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nexedi
dream
Commits
e2e10cac
Commit
e2e10cac
authored
Apr 16, 2014
by
Ioannis Papagiannopoulos
Browse files
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Plain Diff
JobShopObjects updated to handle events.
parent
087c5b76
Changes
5
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Inline
Side-by-side
Showing
5 changed files
with
183 additions
and
111 deletions
+183
-111
dream/simulation/ExitJobShop.py
dream/simulation/ExitJobShop.py
+21
-0
dream/simulation/MachineJobShop.py
dream/simulation/MachineJobShop.py
+110
-79
dream/simulation/OperatedPoolBroker.py
dream/simulation/OperatedPoolBroker.py
+1
-1
dream/simulation/Queue.py
dream/simulation/Queue.py
+1
-1
dream/simulation/QueueJobShop.py
dream/simulation/QueueJobShop.py
+50
-30
No files found.
dream/simulation/ExitJobShop.py
View file @
e2e10cac
...
@@ -41,4 +41,25 @@ class ExitJobShop(Exit):
...
@@ -41,4 +41,25 @@ class ExitJobShop(Exit):
from
Globals
import
G
from
Globals
import
G
self
.
previous
=
G
.
ObjList
self
.
previous
=
G
.
ObjList
Exit
.
initialize
(
self
)
#run default behaviour
Exit
.
initialize
(
self
)
#run default behaviour
#===========================================================================
# method used to check whether the station is in the entity-to-be-received route
# TODO: consider giving the activeEntity as attribute
#===========================================================================
def
isInRoute
(
self
,
callerObject
=
None
):
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
thecaller
=
callerObject
# if the caller is not defined then return True. We are only interested in checking whether
# the station can accept whatever entity from whichever giver
if
not
thecaller
:
return
True
#check it the caller object holds an Entity that requests for current object
if
len
(
thecaller
.
getActiveObjectQueue
())
>
0
:
# TODO: make sure that the first entity of the callerObject is to be disposed
activeEntity
=
thecaller
.
getActiveObjectQueue
()[
0
]
# if the machine's Id is in the list of the entity's next stations
if
activeObject
.
id
in
activeEntity
.
remainingRoute
[
0
].
get
(
'stationIdsList'
,[]):
return
True
return
False
\ No newline at end of file
dream/simulation/MachineJobShop.py
View file @
e2e10cac
...
@@ -49,6 +49,15 @@ class MachineJobShop(Machine):
...
@@ -49,6 +49,15 @@ class MachineJobShop(Machine):
activeObject
=
self
.
getActiveObject
()
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
activeEntity
=
activeObjectQueue
[
0
]
activeEntity
=
activeObjectQueue
[
0
]
# reset the variables used to handle the interruptions timing
self
.
timeRestartingProcessing
=
0
self
.
breakTime
=
0
# output to trace that the processing in the Machine self.objName ended
try
:
activeObject
.
outputTrace
(
activeObject
.
getActiveObjectQueue
()[
0
].
name
,
"ended processing in "
+
activeObject
.
objName
)
except
IndexError
:
pass
import
Globals
import
Globals
from
Globals
import
G
from
Globals
import
G
# the entity that just got processed is cold again it will get
# the entity that just got processed is cold again it will get
...
@@ -71,6 +80,21 @@ class MachineJobShop(Machine):
...
@@ -71,6 +80,21 @@ class MachineJobShop(Machine):
# the just processed entity is added to the list of entities
# the just processed entity is added to the list of entities
# pending for the next processing
# pending for the next processing
G
.
pendingEntities
.
append
(
activeObjectQueue
[
0
])
G
.
pendingEntities
.
append
(
activeObjectQueue
[
0
])
# set the variable that flags an Entity is ready to be disposed
activeObject
.
waitToDispose
=
True
#do this so that if it is overtime working it is not counted as off-shift time
if
not
activeObject
.
onShift
:
activeObject
.
timeLastShiftEnded
=
now
()
# update the total working time # the total processing time for this entity is what the distribution initially gave
activeObject
.
