Assembly updated to the new signalling approach

parent 38d2047a
......@@ -27,15 +27,19 @@ it gathers frames and parts which are loaded to the frames
'''
from SimPy.Simulation import Process, Resource
from SimPy.Simulation import waituntil, now, hold
from SimPy.Simulation import waitevent, now, hold
import xlwt
from RandomNumberGenerator import RandomNumberGenerator
from CoreObject import CoreObject
#the Assembly object
#===============================================================================
# the Assembly object
#===============================================================================
class Assembly(CoreObject):
class_name = 'Dream.Assembly'
#initialize the object
#===========================================================================
# initialize the object
#===========================================================================
def __init__(self, id, name, processingTime=None):
if not processingTime:
processingTime = {'distributionType': 'Fixed',
......@@ -71,7 +75,10 @@ class Assembly(CoreObject):
# when the entities have to be loaded to operatedMachines
# then the giverObjects have to be blocked for the time
# that the machine is being loaded
#===========================================================================
# initialize method
#===========================================================================
def initialize(self):
Process.__init__(self)
CoreObject.initialize(self)
......@@ -108,110 +115,194 @@ class Assembly(CoreObject):
self.Res.activeQ=[]
self.Res.waitQ=[]
#===========================================================================
# class generator
#===========================================================================
def run(self):
activeObjectQueue=self.getActiveObjectQueue()
# check if there is WIP and signal receiver
self.initialSignalReceiver()
while 1:
yield waituntil, self, self.canAcceptAndIsRequested #wait until the Assembly can accept a frame
#and one "frame" giver requests it
self.getEntity("Frame") #get the Frame
self.printTrace(self.id, 'will wait for frame event')
# wait until the Queue can accept an entity and one predecessor requests it
yield waitevent, self, self.isRequested #[self.isRequested,self.canDispose, self.loadOperatorAvailable]
# yield waituntil, self, self.canAcceptAndIsRequested #wait until the Assembly can accept a frame
# #and one "frame" giver requests it
if self.isRequested.signalparam:
self.printTrace(self.id, 'received a isRequested event from '+self.isRequested.signalparam.id)
# reset the isRequested signal parameter
self.isRequested.signalparam=None
self.getEntity("Frame") #get the Frame
for i in range(self.getActiveObjectQueue()[0].capacity): #this loop will be carried until the Frame is full with the parts
yield waituntil, self, self.isRequestedFromPart #wait until a part is requesting for the assembly
self.getEntity("Part")
for i in range(self.getActiveObjectQueue()[0].capacity): #this loop will be carried until the Frame is full with the parts
self.printTrace(self.id, 'will wait for part event')
yield waitevent, self, self.isRequested
if self.isRequested.signalparam:
self.printTrace(self.id, 'received a isRequested event from '+self.isRequested.signalparam.id)
# reset the isRequested signal parameter
self.isRequested.signalparam=None
# yield waituntil, self, self.isRequestedFromPart #wait until a part is requesting for the assembly
# TODO: fix the getEntity 'Part' case
self.getEntity("Part")
self.outputTrace(self.getActiveObjectQueue()[0].name, "is now full in "+ self.objName)
self.outputTrace(self.getActiveObjectQueue()[0].name, "is now full in "+ self.objName)
self.timeLastFrameWasFull=now()
self.nameLastFrameWasFull=self.getActiveObjectQueue()[0].name
self.timeLastFrameWasFull=now()
self.nameLastFrameWasFull=self.getActiveObjectQueue()[0].name
startWorkingTime=now()
self.totalProcessingTimeInCurrentEntity=self.calculateProcessingTime()
yield hold,self,self.totalProcessingTimeInCurrentEntity #hold for the time the assembly operation is carried
self.totalWorkingTime+=now()-startWorkingTime
startWorkingTime=now()
self.totalProcessingTimeInCurrentEntity=self.calculateProcessingTime()
yield hold,self,self.totalProcessingTimeInCurrentEntity #hold for the time the assembly operation is carried
self.totalWorkingTime+=now()-startWorkingTime
self.outputTrace(self.getActiveObjectQueue()[0].name, "ended processing in " + self.objName)
self.timeLastEntityEnded=now()
self.nameLastEntityEnded=self.getActiveObjectQueue()[0].name
self.outputTrace(self.getActiveObjectQueue()[0].name, "ended processing in " + self.objName)
self.timeLastEntityEnded=now()
self.nameLastEntityEnded=self.getActiveObjectQueue()[0].name
startBlockageTime=now()
self.completedJobs+=1 #Assembly completed a job
self.waitToDispose=True #since all the frame is full
startBlockageTime=now()
self.completedJobs+=1 #Assembly completed a job
self.waitToDispose=True #since all the frame is full
while 1:
yield waituntil, self, self.next[0].canAccept #wait until the next object is free
if self.next[0].getGiverObject()==self: #if the free object can accept from this Assembly
#break. Else continue
break
self.printTrace(self.id, 'will try to signal a receiver from generator')
# signal the receiver that the activeObject has something to dispose of
if not self.signalReceiver():
# if there was no available receiver, get into blocking control
while 1:
# wait the event canDispose, this means that the station can deliver the item to successor
event=yield waitevent, self, self.canDispose #[self.canDispose, self.interruptionStart]
# try to signal a receiver, if successful then proceed to get an other entity
if self.signalReceiver():
