDecomposition(CoreObject): ...@@ -109,6 +108,7 @@ class BatchDecomposition(CoreObject):
activeObject = self.getActiveObject() activeObject = self.getActiveObject()
activeObjectQueue=activeObject.getActiveObjectQueue() #get the internal queue of the active core object activeObjectQueue=activeObject.getActiveObjectQueue() #get the internal queue of the active core object
activeEntity = activeObjectQueue.pop() activeEntity = activeObjectQueue.pop()
G.BatchWaitingList.append(activeEntity) # this batch has to be reassembled by the method reassemble G.BatchWaitingList.append(activeEntity) # this batch has to be reassembled by the method reassemble
numberOfSubBatchUnits = activeEntity.numberOfUnits/self.numberOfSubBatches numberOfSubBatchUnits = activeEntity.numberOfUnits/self.numberOfSubBatches
for i in range(self.numberOfSubBatches): for i in range(self.numberOfSubBatches):
...@@ -169,7 +169,7 @@ class BatchDecomposition(CoreObject): ...@@ -169,7 +169,7 @@ class BatchDecomposition(CoreObject):
#if we have only one predecessor just check if there is a place available and the predecessor has an entity to dispose #if we have only one predecessor just check if there is a place available and the predecessor has an entity to dispose
if(len(activeObject.previous)==1): if(len(activeObject.previous)==1):
return self.canAccept(self) and giverObject.haveToDispose(activeObject) return self.canAccept() and giverObject.haveToDispose(activeObject)
isRequested=False # dummy boolean variable to check if any predecessor has something to hand in isRequested=False # dummy boolean variable to check if any predecessor has something to hand in
maxTimeWaiting=0 # dummy timer to check which predecessor has been waiting the most maxTimeWaiting=0 # dummy timer to check which predecessor has been waiting the most
......
# ===========================================================================
# Copyright 2013 University of Limerick
#
# This file is part of DREAM.
#
# DREAM is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# DREAM is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with DREAM. If not, see <http://www.gnu.org/licenses/>.
# ===========================================================================
'''
Created on 29 Oct 2013
@author: Ioannis
'''
'''
BatchReassembly is a Core Object that takes a number of subBatches and reassembles them to the parent Batch
'''
from SimPy.Simulation import Process, Resource
from SimPy.Simulation import activate, waituntil, now, hold
import scipy.stats as stat
from Globals import G
from RandomNumberGenerator import RandomNumberGenerator
from CoreObject import CoreObject
# from Entity import Entity
from SubBatch import SubBatch
from Batch import Batch
# ===========================================================================
# the Batch-Reassembly Object
# ===========================================================================
class BatchReassembly(CoreObject):
# =======================================================================
#initialize the id, the capacity of the object and the distribution
# =======================================================================
def __init__(self, id, name, numberOfSubBatches=1, distribution='Fixed', \
mean=1, stdev=0, min=0, max=10,operator='None'):
Process.__init__(self)
# hold the id, name, and type of the Machine instance
self.id=id
self.objName=name
self.type="BatchRassembly" #String that shows the type of object
# holds the capacity of the object
self.numberOfSubBatches=numberOfSubBatches
# define the distribution types of the processing and failure times respectively
self.distType=distribution #the distribution that the procTime follows
# sets the operator resource of the Machine
self.operator=operator
# Sets the attributes of the processing (and failure) time(s)
self.rng=RandomNumberGenerator(self, self.distType)
self.rng.avg=mean
self.rng.stdev=stdev
self.rng.min=min
self.rng.max=max
# for routing purposes
self.next=[] #list with the next objects in the flow
self.previous=[] #list with the previous objects in the flow
self.nextIds=[] #list with the ids of the next objects in the flow
self.previousIds=[] #list with the ids of the previous objects in the flow
# =======================================================================
# initialize the internal resource of the object
# =======================================================================
def initialize(self):
CoreObject.initialize(self) # using the default CoreObject Functionality
self.Res=Resource(self.numberOfSubBatches) # initialize the Internal resource (Queue) functionality
def run(self):
activeObjectQueue=self.getActiveObjectQueue()
while 1:
yield waituntil, self, self.canAcceptAndIsRequested #wait until the Queue can accept an entity
#and one predecessor requests it
self.getEntity()
# self.outputTrace("got into "+self.objName)
# set the currentEntity as the Entity just received and initialize the timer timeLastEntityEntered
self.currentEntity=self.getActiveObjectQueue()[0] # entity is the current entity processed in object
self.nameLastEntityEntered=self.currentEntity.name # this holds the name of the last entity that got into Machine