totalWorkingTime
+=
activeObject
.
totalProcessingTimeInCurrentEntity
# update the variables keeping track of Entity related attributes of the machine
activeObject
.
timeLastEntityEnded
=
now
()
# this holds the time that the last entity ended processing in Machine
activeObject
.
nameLastEntityEnded
=
activeObject
.
currentEntity
.
name
# this holds the name of the last entity that ended processing in Machine
activeObject
.
completedJobs
+=
1
# Machine completed one more Job
# TODO: collapse that to Machine
# =======================================================================
# =======================================================================
# gets an entity from the predecessor that the predecessor index points to
# gets an entity from the predecessor that the predecessor index points to
...
@@ -130,23 +154,40 @@ class MachineJobShop(Machine):
...
@@ -130,23 +154,40 @@ class MachineJobShop(Machine):
activeObject
=
self
.
getActiveObject
()
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
thecaller
=
callerObject
thecaller
=
callerObject
if
(
thecaller
!=
None
):
#return according to the state of the Queue
#check it the caller object holds an Entity that requests for current object
# also check if (if the machine is to be operated) there are available operators
if
len
(
thecaller
.
getActiveObjectQueue
())
>
0
:
if
(
activeObject
.
operatorPool
!=
'None'
and
(
any
(
type
==
'Load'
for
type
in
activeObject
.
multOperationTypeList
)
\
# TODO: make sure that the first entity of the callerObject is to be disposed
or
any
(
type
==
'Setup'
for
type
in
activeObject
.
multOperationTypeList
))):
activeEntity
=
thecaller
.
getActiveObjectQueue
()[
0
]
return
activeObject
.
operatorPool
.
checkIfResourceIsAvailable
()
\
# if the machine's Id is in the list of the entity's next stations
and
len
(
activeObject
.
getActiveObjectQueue
())
<
activeObject
.
capacity
\
if
activeObject
.
id
in
activeEntity
.
remainingRoute
[
0
].
get
(
'stationIdsList'
,[]):
and
activeObject
.
checkIfMachineIsUp
()
\
#return according to the state of the Queue
and
activeObject
.
isInRoute
(
thecaller
)
# also check if (if the machine is to be operated) there are available operators
else
:
if
(
activeObject
.
operatorPool
!=
'None'
and
(
any
(
type
==
'Load'
for
type
in
activeObject
.
multOperationTypeList
)
\
return
len
(
activeObject
.
getActiveObjectQueue
())
<
activeObject
.
capacity
\
or
any
(
type
==
'Setup'
for
type
in
activeObject
.
multOperationTypeList
))):
and
activeObject
.
checkIfMachineIsUp
()
\
return
activeObject
.
operatorPool
.
checkIfResourceIsAvailable
()
\
and
activeObject
.
isInRoute
(
thecaller
)
and
len
(
activeObject
.
getActiveObjectQueue
())
<
activeObject
.
capacity
\
and
activeObject
.
Up
#===========================================================================
else
:
# method used to check whether the station is in the entity-to-be-received route
return
len
(
activeObject
.
getActiveObjectQueue
())
<
activeObject
.
capacity
\
# TODO: consider giving the activeEntity as attribute
and
activeObject
.
Up
# TODO: consider the case when no caller is defined,
# postProcessing calls canAccept on next members with no arguments
#===========================================================================
def
isInRoute
(
self
,
callerObject
=
None
):
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
thecaller
=
callerObject
# if the caller is not defined then return True. We are only interested in checking whether
# the station can accept whatever entity from whichever giver
if
not
thecaller
:
return
True
#check it the caller object holds an Entity that requests for current object
if
len
(
thecaller
.
getActiveObjectQueue
())
>
0
:
# TODO: make sure that the first entity of the callerObject is to be disposed
activeEntity
=
thecaller
.
getActiveObjectQueue
()[
0
]
# if the machine's Id is in the list of the entity's next stations
if
activeObject
.
id
in
activeEntity
.
remainingRoute
[
0
].
get
(
'stationIdsList'
,[]):
return
True
return
False
return
False
# =======================================================================
# =======================================================================
...
