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nexedi
dream
Commits
ef629a99
Commit
ef629a99
authored
Oct 29, 2013
by
Ioannis Papagiannopoulos
Committed by
Sebastien Robin
Nov 06, 2013
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new objects BatchSource and BatchDecomposition
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fb3c7870
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dream/simulation/BatchDecomposition.py
dream/simulation/BatchDecomposition.py
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dream/simulation/BatchSource.py
dream/simulation/BatchSource.py
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dream/simulation/BatchDecomposition.py
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ef629a99
# ===========================================================================
# Copyright 2013 University of Limerick
#
# This file is part of DREAM.
#
# DREAM is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# DREAM is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with DREAM. If not, see <http://www.gnu.org/licenses/>.
# ===========================================================================
'''
Created on 29 Oct 2013
@author: Ioannis
'''
'''
BatchDecomposition is a Core Object that takes a batch and decomposes to sub-batches
'''
from
SimPy.Simulation
import
Process
,
Resource
from
SimPy.Simulation
import
activate
,
waituntil
,
now
,
hold
from
CoreObject
import
CoreObject
from
RandomNumberGenerator
import
RandomNumberGenerator
import
scipy.stats
as
stat
from
Entity
import
Entity
from
SubBatch
import
SubBatch
from
Batch
import
Batch
from
Globals
import
G
# ===========================================================================
# the Batch-Decomposition Object
# ===========================================================================
class
BatchDecomposition
(
CoreObject
):
# =======================================================================
#initialize the id, the capacity of the object and the distribution
# =======================================================================
def
__init__
(
self
,
id
,
name
,
numberOfSubBatches
=
1
,
distribution
=
'Fixed'
,
\
mean
=
1
,
stdev
=
0
,
min
=
0
,
max
=
10
,
operator
=
'None'
):
Process
.
__init__
(
self
)
# hold the id, name, and type of the Machine instance
self
.
id
=
id
self
.
objName
=
name
self
.
type
=
"BatchDecomposition"
#String that shows the type of object
# holds the capacity of the object
self
.
numberOfSubBatches
=
numberOfSubBatches
# define the distribution types of the processing and failure times respectively
self
.
distType
=
distribution
#the distribution that the procTime follows
# sets the operator resource of the Machine
self
.
operator
=
operator
# Sets the attributes of the processing (and failure) time(s)
self
.
rng
=
RandomNumberGenerator
(
self
,
self
.
distType
)
self
.
rng
.
avg
=
mean
self
.
rng
.
stdev
=
stdev
self
.
rng
.
min
=
min
self
.
rng
.
max
=
max
# for routing purposes
self
.
next
=
[]
#list with the next objects in the flow
self
.
previous
=
[]
#list with the previous objects in the flow
self
.
nextIds
=
[]
#list with the ids of the next objects in the flow
self
.
previousIds
=
[]
#list with the ids of the previous objects in the flow
# =======================================================================
# initialize the internal resource of the object
# =======================================================================
def
initialize
(
self
):
from
Globals
import
G
G
.
BatchWaitingList
=
[]
# batches waiting to be reassembled
CoreObject
.
initialize
(
self
)
# using the default CoreObject Functionality
self
.
Res
=
Resource
(
self
.
numberOfSubBatches
)
# initialize the Internal resource (Queue) functionality
def
run
(
self
):
activeObjectQueue
=
self
.
getActiveObjectQueue
()
while
1
:
yield
waituntil
,
self
,
self
.
canAcceptAndIsRequested
#wait until the Queue can accept an entity
#and one predecessor requests it
ent
=
self
.
getEntity
()
# self.outputTrace("got into "+self.objName)
# set the currentEntity as the Entity just received and initialize the timer timeLastEntityEntered
self
.
currentEntity
=
self
.
getActiveObjectQueue
()[
0
]
# entity is the current entity processed in Machine
self
.
nameLastEntityEntered
=
self
.
currentEntity
.
name
# this holds the name of the last entity that got into Machine
self
.
timeLastEntityEntered
=
now
()
#this holds the last time that an entity got into Machine
yield
hold
,
self
,
self
.
calculateProcessingTime
()
self
.
decompose
()
def
decompose
(
self
):
#, activeEntity=None):
# maybe I can use as argument the activeEntity passing the getEntity as argument to this function in the run function
# for example
# self.decompose(self.getEntity)
# assert activeEntity!=none, 'decompose method cannot decompose None'
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
activeObject
.
getActiveObjectQueue
()
#get the internal queue of the active core object
activeEntity
=
activeObjectQueue
.
pop
()
G
.
BatchWaitingList
.
append
(
activeEntity
)
# this batch has to be reassembled by the method reassemble
numberOfSubBatchUnits
=
activeEntity
.
numberOfUnits
/
self
.
numberOfSubBatches
for
i
in
range
(
self
.
numberOfSubBatches
):
subBatch
=
SubBatch
(
str
(
activeEntity
.
id
)
+
'_'
+
str
(
i
),
activeEntity
.
name
+
"_SB_"
\
+
str
(
i
),
activeEntity
.
id
,
numberOfUnits
=
numberOfSubBatchUnits
)
#create the sub-batch
activeObjectQueue
.
append
(
subBatch
)
#append the sub-batch to the active object Queue
activeEntity
.
subBatchList
.
append
(
subBatch
)
activeEntity
.
numberOfSubBatches
=
self
.
numberOfSubBatches
def
canAccept
(
self
,
callerObject
=
None
):
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
giverObject
=
self
.
getGiverObject
()
if
(
len
(
activeObject
.
previous
)
==
1
or
callerObject
==
None
):
return
activeObject
.
