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nexedi
dream
Commits
45ef0893
Commit
45ef0893
authored
Aug 12, 2014
by
Georgios Dagkakis
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BatchReassembly to be able to accept WIP
parent
39976f90
Changes
2
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2 changed files
with
28 additions
and
15 deletions
+28
-15
dream/simulation/BatchReassembly.py
dream/simulation/BatchReassembly.py
+23
-13
dream/simulation/Globals.py
dream/simulation/Globals.py
+5
-2
No files found.
dream/simulation/BatchReassembly.py
View file @
45ef0893
...
...
@@ -77,7 +77,7 @@ class BatchReassembly(CoreObject):
self
.
initialSignalReceiver
()
while
1
:
while
1
:
receivedEvent
=
yield
self
.
isRequested
|
self
.
interruptionStart
receivedEvent
=
yield
self
.
isRequested
|
self
.
interruptionStart
|
self
.
initialWIP
if
self
.
interruptionStart
in
receivedEvent
:
assert
self
.
interruptionStart
.
value
==
self
.
env
.
now
,
'the interruptionStart received by BatchReassembly later than created'
self
.
interruptionStart
=
self
.
env
.
event
()
...
...
@@ -86,21 +86,31 @@ class BatchReassembly(CoreObject):
self
.
interruptionEnd
=
self
.
env
.
event
()
if
self
.
signalGiver
():
break
else
:
# if we have initial wip
elif
self
.
initialWIP
in
receivedEvent
:
assert
self
.
initialWIP
.
value
==
self
.
env
,
'initial wip was not sent by the Environment'
self
.
initialWIP
=
self
.
env
.
event
()
self
.
isProcessingInitialWIP
=
True
break
# otherwise proceed with getEntity
else
:
requestingObject
=
self
.
isRequested
.
value
assert
requestingObject
==
self
.
giver
,
'the giver is not the requestingObject'
self
.
isRequested
=
self
.
env
.
event
()
break
if
not
self
.
isProcessingInitialWIP
:
# if we are in the state of having initial wip no need to take an Entity
self
.
currentEntity
=
self
.
getEntity
()
# initialize the timer timeLastEntityEntered
self
.
nameLastEntityEntered
=
self
.
currentEntity
.
name
# this holds the name of the last entity that got into Machine
self
.
timeLastEntityEntered
=
self
.
env
.
now
#this holds the last time that an entity got into Machine
# self.tinM=self.totalProcessingTimeInCurrentEntity # timer to hold the processing time left
if
len
(
self
.
getActiveObjectQueue
())
==
self
.
numberOfSubBatches
and
self
.
currentEntity
.
type
!=
'Batch'
:
if
(
len
(
self
.
getActiveObjectQueue
())
==
self
.
numberOfSubBatches
and
self
.
currentEntity
.
type
!=
'Batch'
)
\
or
(
self
.
isProcessingInitialWIP
and
self
.
currentEntity
.
type
==
'Batch'
):
# this needed for initial
# WIP that may be batch
# Reassemble only if current entity is SubBatch
if
self
.
currentEntity
.
type
==
'SubBatch'
:
yield
self
.
env
.
timeout
(
self
.
calculateProcessingTime
())
self
.
reassemble
()
if
not
self
.
signalReceiver
():
...
...
dream/simulation/Globals.py
View file @
45ef0893
...
...
@@ -255,8 +255,11 @@ def setWIP(entityList):
if
G
.
env
.
now
==
0
and
entity
.
currentStation
:
if
entity
.
currentStation
.
class_name
:
stationClass
=
entity
.
currentStation
.
__class__
.
__name__
if
stationClass
in
[
'Machine'
,
'BatchScrapMachine'
,
'MachineJobShop'
,
'BatchDecomposition'
]:
if
stationClass
in
[
'Machine'
,
'BatchScrapMachine'
,
'MachineJobShop'
,
'BatchDecomposition'
,
'BatchReassembly'
]:
entity
.
currentStation
.
currentEntity
=
entity
# trigger initialWIP event only if it has not been triggered. Otherwise
# if we set more than one entities (e.g. in reassembly) it will crash
if
not
(
entity
.
currentStation
.
initialWIP
.
triggered
):
entity
.
currentStation
.
initialWIP
.
succeed
(
G
.
env
)
from
Exit
import
Exit
...
...
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