@@ -157,76 +198,65 @@ class MachineJobShop(Machine):
...
@@ -157,76 +198,65 @@ class MachineJobShop(Machine):
# get active object and its queue
# get active object and its queue
activeObject
=
self
.
getActiveObject
()
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
thecaller
=
callerObject
thecaller
=
callerObject
#if we have only one successor just check if machine waits to dispose and also is up
#if we have only one successor just check if machine waits to dispose and also is up
# this is done to achieve better (cpu) processing time
# this is done to achieve better (cpu) processing time
if
(
len
(
activeObject
.
next
)
==
1
or
callerObject
==
None
):
if
(
callerObject
==
None
):
activeObject
.
receiver
=
activeObject
.
next
[
0
]
return
len
(
activeObjectQueue
)
>
0
\
return
len
(
activeObjectQueue
)
>
0
\
and
activeObject
.
waitToDispose
\
and
activeObject
.
waitToDispose
\
and
activeObject
.
Up
\
and
activeObject
.
checkIfMachineIsUp
()
\
and
thecaller
==
activeObject
.
receiver
thecaller
=
callerObject
# give the entity to the successor that is waiting for the most time.
# (plant simulation does not do this in every occasion!)
maxTimeWaiting
=
0
# dummy variable counting the time a successor is waiting
for
object
in
activeObject
.
next
:
if
(
object
.
canAccept
(
activeObject
)):
# if a successor can accept an object
timeWaiting
=
now
()
-
object
.
timeLastEntityLeft
# the time it has been waiting is updated and stored in dummy variable timeWaiting
if
(
timeWaiting
>
maxTimeWaiting
or
maxTimeWaiting
==
0
):
# if the timeWaiting is the maximum among the ones of the successors
maxTimeWaiting
=
timeWaiting
activeObject
.
receiver
=
object
# set the receiver as the longest waiting possible receiver
# in the next loops, check the other successors in the previous list
#return True if the Machine in the state of disposing and the caller is the receiver
#return True if the Machine in the state of disposing and the caller is the receiver
return
len
(
activeObjectQueue
)
>
0
\
return
len
(
activeObjectQueue
)
>
0
\
and
activeObject
.
waitToDispose
\
and
activeObject
.
waitToDispose
\
and
activeObject
.
Up
\
and
activeObject
.
checkIfMachineIsUp
()
\
and
(
thecaller
is
self
.
receiver
)
and
(
thecaller
in
activeObject
.
next
)
\
and
thecaller
.
isInRoute
(
activeObject
)
# =======================================================================
#
# =======================================================================
# method to execute preemption
#
# method to execute preemption
# =======================================================================
#
# =======================================================================
def
preempt
(
self
):
#
def preempt(self):
activeObject
=
self
.
getActiveObject
()
#
activeObject=self.getActiveObject()
activeEntity
=
self
.
getActiveObjectQueue
()[
0
]
#get the active Entity
#
activeEntity=self.getActiveObjectQueue()[0] #get the active Entity
#calculate the remaining processing time
#
#calculate the remaining processing time
#if it is reset then set it as the original processing time
#
#if it is reset then set it as the original processing time
if
self
.
resetOnPreemption
:
#
if self.resetOnPreemption:
remainingProcessingTime
=
self
.
procTime
#
remainingProcessingTime=self.procTime
#else subtract the time that passed since the entity entered
#
#else subtract the time that passed since the entity entered
#(may need also failure time if there was. TO BE MELIORATED)
#
#(may need also failure time if there was. TO BE MELIORATED)
else
:
#
else:
remainingProcessingTime
=
self
.
procTime
-
(
now
()
-
self
.
timeLastEntityEntered
)
#
remainingProcessingTime=self.procTime-(now()-self.timeLastEntityEntered)
#update the remaining route of activeEntity
#
#update the remaining route of activeEntity
activeEntity
.
remainingRoute
.
