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nexedi
dream
Commits
f969ec9a
Commit
f969ec9a
authored
Aug 21, 2014
by
Georgios Dagkakis
Browse files
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more changes
parent
8f437377
Changes
10
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Showing
10 changed files
with
56 additions
and
144 deletions
+56
-144
dream/simulation/BatchDecomposition.py
dream/simulation/BatchDecomposition.py
+4
-2
dream/simulation/BatchReassembly.py
dream/simulation/BatchReassembly.py
+2
-0
dream/simulation/BatchScrapMachine.py
dream/simulation/BatchScrapMachine.py
+12
-40
dream/simulation/BatchSource.py
dream/simulation/BatchSource.py
+3
-1
dream/simulation/Conveyer.py
dream/simulation/Conveyer.py
+4
-2
dream/simulation/Dismantle.py
dream/simulation/Dismantle.py
+4
-27
dream/simulation/JSONInputs/Topology14.json
dream/simulation/JSONInputs/Topology14.json
+0
-6
dream/simulation/JSONInputs/Topology32.json
dream/simulation/JSONInputs/Topology32.json
+0
-3
dream/simulation/LineGenerationJSON.py
dream/simulation/LineGenerationJSON.py
+5
-61
dream/simulation/Machine.py
dream/simulation/Machine.py
+22
-2
No files found.
dream/simulation/BatchDecomposition.py
View file @
f969ec9a
...
...
@@ -57,11 +57,13 @@ class BatchDecomposition(CoreObject):
processingTime
[
'max'
]
=
float
(
processingTime
[
'mean'
])
+
5
*
float
(
processingTime
[
'stdev'
])
# holds the capacity of the object
self
.
numberOfSubBatches
=
numberOfSubBatches
self
.
numberOfSubBatches
=
int
(
numberOfSubBatches
)
# sets the operator resource of the Machine
self
.
operator
=
operator
# Sets the attributes of the processing (and failure) time(s)
self
.
rng
=
RandomNumberGenerator
(
self
,
**
processingTime
)
from
Globals
import
G
G
.
BatchDecompositionList
.
append
(
self
)
# =======================================================================
# initialize the internal resource of the object
...
...
dream/simulation/BatchReassembly.py
View file @
f969ec9a
...
...
@@ -60,6 +60,8 @@ class BatchReassembly(CoreObject):
self
.
operator
=
operator
# Sets the attributes of the processing (and failure) time(s)
self
.
rng
=
RandomNumberGenerator
(
self
,
**
processingTime
)
from
Globals
import
G
G
.
BatchReassemblyList
.
append
(
self
)
# =======================================================================
# initialize the internal resource of the object
...
...
dream/simulation/BatchScrapMachine.py
View file @
f969ec9a
...
...
@@ -43,16 +43,9 @@ class BatchScrapMachine(Machine):
# calls the Machine constructor, but also reads attributes for
# scraping distribution
# =======================================================================
def
__init__
(
self
,
id
=
''
,
name
=
''
,
capacity
=
1
,
\
processingTime
=
None
,
failureDistribution
=
'No'
,
MTTF
=
0
,
MTTR
=
0
,
availability
=
0
,
repairman
=
'None'
,
\
scrapDistribution
=
'Fixed'
,
scrMean
=
1
,
scrStdev
=
0
,
scrMin
=
0
,
scrMax
=
10
,
inputsDict
=
{}):
# if input is given in a dictionary
if
inputsDict
:
Machine
.
__init__
(
self
,
inputsDict
=
inputsDict
)
# else read the separate ones
else
:
def
__init__
(
self
,
id
,
name
,
capacity
=
1
,
\
processingTime
=
None
,
repairman
=
'None'
,
\
scrapQuantity
=
{}):
if
not
processingTime
:
processingTime
=
{
'distribution'
:
'Fixed'
,
'mean'
:
1
}
...
...