Up
and
len
(
activeObjectQueue
)
==
0
thecaller
=
callerObject
# return True ONLY if the length of the activeOjbectQue is smaller than
# the object capacity, and the callerObject is not None but the giverObject
return
len
(
activeObjectQueue
)
==
0
and
(
thecaller
is
giverObject
)
def
haveToDispose
(
self
,
callerObject
=
None
):
# get active and the receiver object
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
receiverObject
=
activeObject
.
getReceiverObject
()
#if we have only one successor just check if object waits to dispose and also is up
# this is done to achieve better (cpu) processing time
if
(
len
(
activeObject
.
next
)
==
1
or
callerObject
==
None
):
return
len
(
activeObjectQueue
)
>
0
and
activeObjectQueue
[
0
].
type
!=
"Batch"
thecaller
=
callerObject
#give the entity to the successor that is waiting for the most time.
#plant does not do this in every occasion!
maxTimeWaiting
=
0
i
=
0
# loop through the object in the successor list
for
object
in
activeObject
.
next
:
if
(
object
.
canAccept
()):
# if the object can accept
timeWaiting
=
now
()
-
object
.
timeLastEntityLeft
# compare the time that it has been waiting
if
(
timeWaiting
>
maxTimeWaiting
or
maxTimeWaiting
==
0
):
# with the others'
maxTimeWaiting
=
timeWaiting
self
.
successorIndex
=
i
# and update the successorIndex to the index of this object
i
+=
1
#return true only to the predecessor from which the queue will take
receiverObject
=
activeObject
.
getReceiverObject
()
return
len
(
self
.
Res
.
activeQ
)
==
self
.
numberOfSubBatches
and
\
(
thecaller
is
receiverObject
)
and
activeObjectQueue
[
0
].
type
!=
"Batch"
def
canAcceptAndIsRequested
(
self
):
# get the active and the giver objects
activeObject
=
self
.
getActiveObject
()
activeObjectQueue
=
self
.
getActiveObjectQueue
()
giverObject
=
self
.
getGiverObject
()
#if we have only one predecessor just check if there is a place available and the predecessor has an entity to dispose
if
(
len
(
activeObject
.
previous
)
==
1
):
return
self
.
canAccept
(
self
)
and
giverObject
.
haveToDispose
(
activeObject
)
isRequested
=
False
# dummy boolean variable to check if any predecessor has something to hand in
maxTimeWaiting
=
0
# dummy timer to check which predecessor has been waiting the most
#loop through the predecessors to see which have to dispose and which is the one blocked for longer
i
=
0
# loop through all the predecessors
for
object
in
activeObject
.
previous
:
if
(
object
.
haveToDispose
(
activeObject
)):
# if they have something to dispose off
isRequested
=
True
# then the Queue is requested to handle the entity
if
(
object
.
downTimeInTryingToReleaseCurrentEntity
>
0
):
# if the predecessor has failed wile waiting
timeWaiting
=
now
()
-
object
.
timeLastFailureEnded
# then update according the timeWaiting to be compared with the ones
else
:
# of the other machines
timeWaiting
=
now
()
-
object
.
timeLastEntityEnded
#if more than one predecessor have to dispose take the part from the one that is blocked longer
if
(
timeWaiting
>=
maxTimeWaiting
):
activeObject
.
predecessorIndex
=
i
maxTimeWaiting
=
timeWaiting
i
+=
1
# pick the predecessor waiting the more
return
self
.
canAccept
(
self
)
and
isRequested
# return true when the Queue is not fully occupied and a predecessor is requesting it
dream/simulation/BatchSource.py
0 → 100644
View file @
ef629a99
# ===========================================================================
# Copyright 2013 University of Limerick
#
# This file is part of DREAM.
#
# DREAM is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# DREAM is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public License
# along with DREAM. If not, see <http://www.gnu.org/licenses/>.
# ===========================================================================
'''
Created on 22 Oct 2013
@author: George
'''
'''
models the source object that generates the Batches Entities
'''
from
Source
import
Source
from
Batch
import
Batch
from
Globals
import
G
from
SimPy.Simulation
import
Process
from
RandomNumberGenerator
import
RandomNumberGenerator
class
BatchSource
(
Source
):
def
__init__
(
self
,
id
,
name
,
distribution
=
'Fixed'
,
mean
=
1
,
item
=
Batch
,
batchNumberOfUnits
=
1
):
Source
.
__init__
(
self
,
id
=
id
,
name
=
name
,
distribution
=
distribution
,
mean
=
mean
,
item
=
item
)
# Process.__init__(self)
# # general properties
# self.id=id
# self.objName=name
# self.distType=distribution # label that sets the distribution type
# # properties used for statistics
# self.totalInterArrivalTime=0 # the total interarrival time
# self.numberOfArrivals=0 # the number of entities that were created
# # list containing objects that follow in the routing
# self.next=[] # list with the next objects in the flow
# self.nextIds=[] # list with the ids of the next objects in the flow
# self.previousIds=[] # list with the ids of the previous objects in the flow.
# # For the source it is always empty!
# self.type="Source" #String that shows the type of object
# self.rng=RandomNumberGenerator(self, self.distType)
# self.rng.avg=mean
# self.item=item
#
self
.
numberOfUnits
=
batchNumberOfUnits
def
createEntity
(
self
):
# return the newly created Entity
return
self
.
item
(
id
=
self
.
item
.
type
+
str
(
G
.
numberOfEntities
),
\
name
=
self
.
item
.
type
+
str
(
self
.
numberOfArrivals
),
numberOfUnits
=
self
.
numberOfUnits
)
\ No newline at end of file
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