insert
(
0
,
{
'stationIdsList'
:[
str
(
self
.
id
)],
\
#
activeEntity.remainingRoute.insert(0, {'stationIdsList':[str(self.id)],\
'processingTime'
:
\
#
'processingTime':\
{
'distributionType'
:
'Fixed'
,
\
#
{'distributionType':'Fixed',\
'mean'
:
str
(
remainingProcessingTime
)}})
#
'mean':str(remainingProcessingTime)}})
# activeEntity.remainingRoute.insert(0, [self.id, remainingProcessingTime])
#
#
activeEntity.remainingRoute.insert(0, [self.id, remainingProcessingTime])
activeEntity
.
remainingRoute
.
insert
(
0
,
{
'stationIdsList'
:[
str
(
self
.
lastGiver
.
id
)],
\
#
activeEntity.remainingRoute.insert(0, {'stationIdsList':[str(self.lastGiver.id)],\
'processingTime'
:
\
#
'processingTime':\
{
'distributionType'
:
'Fixed'
,
\
#
{'distributionType':'Fixed',\
'mean'
:
'0'
}})
#
'mean':'0'}})
# activeEntity.remainingRoute.insert(0, [self.lastGiver.id, 0])
#
#
activeEntity.remainingRoute.insert(0, [self.lastGiver.id, 0])
#set the receiver as the object where the active entity was preempted from
#
#set the receiver as the object where the active entity was preempted from
self
.
receiver
=
self
.
lastGiver
#
self.receiver=self.lastGiver
self
.
next
=
[
self
.
receiver
]
#
self.next=[self.receiver]
self
.
waitToDispose
=
True
#set that I have to dispose
#
self.waitToDispose=True #set that I have to dispose
self
.
receiver
.
timeLastEntityEnded
=
now
()
#required to count blockage correctly in the preemptied station
#
self.receiver.timeLastEntityEnded=now() #required to count blockage correctly in the preemptied station
reactivate
(
self
)
#
reactivate(self)
#===========================================================================
#===========================================================================
#
just extend the default behaviour in order to read the load time
#
extend the default behaviour to check if whether the station
#
from the Entity to be obtained
#
is in the route of the entity to be received
#===========================================================================
#===========================================================================
def
canAcceptAndIsRequested
(
self
):
def
canAcceptAndIsRequested
(
self
):
if
Machine
.
canAcceptAndIsRequested
(
self
):
activeObject
=
self
.
getActiveObject
()
self
.
readLoadTime
()
giverObject
=
activeObject
.
getGiverObject
()
return
True
if
activeObject
.
isInRoute
(
giverObject
):
if
Machine
.
canAcceptAndIsRequested
(
self
):
activeObject
.
readLoadTime
()
return
True
return
False
return
False
#===========================================================================
#===========================================================================
...
@@ -234,11 +264,12 @@ class MachineJobShop(Machine):
...
@@ -234,11 +264,12 @@ class MachineJobShop(Machine):
# the load timeof the Entity must be read
# the load timeof the Entity must be read
#===========================================================================
#===========================================================================
def
readLoadTime
(
self
):
def
readLoadTime
(
self
):
self
.
giver
.
sortEntities
()
activeObject
=
self
.
getActiveObject
()
activeEntity
=
self
.
giver
.
getActiveObjectQueue
()[
0
]
activeObject
.
giver
.
sortEntities
()
activeEntity
=
activeObject
.
giver
.
getActiveObjectQueue
()[
0
]
loadTime
=
activeEntity
.
remainingRoute
[
0
].
get
(
'loadTime'
,{})
loadTime
=
activeEntity
.
remainingRoute
[
0
].
get
(
'loadTime'
,{})
self
.
distType
=
loadTime
.
get
(
'distributionType'
,
'Fixed'
)
activeObject
.
distType
=
loadTime
.
get
(
'distributionType'
,
'Fixed'
)
self
.
loadTime
=
float
(
loadTime
.
get
(
'mean'
,
0
))
activeObject
.
loadTime
=
float
(
loadTime
.
get
(
'mean'
,
0
))
# =======================================================================
# =======================================================================
# removes an entity from the Machine
# removes an entity from the Machine
...