@@ -60,31 +53,10 @@ class BatchScrapMachine(Machine):
Machine
.
__init__
(
self
,
id
=
id
,
name
=
name
,
\
capacity
=
capacity
,
\
processingTime
=
processingTime
,
failureDistribution
=
failureDistribution
,
MTTF
=
MTTF
,
MTTR
=
MTTR
,
\
availability
=
availability
,
repairman
=
repairman
)
self
.
scrapDistType
=
scrapDistribution
#the distribution that the failure follows
# set the attributes of the scrap quantity distribution
self
.
scrapRng
=
RandomNumberGenerator
(
self
,
self
.
scrapDistType
)
self
.
scrapRng
.
mean
=
scrMean
self
.
scrapRng
.
stdev
=
scrStdev
self
.
scrapRng
.
min
=
scrMin
self
.
scrapRng
.
max
=
scrMax
# =======================================================================
# parses inputs if they are given in a dictionary
# =======================================================================
def
parseInputs
(
self
,
inputsDict
):
Machine
.
parseInputs
(
self
,
inputsDict
)
# set the attributes of the scrap quantity distribution
scrapQuantity
=
inputsDict
.
get
(
'scrapQuantity'
,
{})
self
.
scrapDistType
=
scrapQuantity
.
get
(
'distributionType'
,
'Fixed'
)
self
.
scrapRng
=
RandomNumberGenerator
(
self
,
self
.
scrapDistType
)
self
.
scrapRng
.
mean
=
float
(
scrapQuantity
.
get
(
'mean'
)
or
0
)
self
.
scrapRng
.
stdev
=
float
(
scrapQuantity
.
get
(
'stdev'
)
or
0
)
self
.
scrapRng
.
min
=
float
(
scrapQuantity
.
get
(
'min'
)
or
0
)
self
.
scrapRng
.
max
=
float
(
scrapQuantity
.
get
(
'max'
)
or
self
.
scrapRng
.
mean
+
5
*
self
.
scrapRng
.
stdev
)
self
.
scrapRng
=
RandomNumberGenerator
(
self
,
**
scrapQuantity
)
from
Globals
import
G
G
.
BatchScrapMachineList
.
append
(
self
)
...
...
dream/simulation/BatchSource.py
View file @
f969ec9a
...
...
@@ -35,7 +35,9 @@ class BatchSource(Source):
entity
=
'Dream.Batch'
,
batchNumberOfUnits
=
1
):
Source
.
__init__
(
self
,
id
=
id
,
name
=
name
,
interarrivalTime
=
interarrivalTime
,
entity
=
entity
)
self
.
numberOfUnits
=
batchNumberOfUnits
self
.
numberOfUnits
=
int
(
batchNumberOfUnits
)
from
Globals
import
G
G
.
BatchSourceList
.
append
(
self
)
def
createEntity
(
self
):
...
...
dream/simulation/Conveyer.py
View file @
f969ec9a
...
...
@@ -43,8 +43,8 @@ class Conveyer(CoreObject):
def
__init__
(
self
,
id
,
name
,
length
,
speed
):
CoreObject
.
__init__
(
self
,
id
,
name
)
self
.
type
=
"Conveyer"
self
.
speed
=
speed
#the speed of the conveyer in m/sec
self
.
length
=
length
#the length of the conveyer in meters
self
.
speed
=
float
(
speed
)
#the speed of the conveyer in m/sec
self
.
length
=
float
(
length
)
#the length of the conveyer in meters
# counting the total number of units to be moved through the whole simulation time
self
.
numberOfMoves
=
0
...
...
@@ -55,6 +55,8 @@ class Conveyer(CoreObject):
# when the entities have to be loaded to operatedMachines
# then the giverObjects have to be blocked for the time
# that the machine is being loaded
from
Globals
import
G
G
.
ConveyerList
.
append
(
self
)
#===========================================================================
# the initialize method
...
...
dream/simulation/Dismantle.py
View file @
f969ec9a
...