break
# TODO: router most probably should signal givers and not receivers in order to avoid this hold,self,0
# As the receiver (e.g.) a machine that follows the machine receives an loadOperatorAvailable event,
# signals the preceding station (e.g. self.machine) and immediately after that gets the entity.
# the preceding machine gets the canDispose signal which is actually useless, is emptied by the following station
# and then cannot exit an infinite loop.
yield hold, self, 0
# if while waiting (for a canDispose event) became free as the machines that follows emptied it, then proceed
if not self.haveToDispose():
break
#self.totalBlockageTime+=now()-startBlockageTime #add the blockage time
#checks if the Assembly can accept an entity
#===========================================================================
# checks if the Assembly can accept an entity
#===========================================================================
def canAccept(self, callerObject=None):
return len(self.getActiveObjectQueue())==0
#checks if the Assembly can accept an entity and there is a Frame waiting for it
def canAcceptAndIsRequested(self):
# get active and giver objects
activeObject=self.getActiveObject()
activeObjectQueue=self.getActiveObjectQueue()
#loop through the possible givers
for object in self.previous:
#activate only if the possible giver is not empty
if(len(object.getActiveObjectQueue())>0):
#activate only if the caller carries Frame
if(object.getActiveObjectQueue()[0].type=='Frame'):
#update the giver
self.giver=object
return len(activeObjectQueue)==0 and object.haveToDispose(self)
return False
#checks if the Assembly can accept an entity and there is a Frame waiting for it
def isRequestedFromPart(self):
#if there is no caller then perform the default
if(callerObject==None):
return len(activeObjectQueue)==0
thecaller=callerObject
# if the object holds nothing then return true
if len(self.getActiveObjectQueue())==0:
return not activeObject.entryIsAssignedTo()
# if it holds already a frame then return true only for parts and if the frame has still space
if len(activeObjectQueue[0].getFrameQueue())<activeObjectQueue[0].capacity:
if callerObject.getActiveObjectQueue()[0].type=='Part':
return not activeObject.entryIsAssignedTo()
return False
#===========================================================================
# checks if the Assembly can accept a part or a Frame
#===========================================================================
def canAcceptAndIsRequested(self, callerObject=None):
# get the active and the giver objects
activeObject=self.getActiveObject()
activeObjectQueue=self.getActiveObjectQueue()
# giverObject=self.getGiverObject()
giverObject=callerObject
assert giverObject, 'there must be a caller for canAcceptAndIsRequested'
if(len(giverObject.getActiveObjectQueue())>0):
#activate only if the caller carries Frame
if(giverObject.getActiveObjectQueue()[0].type=='Frame'):
return len(activeObjectQueue)==0 and giverObject.haveToDispose(activeObject)
#activate only if the caller carries Part
if(giverObject.getActiveObjectQueue()[0].type=='Part'):
return len(activeObjectQueue)==1 and giverObject.haveToDispose(activeObject)
return False
#loop through the possible givers
for object in self.previous:
#activate only if the possible giver is not empty
if(len(object.getActiveObjectQueue())>0):
#activate only if the caller carries Part
if(object.getActiveObjectQueue()[0].type=='Part'):
#update giver
self.giver=object
return len(activeObjectQueue)==1 and object.haveToDispose(self)
return False
#checks if the Assembly can dispose an entity to the following object
def haveToDispose(self, callerObject=None):
return len(self.getActiveObjectQueue())>0 and self.waitToDispose
#===========================================================================
# checks if the Assembly can dispose an entity to the following object
#===========================================================================
def haveToDispose(self, callerObject=None):
# get active object and its queue
activeObject=self.getActiveObject()
activeObjectQueue=self.getActiveObjectQueue()
#if we have only one possible receiver just check if the Queue holds one or more entities
if(callerObject==None):
return len(activeObjectQueue)>0
thecaller=callerObject
return len(activeObjectQueue)>0 and (thecaller in activeObject.next) and activeObject.waitToDispose
#removes an entity from the Assembly
#===========================================================================
# removes an entity from the Assembly
#===========================================================================
def removeEntity(self, entity=None):
activeEntity=CoreObject.removeEntity(self, entity) #run the default method
self.waitToDispose=False
return activeEntity #the object does not wait to dispose now
activeObject=self.getActiveObject()