...
dream/simulation/OperatedPoolBroker.py
View file @
e2e10cac
...
@@ -135,7 +135,7 @@ class Broker(ObjectInterruption):
...
@@ -135,7 +135,7 @@ class Broker(ObjectInterruption):
if
candidateMachines
:
if
candidateMachines
:
maxTimeWaiting
=
0
maxTimeWaiting
=
0
receiver
=
None
receiver
=
None
# choose the one that waits the most time and
assign
give it the chance to grasp the resource
# choose the one that waits the most time and give it the chance to grasp the resource
for
machine
in
candidateMachines
:
for
machine
in
candidateMachines
:
timeWaiting
=
now
()
-
machine
.
broker
.
timeWaitForOperatorStarted
timeWaiting
=
now
()
-
machine
.
broker
.
timeWaitForOperatorStarted
if
(
timeWaiting
>
maxTimeWaiting
or
maxTimeWaiting
==
0
):
if
(
timeWaiting
>
maxTimeWaiting
or
maxTimeWaiting
==
0
):
...
...
dream/simulation/Queue.py
View file @
e2e10cac
...
@@ -160,7 +160,7 @@ class Queue(CoreObject):
...
@@ -160,7 +160,7 @@ class Queue(CoreObject):
activeObject
=
self
.
getActiveObject
()
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
giverObject
=
self
.
getGiverObject
()
giverObject
=
self
.
getGiverObject
()
return
len
(
activeObjectQueue
)
<
self
.
capacity
and
giverObject
.
haveToDispose
(
activeObject
)
return
len
(
activeObjectQueue
)
<
activeObject
.
capacity
and
giverObject
.
haveToDispose
(
activeObject
)
# =======================================================================
# =======================================================================
...
...
dream/simulation/QueueJobShop.py
View file @
e2e10cac
...
@@ -48,48 +48,67 @@ class QueueJobShop(Queue):
...
@@ -48,48 +48,67 @@ class QueueJobShop(Queue):
# it checks also the next station of the Entity
# it checks also the next station of the Entity
# and returns true only if the active object is the next station
# and returns true only if the active object is the next station
# =======================================================================
# =======================================================================
def
canAccept
(
self
,
callerObject
=
None
):
def
canAccept
(
self
,
callerObject
=
None
):
if
callerObject
!=
None
:
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
thecaller
=
callerObject
#return according to the state of the Queue
#check it the caller object holds an Entity that requests for current object
#check it the caller object holds an Entity that requests for current object
if
len
(
callerObject
.
getActiveObjectQueue
())
>
0
:
return
len
(
self
.
getActiveObjectQueue
())
<
activeObject
.
capacity
\
activeEntity
=
callerObject
.
getActiveObjectQueue
()[
0
]
and
activeObject
.
isInRoute
(
callerObject
)
# check if the object in the active entity's route next step
if
self
.
id
in
activeEntity
.
remainingRoute
[
0
].
get
(
'stationIdsList'
,[]):
#===========================================================================
# if activeEntity.remainingRoute[0][0]==self.id:
# method used to check whether the station is in the entity-to-be-received route
return
len
(
self
.
getActiveObjectQueue
())
<
self
.
capacity
#return according to the state of the Queue
# TODO: consider giving the activeEntity as attribute
return
False
#===========================================================================
def
isInRoute
(
self
,
callerObject
=
None
):
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
thecaller
=
callerObject
# if the caller is not defined then return True. We are only interested in checking whether
# the station can accept whatever entity from whichever giver
if
not
thecaller
:
return
True
#check it the caller object holds an Entity that requests for current object
if
len
(
thecaller
.
getActiveObjectQueue
())
>
0
:
# TODO: make sure that the first entity of the callerObject is to be disposed
activeEntity
=
thecaller
.
