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nexedi
dream
Commits
c0abf540
Commit
c0abf540
authored
May 28, 2014
by
Ioannis Papagiannopoulos
Browse files
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Plain Diff
Assembly and Dismantle updated. Source and CoreObject minor fixes
parent
b242d7a5
Changes
5
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Side-by-side
Showing
5 changed files
with
71 additions
and
64 deletions
+71
-64
dream/simulation/Assembly.py
dream/simulation/Assembly.py
+31
-30
dream/simulation/CoreObject.py
dream/simulation/CoreObject.py
+3
-3
dream/simulation/Dismantle.py
dream/simulation/Dismantle.py
+31
-26
dream/simulation/Failure.py
dream/simulation/Failure.py
+2
-0
dream/simulation/Source.py
dream/simulation/Source.py
+4
-5
No files found.
dream/simulation/Assembly.py
View file @
c0abf540
...
...
@@ -26,8 +26,9 @@ Models an assembly object
it gathers frames and parts which are loaded to the frames
'''
from
SimPy.Simulation
import
Process
,
Resource
from
SimPy.Simulation
import
waitevent
,
now
,
hold
# from SimPy.Simulation import Process, Resource
# from SimPy.Simulation import waitevent, now, hold
import
simpy
import
xlwt
from
RandomNumberGenerator
import
RandomNumberGenerator
from
CoreObject
import
CoreObject
...
...
@@ -41,6 +42,8 @@ class Assembly(CoreObject):
# initialize the object
#===========================================================================
def
__init__
(
self
,
id
,
name
,
processingTime
=
None
):
from
Globals
import
G
self
.
env
=
G
.
env
if
not
processingTime
:
processingTime
=
{
'distributionType'
:
'Fixed'
,
'mean'
:
0
,
...
...
@@ -80,7 +83,7 @@ class Assembly(CoreObject):
# initialize method
#===========================================================================
def
initialize
(
self
):
Process
.
__init__
(
self
)
#
Process.__init__(self)
CoreObject
.
initialize
(
self
)
self
.
waitToDispose
=
False
#flag that shows if the object waits to dispose an entity
...
...
@@ -98,8 +101,6 @@ class Assembly(CoreObject):
self
.
processingTimeOfCurrentEntity
=
0
#holds the total processing time that the current entity required
self
.
totalBlockageTime
=
0
#holds the total blockage time
self
.
totalWaitingTime
=
0
#holds the total waiting time
self
.
totalWorkingTime
=
0
#holds the total working time
...
...
@@ -111,9 +112,9 @@ class Assembly(CoreObject):
self
.
nameLastFrameWasFull
=
""
#holds the name of the last frame that was full, ie that assembly process started
self
.
nameLastEntityEntered
=
""
#holds the name of the last frame that entered processing in the object
self
.
nameLastEntityEnded
=
""
#holds the name of the last frame that ended processing in the object
self
.
Res
=
Resource
(
1
)
self
.
Res
.
activeQ
=
[]
self
.
Res
.
waitQ
=
[]
self
.
Res
=
simpy
.
Resource
(
self
.
env
,
1
)
self
.
Res
.
users
=
[]
# self.Res.waitQ=[]
#===========================================================================
# class generator
...
...
@@ -125,50 +126,50 @@ class Assembly(CoreObject):
while
1
:
self
.
printTrace
(
self
.
id
,
waitEvent
=
''
)
# wait until the Queue can accept an entity and one predecessor requests it
yield
waitevent
,
self
,
self
.
isRequested
#[self.isRequested,self.canDispose, self.loadOperatorAvailable]
if
self
.
isRequested
.
signalparam
:
self
.
printTrace
(
self
.
id
,
isRequested
=
self
.
isRequested
.
signalparam
.
id
)
yield
self
.
isRequested
#[self.isRequested,self.canDispose, self.loadOperatorAvailable]
if
self
.
isRequested
.
value
:
self
.
printTrace
(
self
.
id
,
isRequested
=
self
.
isRequested
.
value
.
id
)
# reset the isRequested signal parameter
self
.
isRequested
.
signalparam
=
None
self
.
isRequested
=
self
.
env
.
event
()
self
.
getEntity
(
"Frame"
)
#get the Frame
for
i
in
range
(
self
.
getActiveObjectQueue
()[
0
].
capacity
):
#this loop will be carried until the Frame is full with the parts
self
.
printTrace
(
self
.