...
@@ -42,7 +42,7 @@ class Dismantle(CoreObject):
#===========================================================================
# initialize the object
#===========================================================================
def
__init__
(
self
,
id
=
''
,
name
=
''
,
processingTime
=
None
,
inputsDict
=
{}
):
def
__init__
(
self
,
id
=
''
,
name
=
''
,
processingTime
=
None
):
self
.
type
=
'Dismantle'
self
.
previous
=
[]
#list with the previous objects in the flow
...
...
@@ -64,9 +64,6 @@ class Dismantle(CoreObject):
# when the entities have to be loaded to operatedMachines
# then the giverObjects have to be blocked for the time
# that the machine is being loaded
if
inputsDict
:
CoreObject
.
__init__
(
self
,
inputsDict
=
inputsDict
)
else
:
CoreObject
.
__init__
(
self
,
id
,
name
)
from
Globals
import
G
if
not
processingTime
:
...
...
@@ -81,26 +78,6 @@ class Dismantle(CoreObject):
self
.
rng
=
RandomNumberGenerator
(
self
,
**
processingTime
)
# =======================================================================
# parses inputs if they are given in a dictionary
# =======================================================================
def
parseInputs
(
self
,
inputsDict
):
CoreObject
.
parseInputs
(
self
,
inputsDict
)
processingTime
=
inputsDict
.
get
(
'processingTime'
,{})
from
Globals
import
G
if
not
processingTime
:
processingTime
=
{
'distributionType'
:
'Fixed'
,
'mean'
:
0
,
'stdev'
:
0
,
'min'
:
0
,
}
if
processingTime
[
'distributionType'
]
==
'Normal'
and
\
processingTime
.
get
(
'max'
,
None
)
is
None
:
processingTime
[
'max'
]
=
float
(
processingTime
[
'mean'
])
+
5
*
float
(
processingTime
[
'stdev'
])
self
.
rng
=
RandomNumberGenerator
(
self
,
**
processingTime
)
G
.
DismantleList
.
append
(
self
)
#===========================================================================
# the initialize method
#===========================================================================
...
...
dream/simulation/JSONInputs/Topology14.json
View file @
f969ec9a
...
...
@@ -80,12 +80,6 @@
"distributionType"
:
"Fixed"
,
"mean"
:
1.0
},
"successorFrameList"
:
[
"M2"
],
"successorPartList"
:
[
"M3"
],
"top"
:
0.40931372549019607
},
"E1"
:
{
...
...
dream/simulation/JSONInputs/Topology32.json
View file @
f969ec9a
...
...
@@ -85,9 +85,6 @@
"isDummy"
:
"0"
,
"left"
:
0.4414893617021277
,
"name"
:
"Q1"
,
"predecessorList"
:
[
"M1"
],
"top"
:
0.40909090909090906
},
"S1"
:
{
...
...
dream/simulation/LineGenerationJSON.py
View file @
f969ec9a
...
...
@@ -278,17 +278,12 @@ def createObjects():
element
.
pop
(
k
,
None
)
objClass
=
element
.
pop
(
'_class'
)
if
objClass
==
'Dream.BatchSource'
:
S
=
BatchSource
(
**
element
)
S
.
nextIds
=
getSuccessorList
(
element
[
'id'
])
G
.
BatchSourceList
.
append
(
S
)
G
.
SourceList
.
append
(
S
)
G
.
