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nexedi
dream
Commits
61301df0
Commit
61301df0
authored
Apr 17, 2014
by
Ioannis Papagiannopoulos
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preemption enabled for unoperated MachineJobShops
parent
e2e10cac
Changes
3
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3 changed files
with
73 additions
and
86 deletions
+73
-86
dream/simulation/CoreObject.py
dream/simulation/CoreObject.py
+0
-6
dream/simulation/Machine.py
dream/simulation/Machine.py
+33
-47
dream/simulation/MachineJobShop.py
dream/simulation/MachineJobShop.py
+40
-33
No files found.
dream/simulation/CoreObject.py
View file @
61301df0
...
...
@@ -566,12 +566,6 @@ class CoreObject(Process):
def
unAssignExit
(
self
):
self
.
exitAssignedToReceiver
=
None
# # =======================================================================
# # actions to be carried whenever the object is preemptied
# # =======================================================================
# def preempt(self):
# pass
# =======================================================================
# actions to be carried whenever the object is interrupted
# (failure, break, preemption, etc)
...
...
dream/simulation/Machine.py
View file @
61301df0
This diff is collapsed.
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dream/simulation/MachineJobShop.py
View file @
61301df0
...
...
@@ -86,12 +86,16 @@ class MachineJobShop(Machine):
if
not
activeObject
.
onShift
:
activeObject
.
timeLastShiftEnded
=
now
()
# update the total working time # the total processing time for this entity is what the distribution initially gave
if
not
self
.
shouldPreempt
:
activeObject
.
totalWorkingTime
+=
activeObject
.
totalProcessingTimeInCurrentEntity
else
:
activeObject
.
totalWorkingTime
+=
now
()
-
(
self
.
timeLastEntityEntered
)
# update the variables keeping track of Entity related attributes of the machine
activeObject
.
timeLastEntityEnded
=
now
()
# this holds the time that the last entity ended processing in Machine
activeObject
.
nameLastEntityEnded
=
activeObject
.
currentEntity
.
name
# this holds the name of the last entity that ended processing in Machine
activeObject
.
completedJobs
+=
1
# Machine completed one more Job
# reseting the preemption flag
self
.
shouldPreempt
=
False
# TODO: collapse that to Machine
...
...
@@ -214,37 +218,40 @@ class MachineJobShop(Machine):
and
(
thecaller
in
activeObject
.
next
)
\
and
thecaller
.
isInRoute
(
activeObject
)
# # =======================================================================
# # method to execute preemption
# # =======================================================================
# def preempt(self):
# activeObject=self.getActiveObject()
# activeEntity=self.getActiveObjectQueue()[0] #get the active Entity
# #calculate the remaining processing time
# #if it is reset then set it as the original processing time
# if self.resetOnPreemption:
# remainingProcessingTime=self.procTime
# #else subtract the time that passed since the entity entered
# #(may need also failure time if there was. TO BE MELIORATED)
# else:
# remainingProcessingTime=self.procTime-(now()-self.timeLastEntityEntered)
# #update the remaining route of activeEntity
# activeEntity.remainingRoute.insert(0, {'stationIdsList':[str(self.id)],\
# 'processingTime':\
# {'distributionType':'Fixed',\
# 'mean':str(remainingProcessingTime)}})
# # activeEntity.remainingRoute.insert(0, [self.id, remainingProcessingTime])
# activeEntity.remainingRoute.insert(0, {'stationIdsList':[str(self.lastGiver.id)],\
# 'processingTime':\
# {'distributionType':'Fixed',\
# 'mean':'0'}})
# # activeEntity.remainingRoute.insert(0, [self.lastGiver.id, 0])
# #set the receiver as the object where the active entity was preempted from
# self.receiver=self.lastGiver
# self.next=[self.receiver]
# self.waitToDispose=True #set that I have to dispose
# self.receiver.timeLastEntityEnded=now() #required to count blockage correctly in the preemptied station
# reactivate(self)
# =======================================================================
# method to execute preemption
# =======================================================================
def
preempt
(
self
):
activeObject
=
self
.
getActiveObject
()
activeEntity
=
self
.
getActiveObjectQueue
()[
0
]
#get the active Entity
#calculate the remaining processing time
#if it is reset then set it as the original processing time
if
self
.
resetOnPreemption
:
remainingProcessingTime
=
self
.
procTime
#else subtract the time that passed since the entity entered
#(may need also failure time if there was. TO BE MELIORATED)
else
:
remainingProcessingTime
=
self
.
procTime
-
(
now
()
-
self
.
timeLastEntityEntered
)
#update the remaining route of activeEntity
activeEntity
.
remainingRoute
.
insert
(
0
,
{
'stationIdsList'
:[
str
(
self
.
id
)],
\
'processingTime'
:
\
{
'distributionType'
:
'Fixed'
,
\
'mean'
:
str
(
remainingProcessingTime
)}})
# activeEntity.remainingRoute.insert(0, [self.id, remainingProcessingTime])
activeEntity
.
remainingRoute
.
insert
(
0
,
{
'stationIdsList'
:[
str
(
self
.
lastGiver
.
id
)],
\
'processingTime'
:
\
{
'distributionType'
:
'Fixed'
,
\
'mean'
:
'0'
}})
# activeEntity.remainingRoute.insert(0, [self.lastGiver.id, 0])
#set the receiver as the object where the active entity was preempted from
self
.
receiver
=
self
.
lastGiver
self
.
next
=
[
self
.
receiver
]
self
.
waitToDispose
=
True
#set that I have to dispose
self
.
receiver
.
timeLastEntityEnded
=
now
()
#required to count blockage correctly in the preemptied station
# TODO: use a signal and wait for it, reactivation is not recognised as interruption
reactivate
(
self
)
# TODO: consider the case when a failure has the Station down. The event preempt will not be received now()
# but at a later simulation time.
#===========================================================================
# extend the default behaviour to check if whether the station
...
...
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