getActiveObjectQueue
()[
0
]
# if the machine's Id is in the list of the entity's next stations
if
activeObject
.
id
in
activeEntity
.
remainingRoute
[
0
].
get
(
'stationIdsList'
,[]):
return
True
return
False
# =======================================================================
# =======================================================================
# checks if the Queue can dispose an entity.
# checks if the Queue can dispose an entity.
# Returns True only to the potential receiver
# Returns True only to the potential receiver
# =======================================================================
# =======================================================================
def
haveToDispose
(
self
,
callerObject
=
None
):
def
haveToDispose
(
self
,
callerObject
=
None
):
# print self.id, 'htd',
# if callerObject:
# print callerObject.id
# get active object and its queue
# get active object and its queue
activeObject
=
self
.
getActiveObject
()
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
thecaller
=
callerObject
thecaller
=
callerObject
#if we have only one possible receiver just check if the Queue holds one or more entities
#if we have only one possible receiver just check if the Queue holds one or more entities
if
(
len
(
activeObject
.
next
)
==
1
or
callerObject
==
None
):
if
(
callerObject
==
None
):
activeObject
.
receiver
=
activeObject
.
next
[
0
]
return
len
(
activeObjectQueue
)
>
0
return
len
(
activeObjectQueue
)
>
0
\
and
thecaller
==
activeObject
.
receiver
#give the entity to the possible receiver that is waiting for the most time.
#return True if the Queue has Entities and the caller is in the self.next list
#plant does not do this in every occasion!
return
len
(
activeObjectQueue
)
>
0
\
maxTimeWaiting
=
0
and
(
thecaller
in
activeObject
.
next
)
\
hasFreeReceiver
=
False
and
thecaller
.
isInRoute
(
activeObject
)
# loop through the object in the successor list
for
object
in
activeObject
.
next
:
#===========================================================================
if
(
object
.
canAccept
(
activeObject
)):
# if the object can accept
# extend the default behaviour to check if whether the station
hasFreeReceiver
=
True
# is in the route of the entity to be received
timeWaiting
=
now
()
-
object
.
timeLastEntityLeft
# compare the time that it has been waiting
#===========================================================================
if
(
timeWaiting
>
maxTimeWaiting
or
maxTimeWaiting
==
0
):
# with the others'
def
canAcceptAndIsRequested
(
self
):
maxTimeWaiting
=
timeWaiting
activeObject
=
self
.
getActiveObject
()
self
.
receiver
=
object
# and update the receiver to the index of this object
giverObject
=
activeObject
.
getGiverObject
()
if
activeObject
.
isInRoute
(
giverObject
):
#return True if the Queue has Entities and the caller is the receiver
return
Queue
.
canAcceptAndIsRequested
(
self
)
return
len
(
activeObjectQueue
)
>
0
and
(
thecaller
is
self
.
receiver
)
and
hasFreeReceiver
# =======================================================================
# =======================================================================
# gets an entity from the predecessor that the predecessor index points to
# gets an entity from the predecessor that the predecessor index points to
...
@@ -139,8 +158,9 @@ class QueueJobShop(Queue):
...
@@ -139,8 +158,9 @@ class QueueJobShop(Queue):
# =======================================================================
# =======================================================================
def
removeEntity
(
self
,
entity
=
None
):
def
removeEntity
(
self
,
entity
=
None
):
activeObject
=
self
.
getActiveObject
()
activeObject
=
self
.
getActiveObject
()
receiverObject
=
self
.
receiver
receiverObject
=
activeObject
.
getReceiverObject
()
activeEntity
=
Queue
.
removeEntity
(
self
,
entity
)
#run the default method
#run the default method
activeEntity
=
Queue
.
removeEntity
(
self
,
entity
)
removeReceiver
=
True
removeReceiver
=
True
# search in the internalQ. If an entity has the same receiver do not remove
# search in the internalQ. If an entity has the same receiver do not remove
for
ent
in
self
.
getActiveObjectQueue
():
for
ent
in
self
.
getActiveObjectQueue
():
...
...
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