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nexedi
dream
Commits
92be67b6
Commit
92be67b6
authored
May 26, 2014
by
Ioannis Papagiannopoulos
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Plain Diff
unused code removed
parent
8e5f31b4
Changes
3
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3 changed files
with
18 additions
and
14 deletions
+18
-14
dream/simulation/CoreObject.py
dream/simulation/CoreObject.py
+0
-6
dream/simulation/Entity.py
dream/simulation/Entity.py
+0
-4
dream/simulation/Exit.py
dream/simulation/Exit.py
+18
-4
No files found.
dream/simulation/CoreObject.py
View file @
92be67b6
...
@@ -484,12 +484,6 @@ class CoreObject(Process):
...
@@ -484,12 +484,6 @@ class CoreObject(Process):
maxTimeWaiting
=
timeWaiting
maxTimeWaiting
=
timeWaiting
return
giver
return
giver
#===========================================================================
# checks whether the entity can proceed to a successor object
#===========================================================================
def
canEntityProceed
(
self
):
pass
# =======================================================================
# =======================================================================
# actions to be taken after the simulation ends
# actions to be taken after the simulation ends
# =======================================================================
# =======================================================================
...
...
dream/simulation/Entity.py
View file @
92be67b6
...
@@ -65,10 +65,6 @@ class Entity(object):
...
@@ -65,10 +65,6 @@ class Entity(object):
self
.
candidateReceivers
=
[]
# list of candidateReceivers of the entity (those stations that can receive the entity
self
.
candidateReceivers
=
[]
# list of candidateReceivers of the entity (those stations that can receive the entity
self
.
candidateReceiver
=
None
# the station that is finaly chosen to receive the entity
self
.
candidateReceiver
=
None
# the station that is finaly chosen to receive the entity
# variables used to avoid signalling the same object twice before it receives an entity
self
.
receiver
=
None
self
.
timeOfAssignement
=
0
# =======================================================================
# =======================================================================
# outputs results to JSON File
# outputs results to JSON File
# =======================================================================
# =======================================================================
...
...
dream/simulation/Exit.py
View file @
92be67b6
...
@@ -102,10 +102,11 @@ class Exit(CoreObject):
...
@@ -102,10 +102,11 @@ class Exit(CoreObject):
activeEntity
=
CoreObject
.
getEntity
(
self
)
#run the default method
activeEntity
=
CoreObject
.
getEntity
(
self
)
#run the default method
# if the entity is in the G.pendingEntities list then remove it from there
# if the entity is in the G.pendingEntities list then remove it from there
from
Globals
import
G
from
Globals
import
G
if
activeEntity
in
G
.
pendingEntities
:
# if activeEntity in G.pendingEntities:
G
.
pendingEntities
.
remove
(
activeEntity
)
# G.pendingEntities.remove(activeEntity)
if
activeEntity
in
G
.
EntityList
:
# if activeEntity in G.EntityList:
G
.
EntityList
.
remove
(
activeEntity
)
# G.EntityList.remove(activeEntity)
self
.
clear
(
activeEntity
)
self
.
totalLifespan
+=
now
()
-
activeEntity
.
startTime
#Add the entity's lifespan to the total one.
self
.
totalLifespan
+=
now
()
-
activeEntity
.
startTime
#Add the entity's lifespan to the total one.
self
.
numOfExits
+=
1
# increase the exits by one
self
.
numOfExits
+=
1
# increase the exits by one
self
.
totalNumberOfUnitsExited
+=
activeEntity
.
numberOfUnits
# add the number of units that xited
self
.
totalNumberOfUnitsExited
+=
activeEntity
.
numberOfUnits
# add the number of units that xited
...
@@ -115,6 +116,19 @@ class Exit(CoreObject):
...
@@ -115,6 +116,19 @@ class Exit(CoreObject):
del
self
.
Res
.
activeQ
[:]
del
self
.
Res
.
activeQ
[:]
return
activeEntity
return
activeEntity
@
staticmethod
def
clear
(
entity
):
from
Globals
import
G
def
deleteEntityfromlist
(
entity
,
list
):
if
entity
in
list
:
list
.
remove
(
entity
)
lists
=
(
G
.
EntityList
,
G
.
PartList
,
G
.
pendingEntities
,
G
.
WipList
)
# lists=(G.EntityList, G.PartList, G.BatchList, G.SubBatchList,
# G.JobList, G.OrderList, G.OrderComponentList, G.MouldList,
# G.pendingEntities, G.WipList)
for
list
in
lists
:
deleteEntityfromlist
(
entity
,
list
)
#===========================================================================
#===========================================================================
# haveToDispose of an exit must always return False
# haveToDispose of an exit must always return False
#===========================================================================
#===========================================================================
...
...
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