id
,
waitEvent
=
'(to load parts)'
)
yield
waitevent
,
self
,
self
.
isRequested
if
self
.
isRequested
.
signalparam
:
self
.
printTrace
(
self
.
id
,
isRequested
=
self
.
isRequested
.
signalparam
.
id
)
yield
self
.
isRequested
if
self
.
isRequested
.
value
:
self
.
printTrace
(
self
.
id
,
isRequested
=
self
.
isRequested
.
value
.
id
)
# reset the isRequested signal parameter
self
.
isRequested
.
signalparam
=
None
self
.
isRequested
=
self
.
env
.
event
()
# TODO: fix the getEntity 'Part' case
self
.
getEntity
(
"Part"
)
self
.
outputTrace
(
self
.
getActiveObjectQueue
()[
0
].
name
,
"is now full in "
+
self
.
objName
)
self
.
timeLastFrameWasFull
=
now
()
self
.
timeLastFrameWasFull
=
self
.
env
.
now
self
.
nameLastFrameWasFull
=
self
.
getActiveObjectQueue
()[
0
].
name
startWorkingTime
=
now
()
startWorkingTime
=
self
.
env
.
now
self
.
totalProcessingTimeInCurrentEntity
=
self
.
calculateProcessingTime
()
yield
hold
,
self
,
self
.
totalProcessingTimeInCurrentEntity
#hold for the time the assembly operation is carried
self
.
totalWorkingTime
+=
now
()
-
startWorkingTime
yield
self
.
env
.
timeout
(
self
.
totalProcessingTimeInCurrentEntity
)
#hold for the time the assembly operation is carried
self
.
totalWorkingTime
+=
self
.
env
.
now
-
startWorkingTime
self
.
outputTrace
(
self
.
getActiveObjectQueue
()[
0
].
name
,
"ended processing in "
+
self
.
objName
)
self
.
timeLastEntityEnded
=
now
()
self
.
timeLastEntityEnded
=
self
.
env
.
now
self
.
nameLastEntityEnded
=
self
.
getActiveObjectQueue
()[
0
].
name
startBlockageTime
=
now
()
startBlockageTime
=
self
.
env
.
now
self
.
completedJobs
+=
1
#Assembly completed a job
self
.
waitToDispose
=
True
#since all the frame is full
self
.
printTrace
(
self
.
id
,
attemptSignalReceiver
=
'(generator'
)
self
.
printTrace
(
self
.
id
,
attemptSignalReceiver
=
'(generator
)
'
)
# signal the receiver that the activeObject has something to dispose of
if
not
self
.
signalReceiver
():
# if there was no available receiver, get into blocking control
while
1
:
# wait the event canDispose, this means that the station can deliver the item to successor
event
=
yield
waitevent
,
self
,
self
.
canDispose
#[self.canDispose, self.interruptionStart]
receivedEvent
=
yield
self
.
canDispose
#[self.canDispose, self.interruptionStart]
self
.
canDispose
=
self
.
env
.
event
()
# try to signal a receiver, if successful then proceed to get an other entity
if
self
.
signalReceiver
():
break
...
...
@@ -177,11 +178,11 @@ class Assembly(CoreObject):
# signals the preceding station (e.g. self.machine) and immediately after that gets the entity.
# the preceding machine gets the canDispose signal which is actually useless, is emptied by the following station
# and then cannot exit an infinite loop.
yield
hold
,
self
,
0
yield
self
.
env
.
timeout
(
0
)
# if while waiting (for a canDispose event) became free as the machines that follows emptied it, then proceed
if
not
self
.
haveToDispose
():
break
#self.totalBlockageTime+=
now()
-startBlockageTime #add the blockage time
#self.totalBlockageTime+=
self.env.now
-startBlockageTime #add the blockage time
#===========================================================================
...
...
@@ -275,7 +276,7 @@ class Assembly(CoreObject):
# if the type is Frame
if
(
activeEntity
.
type
==
"Frame"
):
self
.
nameLastEntityEntered
=
activeEntity
.
name
self
.
timeLastEntityEntered
=
now
()
self
.
timeLastEntityEntered
=
self
.
env
.
now
activeEntity
.
currentStation
=
self
# if the frame is not fully loaded then signal a giver
...
...