ObjList
.
append
(
S
)
elif
objClass
in
[
'Dream.Machine'
,
'Dream.BatchScrapMachine'
,
'Dream.M3'
,
'Dream.MachineJobShop'
,
if
objClass
in
[
'Dream.Machine'
,
'Dream.BatchScrapMachine'
,
'Dream.M3'
,
'Dream.MachineJobShop'
,
'Dream.MachineManagedJob'
,
'Dream.MouldAssembly'
,
'Dream.Exit'
,
'Dream.ExitJobShop'
,
'Dream.Queue'
,
'Dream.RoutingQueue'
,
'Dream.QueueJobShop'
,
'Dream.QueueManagedJob'
,
'Dream.Assembly'
,
'Dream.Dismantle'
,
'Dream.Source'
]:
'Dream.Assembly'
,
'Dream.Dismantle'
,
'Dream.Source'
,
'Dream.Conveyer'
,
'Dream.BatchDecomposition'
,
'Dream.BatchReassembly'
,
'Dream.LineClearance'
,
'Dream.BatchSource'
]:
inputDict
=
dict
(
element
)
if
'wip'
in
inputDict
:
del
inputDict
[
'wip'
]
...
...
@@ -304,57 +299,6 @@ def createObjects():
coreObject
.
nextFrameIds
=
getSuccessorList
(
element
[
'id'
],
lambda
source
,
destination
,
edge_data
:
edge_data
.
get
(
'entity'
)
==
'Frame'
)
coreObject
.
nextIds
=
getSuccessorList
(
element
[
'id'
])
# update the nextIDs list of the object
elif
objClass
==
'Dream.Conveyer'
:
id
=
element
.
get
(
'id'
,
'not found'
)
name
=
element
.
get
(
'name'
,
'not found'
)
length
=
float
(
element
.
get
(
'length'
)
or
mean
+
5
*
stdev
)
speed
=
float
(
element
.
get
(
'speed'
)
or
1
)
C
=
Conveyer
(
id
,
name
,
length
,
speed
)
C
.
nextIds
=
getSuccessorList
(
id
)
G
.
ObjList
.
append
(
C
)
G
.
ConveyerList
.
append
(
C
)
elif
objClass
==
'Dream.BatchDecomposition'
:
id
=
element
.
get
(
'id'
,
'not found'
)
name
=
element
.
get
(
'name'
,
'not found'
)
processingTime
=
element
.
get
(
'processingTime'
,
{})
numberOfSubBatches
=
int
(
element
.
get
(
'numberOfSubBatches'
)
or
0
)
BD
=
BatchDecomposition
(
id
,
name
,
processingTime
=
processingTime
,
numberOfSubBatches
=
numberOfSubBatches
)
BD
.
nextIds
=
getSuccessorList
(
id
)
G
.
BatchDecompositionList
.
append
(
BD
)
G
.
ObjList
.
append
(
BD
)
elif
objClass
==
'Dream.BatchDecompositionStartTime'
:
id
=
element
.
get
(
'id'
,
'not found'
)
name
=
element
.
get
(
'name'
,
'not found'
)
processingTime
=
element
.
get
(
'processingTime'
,
{})
numberOfSubBatches
=
int
(
element
.
get
(
'numberOfSubBatches'
)
or
0
)
BD
=
BatchDecompositionStartTime
(
id
,
name
,
processingTime
=
processingTime
,
numberOfSubBatches
=
numberOfSubBatches
)
BD
.
nextIds
=
getSuccessorList
(
id
)
G
.
BatchDecompositionList
.
append
(
BD
)
G
.
ObjList
.
append
(
BD
)
elif
objClass
==
'Dream.BatchReassembly'
:
id
=
element
.
get
(
'id'
,
'not found'
)
name
=
element
.
get
(
'name'
,
'not found'
)
processingTime
=
element
.
get
(
'processingTime'
,
{})
numberOfSubBatches
=
int
(
element
.
get
(
'numberOfSubBatches'
)
or
0
)
BR
=
BatchReassembly
(
id
,
name
,
processingTime
=
processingTime
,
numberOfSubBatches
=
numberOfSubBatches
)
BR
.
nextIds
=
getSuccessorList
(
id
)
G
.
BatchReassemblyList
.
append
(
BR
)
G
.
