Commit d6cc276e authored by Georgios Dagkakis's avatar Georgios Dagkakis Committed by Jérome Perrin

work in CapacityEntitiesController

parent 0eafc667
......@@ -43,6 +43,7 @@ class CapacityEntity(Entity):
def initialize(self):
Entity.initialize(self)
self.shouldMove=False
from Globals import G
# find the project that the capacity entity is part of
for project in G.CapacityProjectList:
......
......@@ -28,6 +28,7 @@ event generator that controls the capacity station objects
import simpy
from EventGenerator import EventGenerator
from CapacityEntity import CapacityEntity
from Globals import G
class CapacityStationController(EventGenerator):
......@@ -61,6 +62,7 @@ class CapacityStationController(EventGenerator):
# Send canDispose to all the Stations
print 2
for station in G.CapacityStationList:
if len(station.getActiveObjectQueue())>0:
station.canDispose.succeed()
# give control until all the Stations become empty
print 3
......@@ -82,14 +84,26 @@ class CapacityStationController(EventGenerator):
print 7
for station in G.CapacityStationList:
station.isLocked=False
# Send canDispose to all the StationBuffers
print 8
for buffer in G.CapacityStationBufferList:
buffer.canDispose.succeed()
# give control until all StationBuffers hold only Entities that are not to be given
print 9
while not self.checkIfBuffersFinished():
yield self.env.timeout(0)
print 8, 9
# loop through the stations
for station in G.CapacityStationList:
buffer=station.previous[0] # take the buffer
buffer.sortEntities() # sort the entities of the buffer so the ones to move go in front
# loop though the entities
entitiesToCheck=list(buffer.getActiveObjectQueue())
for entity in entitiesToCheck:
print entity.name, entity.shouldMove
if not entity.shouldMove: # when the first entity that should not move is reached break
break
station.isRequested.succeed(buffer) # send is requested to station
# wait until the entity is removed
yield buffer.entityRemoved
buffer.entityRemoved=self.env.event()
print 10
# for every station update the remaining interval capacity so that it is ready for next loop
for station in G.CapacityStationList:
......@@ -108,20 +122,49 @@ class CapacityStationController(EventGenerator):
def calculateWhatIsToBeProcessed(self):
# loop through the capacity station buffers
for buffer in G.CapacityStationBufferList:
station=buffer.next[0] # get the station
totalAvailableCapacity=station.remainingIntervalCapacity[0] # get the available capacity of the station
# for this interval
# if there is no capacity continue with the next buffer
if totalAvailableCapacity<=0:
continue
# calculate the total capacity that is requested
totalRequestedCapacity=0
print buffer.next
totalAvailableCapacity=buffer.next[0].remainingIntervalCapacity[0]
for entity in buffer.getActiveObjectQueue():
totalRequestedCapacity+=entity.requiredCapacity
# if there is enough capacity for all the entities set them that they all should move
if totalRequestedCapacity<=totalAvailableCapacity:
for entity in buffer.getActiveObjectQueue():
pass
#entity.shouldMove=True
def checkIfBuffersFinished(self):
for buffer in G.CapacityStationBufferList:
entity.shouldMove=True
# else calculate the capacity for every entity and create the entities
else:
entitiesInBuffer=list(buffer.getActiveObjectQueue())
# loop through the entities
for entity in entitiesInBuffer:
# calculate what is the capacity that should proceed and what that should remain
capacityToMove=totalAvailableCapacity*(entity.requiredCapacity)/float(totalRequestedCapacity)
capacityToStay=entity.requiredCapacity-capacityToMove
# remove the capacity entity by the buffer so that the broken ones are created
buffer.getActiveObjectQueue().remove(entity)
entityToMoveName=entity.capacityProjectId+'_'+station.objName+'_'+str(capacityToMove)
entityToMove=CapacityEntity(name=entityToMoveName, capacityProjectId=entity.capacityProjectId, requiredCapacity=capacityToMove)
entityToMove.initialize()
entityToMove.currentStation=buffer
entityToMove.shouldMove=True
entityToStayName=entity.capacityProjectId+'_'+station.objName+'_'+str(capacityToStay)
entityToStay=CapacityEntity(name=entityToStayName, capacityProjectId=entity.capacityProjectId, requiredCapacity=capacityToStay)
entityToStay.initialize()
entityToStay.currentStation=buffer
import Globals
Globals.setWIP([entityToMove,entityToStay]) #set the new components as wip
buffer.sortEntities()
print '-'
for entity in buffer.getActiveObjectQueue():
if entity.shouldMove:
print entity.name, entity.shouldMove
print '-'
def checkIfBufferFinished(self, buffer):
if buffer.getActiveObjectQueue():
return False
return True
\ No newline at end of file
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