@@ -317,11 +318,11 @@ class Assembly(CoreObject):
#the following Object
#till the end of simulation, we have to add this blockage to the percentage of blockage in Assembly
if
(
mightBeBlocked
)
and
((
self
.
nameLastEntityEntered
==
self
.
nameLastEntityEnded
)):
self
.
totalBlockageTime
+=
now
()
-
self
.
timeLastEntityEnded
self
.
totalBlockageTime
+=
self
.
env
.
now
-
self
.
timeLastEntityEnded
#if Assembly is currently processing an entity we should count this working time
if
(
len
(
activeObjectQueue
)
>
0
)
and
(
not
(
self
.
nameLastEntityEnded
==
self
.
nameLastFrameWasFull
)):
self
.
totalWorkingTime
+=
now
()
-
self
.
timeLastFrameWasFull
self
.
totalWorkingTime
+=
self
.
env
.
now
-
self
.
timeLastFrameWasFull
self
.
totalWaitingTime
=
MaxSimtime
-
self
.
totalWorkingTime
-
self
.
totalBlockageTime
...
...
dream/simulation/CoreObject.py
View file @
c0abf540
...
...
@@ -262,7 +262,7 @@ class CoreObject(object):
# update the next list of the object
self
.
updateNext
(
activeEntity
)
self
.
outputTrace
(
activeEntity
.
name
,
"got into "
+
self
.
objName
)
#
self.printTrace(activeEntity.name, enter=self.id)
self
.
printTrace
(
activeEntity
.
name
,
enter
=
self
.
id
)
return
activeEntity
#===========================================================================
...
...
@@ -522,14 +522,14 @@ class CoreObject(object):
assert
len
(
kw
)
==
1
,
'only one phrase per printTrace supported for the moment'
from
Globals
import
G
import
Globals
time
=
self
.
env
.
now
time
=
G
.
env
.
now
charLimit
=
60
remainingChar
=
charLimit
-
len
(
entity
)
-
len
(
str
(
time
))
if
(
G
.
console
==
'Yes'
):
print
time
,
entity
,
for
key
in
kw
:
if
key
not
in
Globals
.
getSupportedPrintKwrds
():
raise
ValueError
(
"Unsupported phrase %s for %s"
%
(
key
,
entity
.
name
))
raise
ValueError
(
"Unsupported phrase %s for %s"
%
(
key
,
entity
))
element
=
Globals
.
getPhrase
()[
key
]
phrase
=
element
[
'phrase'
]
prefix
=
element
.
get
(
'prefix'
,
None
)
...
...
dream/simulation/Dismantle.py
View file @
c0abf540
...
...
@@ -27,8 +27,9 @@ Models a dicmantle object
it gathers frames that have parts loaded, unloads the parts and sends the frame to one destination and the parts to another
'''
from
SimPy.Simulation
import
Process
,
Resource
from
SimPy.Simulation
import
waitevent
,
now
,
hold
,
infinity
# from SimPy.Simulation import Process, Resource
# from SimPy.Simulation import waitevent, now, hold, infinity
import
simpy
import
xlwt
from
RandomNumberGenerator
import
RandomNumberGenerator
from
CoreObject
import
CoreObject
...
...
@@ -43,6 +44,9 @@ class Dismantle(CoreObject):
#===========================================================================
def
__init__
(
self
,
id
,
name
,
distribution
=
'Fixed'
,
mean
=
1
,
stdev
=
0.1
,
min
=
0
,
max
=
5
):
CoreObject
.
__init__
(
self
,
id
,
name
)
from
Globals
import
G
self
.
env
=
G
.
env
self
.
type
=
"Dismantle"
#String that shows the type of object
self
.
distType
=
distribution
#the distribution that the procTime follows
self
.
rng
=
RandomNumberGenerator
(
self
,
self
.
distType
)
...
...
@@ -74,7 +78,7 @@ class Dismantle(CoreObject):
# the initialize method
#===========================================================================
def
initialize
(
self
):
Process
.
__init__
(
self
)
#
Process.__init__(self)
CoreObject
.
initialize
(
self
)
self
.
waitToDispose
=
False
#flag that shows if the object waits to dispose an entity
self
.
waitToDisposePart
=
False
#flag that shows if the object waits to dispose a part
...
...
@@ -105,9 +109,9 @@ class Dismantle(CoreObject):
self
.
nameLastFrameWasFull
=
""
#holds the name of the last frame that was full, ie that assembly process started
self
.
nameLastEntityEntered
=
""
#holds the name of the last frame that entered processing in the object
self
.
nameLastEntityEnded
=
""
#holds the name of the last frame that ended processing in the object
self
.