ObjList
.
append
(
BR
)
elif
objClass
==
'Dream.LineClearance'
:
id
=
element
.
get
(
'id'
,
'not found'
)
name
=
element
.
get
(
'name'
,
'not found'
)
capacity
=
int
(
element
.
get
(
'capacity'
)
or
1
)
isDummy
=
bool
(
int
(
element
.
get
(
'isDummy'
)
or
0
))
schedulingRule
=
element
.
get
(
'schedulingRule'
,
'FIFO'
)
LC
=
LineClearance
(
id
,
name
,
capacity
,
isDummy
,
schedulingRule
=
schedulingRule
)
LC
.
nextIds
=
getSuccessorList
(
id
)
G
.
LineClearanceList
.
append
(
LC
)
G
.
ObjList
.
append
(
LC
)
elif
objClass
==
'Dream.OrderDecomposition'
:
id
=
element
.
get
(
'id'
,
'not found'
)
name
=
element
.
get
(
'name'
,
'not found'
)
...
...
dream/simulation/Machine.py
View file @
f969ec9a
...
...
@@ -57,6 +57,7 @@ class Machine(CoreObject):
canDeliverOnInterruption
=
False
,
inputsDict
=
{},
failures
=
None
):
self
.
type
=
"Machine"
#String that shows the type of object
CoreObject
.
__init__
(
self
,
id
,
name
)
from
Globals
import
G
if
not
processingTime
:
processingTime
=
{
'distributionType'
:
'Fixed'
,
'mean'
:
1
,
}
...
...
@@ -85,9 +86,29 @@ class Machine(CoreObject):
# Sets the attributes of the processing (and failure) time(s)
self
.
rng
=
RandomNumberGenerator
(
self
,
**
processingTime
)
# check whether the operators are provided with a skills set
# check whether the operators are provided with a skills set
self
.
dedicatedOperator
=
self
.
checkForDedicatedOperators
()
if
len
(
G
.
OperatorPoolsList
)
>
0
:
for
operatorPool
in
G
.
OperatorPoolsList
:
# find the operatorPool assigned to the machine
if
(
self
.
id
in
operatorPool
.
coreObjectIds
):
# and add it to the machine's operatorPool
machineOperatorPoolList
=
operatorPool
# there must only one operator pool assigned to the machine,
# otherwise only one of them will be taken into account
else
:
machineOperatorPoolList
=
[]
# if there is no operatorPool assigned to the machine
else
:
# then machineOperatorPoolList/operatorPool is a list
machineOperatorPoolList
=
[]
# if there are no operatorsPool created then the
# then machineOperatorPoolList/operatorPool is a list
if
(
type
(
machineOperatorPoolList
)
is
list
):
# if the machineOperatorPoolList is a list
# find the operators assigned to it and add them to the list
for
operator
in
G
.
OperatorsList
:
# check which operator in the G.OperatorsList
if
(
self
.
id
in
operator
.
coreObjectIds
):
# (if any) is assigned to operate
machineOperatorPoolList
.
append
(
operator
)
# the machine with ID equal to id
self
.
operatorPool
=
machineOperatorPoolList
self
.
dedicatedOperator
=
self
.
checkForDedicatedOperators
()
# create an operatorPool if needed
self
.
createOperatorPool
(
operatorPool
)
self
.
createOperatorPool
(
self
.
operatorPool
)
# holds the Operator currently processing the Machine
self
.
currentOperator
=
None
# define if load/setup/removal/processing are performed by the operator
...
...
@@ -118,7 +139,6 @@ class Machine(CoreObject):
self
.
assignedOperator
=
True
# flag notifying the the station can deliver entities that ended their processing while interrupted
self
.
canDeliverOnInterruption
=
canDeliverOnInterruption
from
Globals
import
G
self
.
repairman
=
'None'
for
repairman
in
G
.
RepairmanList
:
# check which repairman in the G.RepairmanList
if
(
self
.
id
in
repairman
.
coreObjectIds
):
# (if any) is assigned to repair
...
...
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