activeEntity=CoreObject.removeEntity(self, entity) #run the default method
self.waitToDispose=False
if self.canAccept():
self.printTrace(self.id, 'will try signalling a giver from removeEntity')
self.signalGiver()
return activeEntity
#gets an entity from the giver
#it may handle both Parts and Frames
#===========================================================================
# gets an entity from the giver
# it may handle both Parts and Frames
#===========================================================================
def getEntity(self, type):
activeObject=self.getActiveObject()
activeObjectQueue=self.getActiveObjectQueue()
giverObject=self.getGiverObject()
giverObject.sortEntities() #sort the Entities of the giver according to the scheduling rule if applied
giverObjectQueue=self.getGiverObjectQueue()
activeEntity=giverObjectQueue[0]
# if the giverObject is blocked then unBlock it
if giverObject.exitIsAssignedTo():
giverObject.unAssignExit()
# if the activeObject entry is blocked then unBlock it
if activeObject.entryIsAssignedTo():
activeObject.unAssignEntry()
if(type=="Part"):
activeObjectQueue[0].getFrameQueue().append(activeEntity) #get the part from the giver and append it to the frame!
giverObject.removeEntity(activeEntity) #remove the part from the previews object
self.outputTrace(activeEntity.name, "got into "+ self.objName)
elif(type=="Frame"):
activeObjectQueue.append(giverObjectQueue[0]) #get the frame from the giver
giverObject.removeEntity(activeEntity) #remove the frame from the previews object
self.outputTrace(activeEntity.name, "got into "+ self.objName)
self.nameLastEntityEntered=activeEntity.name
activeEntity=self.identifyEntityToGet()
assert activeEntity.type==type, 'the type of the entity to get must be of type '+type+' while it is '+activeEntity.type
#remove the entity from the previews object
giverObject.removeEntity(activeEntity)
self.printTrace(activeEntity.name, "got into "+self.id)
self.outputTrace(activeEntity.name, "got into "+ self.objName)
# if the type is Frame
if(activeEntity.type=="Frame"):
self.nameLastEntityEntered=activeEntity.name
self.timeLastEntityEntered=now()
activeEntity.currentStation=self
return activeEntity
#actions to be taken after the simulation ends
# if the frame is not fully loaded then signal a giver
if len(activeObjectQueue[0].getFrameQueue())<activeObjectQueue[0].capacity:
self.printTrace(self.id, 'will try signalling a giver from getEntity')
self.signalGiver()
return activeEntity
#===========================================================================
# appends entity to the receiver object. to be called by the removeEntity of the giver
# this method is created to be overridden by the Assembly class in its getEntity where Frames are loaded
#===========================================================================
def appendEntity(self,entity=None):
activeObject=self.getActiveObject()
activeObjectQueue=self.getActiveObjectQueue()
assert entity, 'the entity to be appended cannot be None'
if entity.type=='Part':
activeObjectQueue[0].getFrameQueue().append(entity) #get the part from the giver and append it to the frame!
elif entity.type=='Frame':
activeObjectQueue.append(entity) #get the frame and append it to the internal queue
#===========================================================================
# actions to be taken after the simulation ends
#===========================================================================
def postProcessing(self, MaxSimtime=None):
if MaxSimtime==None:
......@@ -241,7 +332,9 @@ class Assembly(CoreObject):
self.Working.append(100*self.totalWorkingTime/MaxSimtime)
self.Blockage.append(100*self.totalBlockageTime/MaxSimtime)
#outputs data to "output.xls"
#===========================================================================
# outputs data to "output.xls"
#===========================================================================
def outputResultsXL(self, MaxSimtime=None):
from Globals import G
from Globals import getConfidenceIntervals
......@@ -280,7 +373,9 @@ class Assembly(CoreObject):
G.outputIndex+=1
G.outputIndex+=1
#outputs results to JSON File
#===========================================================================
# outputs results to JSON File
#===========================================================================
def outputResultsJSON(self):
from Globals import G
from Globals import getConfidenceIntervals
......
......@@ -262,7 +262,7 @@ class CoreObject(Process):
# and if preemption is required
#===========================================================================
def preemptReceiver(self):
self.printTrace(self.id, 'trying to preempt a receiver')
# self.printTrace(self.id, 'trying to preempt a receiver')
activeObject=self.getActiveObject()
activeObjectQueue=self.getActiveObjectQueue()
......
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