self.timeLastEntityEntered=now() #this holds the last time that an entity got into Machine
if len(self.getActiveObjectQueue())==self.numberOfSubBatches and self.currentEntity.type!='Batch':
yield hold,self,self.calculateProcessingTime()
self.reassemble()
def reassemble(self): #, activeEntity=None):
# maybe I can use as argument the activeEntity passing the getEntity as argument to this function in the run function
# for example
# self.decompose(self.getEntity)
activeObject = self.getActiveObject()
activeObjectQueue=activeObject.getActiveObjectQueue() # get the internal queue of the active core object
curSubBatchId = 0
nextSubBatchId = 0
for i in range(len(activeObjectQueue)-1):
curSubBatchId = activeObjectQueue[i].batchId
nextSubBatchId = activeObjectQueue[i+1].batchId
assert curSubBatchId == nextSubBatchId,\
'The subBatches in the re-assembly station are not of the same Batch'
batchToBeReassembled = None
for batch in G.BatchWaitingList:
if activeObjectQueue[0].batchId == batch.id:
batchToBeReassembled = batch
G.BatchWaitingList.remove(batchToBeReassembled)
del activeObjectQueue[:]
batchToBeReassembled.numberOfSubBatches = 1
activeObjectQueue.append(batchToBeReassembled)
def canAccept(self,callerObject=None):
activeObject=self.getActiveObject()
activeObjectQueue=self.getActiveObjectQueue()
giverObject=self.getGiverObject()
giverObjectQueue = giverObject.getGiverObjectQueue()
if(len(activeObject.previous)==1 or callerObject==None):
if len(activeObjectQueue)==0:
return activeObject.Up
else:
return activeObject.Up and activeObjectQueue[0].type!='Batch'\
and len(activeObjectQueue)<self.numberOfSubBatches\
and giverObjectQueue[0].batchId==activeObjectQueue[0].batchId
thecaller=callerObject
# return True ONLY if the length of the activeOjbectQueue is smaller than
# the object capacity, and the callerObject is not None but the giverObject
return len(activeObjectQueue)<self.numberOfSubBatches and activeObjectQueue[0].type != 'Batch'\
and giverObjectQueue[0].batchId==activeObjectQueue[0].batchId and (thecaller is giverObject)
def haveToDispose(self,callerObject=None):
# get active and the receiver object
activeObject=self.getActiveObject()
activeObjectQueue=self.getActiveObjectQueue()
receiverObject=activeObject.getReceiverObject()
#if we have only one successor just check if object waits to dispose and also is up
# this is done to achieve better (cpu) processing time
if(len(activeObject.next)==1 or callerObject==None):
return len(activeObjectQueue)==1 and \
activeObjectQueue[0].type=="Batch" # the control of the length of the queue is not needed
thecaller=callerObject
#give the entity to the successor that is waiting for the most time.
#plant does not do this in every occasion!
maxTimeWaiting=0
i=0 # loop through the object in the successor list
for object in activeObject.next:
if(object.canAccept()): # if the object can accept
timeWaiting=now()-object.timeLastEntityLeft # compare the time that it has been waiting
if(timeWaiting>maxTimeWaiting or maxTimeWaiting==0):# with the others'
maxTimeWaiting=timeWaiting
self.successorIndex=i # and update the successorIndex to the index of this object
i+=1
#return true only to the predecessor from which the queue will take
receiverObject=activeObject.getReceiverObject()
return len(self.Res.activeQ)==1 and \
(thecaller is receiverObject) and activeObjectQueue[0].type!="Batch" # the control of the length of the queue is not needed
def canAcceptAndIsRequested(self):
# get the active and the giver objects
activeObject=self.getActiveObject()
activeObjectQueue=self.getActiveObjectQueue()
giverObject=self.getGiverObject()
#if we have only one predecessor just check if there is a place available and the predecessor has an entity to dispose
if(len(activeObject.previous)==1):
return giverObject.haveToDispose(activeObject) and len(activeObjectQueue)<self.numberOfSubBatches
# return self.canAccept(giverObject) and giverObject.haveToDispose(activeObject)
isRequested=False # dummy boolean variable to check if any predecessor has something to hand in
maxTimeWaiting=0 # dummy timer to check which predecessor has been waiting the most
#loop through the predecessors to see which have to dispose and which is the one blocked for longer
i=0 # loop through all the predecessors
for object in activeObject.previous:
if(object.haveToDispose(activeObject)): # if they have something to dispose off
isRequested=True # then the Queue is requested to handle the entity
if(object.downTimeInTryingToReleaseCurrentEntity>0):# if the predecessor has failed wile waiting
timeWaiting=now()-object.timeLastFailureEnded # then update according the timeWaiting to be compared with the ones
else: # of the other machines
timeWaiting=now()-object.timeLastEntityEnded
#if more than one predecessor have to dispose take the part from the one that is blocked longer
if(timeWaiting>=maxTimeWaiting):
activeObject.predecessorIndex=i
maxTimeWaiting=timeWaiting
i+=1 # pick the predecessor waiting the more
return isRequested
# return true when the Queue is not fully occupied and a predecessor is requesting it
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