Res
=
Resource
(
capacity
=
infinity
)
self
.
Res
.
activeQ
=
[]
self
.
Res
.
waitQ
=
[]
self
.
Res
=
simpy
.
Resource
(
self
.
env
,
capacity
=
'inf'
)
self
.
Res
.
users
=
[]
# self.Res.waitQ=[]
#===========================================================================
# the run method
...
...
@@ -119,23 +123,23 @@ class Dismantle(CoreObject):
while
1
:
self
.
printTrace
(
self
.
id
,
waitEvent
=
'(frame)'
)
# wait until the Queue can accept an entity and one predecessor requests it
yield
waitevent
,
self
,
self
.
isRequested
#[self.isRequested,self.canDispose, self.loadOperatorAvailable]
yield
self
.
isRequested
#[self.isRequested,self.canDispose, self.loadOperatorAvailable]
if
self
.
isRequested
.
signalparam
:
self
.
printTrace
(
self
.
id
,
isRequested
=
self
.
isRequested
.
signalparam
.
id
)
if
self
.
isRequested
.
value
:
self
.
printTrace
(
self
.
id
,
isRequested
=
self
.
isRequested
.
value
.
id
)
# reset the isRequested signal parameter
self
.
isRequested
.
signalparam
=
None
self
.
isRequested
=
self
.
env
.
event
()
self
.
getEntity
()
#get the Frame with the parts
self
.
timeLastEntityEntered
=
now
()
startWorkingTime
=
now
()
self
.
timeLastEntityEntered
=
self
.
env
.
now
startWorkingTime
=
self
.
env
.
now
self
.
totalProcessingTimeInCurrentEntity
=
self
.
calculateProcessingTime
()
#hold for the time the assembly operation is carried
yield
hold
,
self
,
self
.
totalProcessingTimeInCurrentEntity
self
.
totalWorkingTime
+=
now
()
-
startWorkingTime
self
.
timeLastEntityEnded
=
now
()
startBlockageTime
=
now
()
yield
self
.
env
.
timeout
(
self
.
totalProcessingTimeInCurrentEntity
)
self
.
totalWorkingTime
+=
self
.
env
.
now
-
startWorkingTime
self
.
timeLastEntityEnded
=
self
.
env
.
now
startBlockageTime
=
self
.
env
.
now
self
.
waitToDispose
=
True
self
.
waitToDisposePart
=
True
#Dismantle is in state to dispose a part
...
...
@@ -144,12 +148,13 @@ class Dismantle(CoreObject):
# try and signal the receiver
if
not
self
.
signalReceiver
():
# if not possible, then wait till a receiver is available
yield
waitevent
,
self
,
self
.
canDispose
yield
self
.
canDispose
self
.
canDispose
=
self
.
env
.
event
()
# and signal it again
if
not
self
.
signalReceiver
():
continue
# if the receiver was not responsive, release the control to let him remove the entity
yield
hold
,
self
,
0
yield
self
.
env
.
timeout
(
0
)
# if all the parts are removed but not the frame, then set the flag waitToDisposeFrame
if
self
.
frameIsEmpty
()
and
not
self
.
waitToDisposeFrame
:
self
.
waitToDisposePart
=
False
...
...
@@ -275,7 +280,7 @@ class Dismantle(CoreObject):
activeObject
.
waitToDisposePart
=
False
# if the internal queue is empty then try to signal the giver that the object can now receive
if
activeObject
.
canAccept
():
activeObject
.
printTrace
(
self
.
id
,
attemptSi
ng
alGiver
=
'(removeEntity)'
)
activeObject
.
printTrace
(
self
.
id
,
attemptSi
gn
alGiver
=
'(removeEntity)'
)
activeObject
.
signalGiver
()
return
activeEntity
...
...
@@ -284,9 +289,9 @@ class Dismantle(CoreObject):
#===========================================================================
def
addBlockage
(
self
):
if
len
(
self
.
getActiveObjectQueue
())
==
1
:
self
.
totalTimeInCurrentEntity
=
now
()
-
self
.
timeLastEntityEntered
self
.
totalTimeInCurrentEntity
=
self
.
env
.
now
-
self
.
timeLastEntityEntered
self
.
totalTimeWaitingForOperator
+=
self
.
operatorWaitTimeCurrentEntity
blockage
=
now
()
-
(
self
.
timeLastEntityEnded
+
self
.
downTimeInTryingToReleaseCurrentEntity
)
blockage
=
self
.
env
.
now
-
(
self
.
timeLastEntityEnded
+
self
.
downTimeInTryingToReleaseCurrentEntity
)
self
.
totalBlockageTime
+=
blockage
#===========================================================================
...
...
@@ -300,12 +305,12 @@ class Dismantle(CoreObject):
#if there is an entity that finished processing in Dismantle but did not get to reach
#the following Object
#till the end of simulation, we have to add this blockage to the percentage of blockage in Dismantle
if
(
len
(
self
.
Res
.
activeQ
)
>
0
)
and
(
self
.
waitToDisposeFrame
)
or
(
self
.
waitToDisposePart
):
self
.
totalBlockageTime
+=
now
()
-
self
.
timeLastEntityEnded
if
(
len
(
self
.
Res
.
users
)
>
0
)
and
(
self
.
waitToDisposeFrame
)
or
(
self
.
waitToDisposePart
):
self
.
totalBlockageTime
+=
self
.
env
.
now
-
self
.
timeLastEntityEnded
#if Dismantle is currently processing an entity we should count this working time
if
(
len
(
self
.
Res
.
activeQ
)
>
0
)
and
(
not
((
self
.
waitToDisposeFrame
)
or
(
self
.
waitToDisposePart
))):
self
.
totalWorkingTime
+=
now
()
-
self
.
timeLastEntityEntered
if
(
len
(
self
.
Res
.
users
)
>
0
)
and
(
not
((
self
.
waitToDisposeFrame
)
or
(
self
.
waitToDisposePart
))):
self
.
totalWorkingTime
+=
self
.
env
.
now
-
self
.
timeLastEntityEntered
self
.
totalWaitingTime
=
MaxSimtime
-
self
.
totalWorkingTime
-
self
.
totalBlockageTime
...
...
@@ -322,7 +327,7 @@ class Dismantle(CoreObject):
from
Globals
import
G
if
(
G
.
trace
==
"Yes"
):
#output only if the user has selected to
#handle the 3 columns
G
.
traceSheet
.
write
(
G
.
traceIndex
,
0
,
str
(
now
()
))
G
.
traceSheet
.
write
(
G
.
traceIndex
,
0
,
str
(
self
.
env
.
now
))
G
.
traceSheet
.
write
(
G
.
traceIndex
,
1
,
name
)
G
.
traceSheet
.
write
(
G
.
traceIndex
,
2
,
message
)
G
.
traceIndex
+=
1
#increment the row
...
...
dream/simulation/Failure.py
View file @
c0abf540
...
...
@@ -115,6 +115,7 @@ class Failure(ObjectInterruption):
self
.
reactivateVictim
()
# since repairing is over, the Machine is reactivated
self
.
victim
.
Up
=
True
self
.
outputTrace
(
"is up"
)
self
.
repairman
.
totalWorkingTime
+=
self
.
env
.
now
-
timeOperationStarted
continue
...
...
@@ -125,6 +126,7 @@ class Failure(ObjectInterruption):
self
.
reactivateVictim
()
# since repairing is over, the Machine is reactivated
self
.
victim
.
Up
=
True
self
.
outputTrace
(
"is up"
)
# if(self.repairman and self.repairman!="None"): #if a resource was used, it is now released
# print self.repairman.Res.users
# print self.env.now, self.repairman.id, 'about to be release from', self.victim.id
...
...
dream/simulation/Source.py
View file @
c0abf540
...
...
@@ -146,11 +146,10 @@ class Source(CoreObject):
while
1
:
# wait for any event (entity creation or request for disposal of entity)
receivedEvent
=
yield
self
.
entityCreated
|
self
.
canDispose
|
self
.
loadOperatorAvailable
self
.
printTrace
(
self
.
id
,
received
=
''
)
# if an entity is created try to signal the receiver and continue
if
self
.
entityCreated
in
receivedEvent
:
self
.
entityCreated
=
self
.
env
.
event
()
if
self
.
signalReceiver
():
continue
# otherwise, if the receiver requests availability then try to signal him if there is anything to dispose of
if
self
.
canDispose
in
receivedEvent
or
self
.
loadOperatorAvailable
in
receivedEvent
:
# self.canDispose.signalparam=None
...
...
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