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nexedi
erp5
Commits
bbdc9fdf
Commit
bbdc9fdf
authored
Jun 16, 2023
by
Roque
Browse files
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Plain Diff
erp5_officejs_drone_simulator: fullscreen feature
parent
b8cbf53d
Pipeline
#28645
failed with stage
in 0 seconds
Changes
2
Pipelines
1
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2 changed files
with
25 additions
and
11 deletions
+25
-11
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.js
...hTemplateItem/web_page_module/drone_simulator_logic_js.js
+22
-8
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.xml
...TemplateItem/web_page_module/drone_simulator_logic_js.xml
+3
-3
No files found.
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.js
View file @
bbdc9fdf
...
...
@@ -513,6 +513,8 @@ var GameManager = /** @class */ (function () {
function
GameManager
(
canvas
,
game_parameters_json
)
{
var
drone
,
header_list
;
this
.
_canvas
=
canvas
;
this
.
_canvas_width
=
canvas
.
width
;
this
.
_canvas_height
=
canvas
.
height
;
this
.
_scene
=
null
;
this
.
_engine
=
null
;
this
.
_droneList
=
[];
...
...
@@ -575,7 +577,7 @@ var GameManager = /** @class */ (function () {
});
};
GameManager
.
prototype
.
update
=
function
()
{
GameManager
.
prototype
.
update
=
function
(
fullscreen
)
{
// time delta means that drone are updated every virtual second
// This is fixed and must not be modified
// otherwise, it will lead to different scenario results
...
...
@@ -587,10 +589,8 @@ var GameManager = /** @class */ (function () {
function
triggerUpdateIfPossible
()
{
if
((
_this
.
_canUpdate
)
&&
(
_this
.
ongoing_update_promise
===
null
)
&&
(
0
<
_this
.
waiting_update_count
))
{
_this
.
ongoing_update_promise
=
_this
.
_update
(
TIME_DELTA
,
(
_this
.
waiting_update_count
===
1
)
).
push
(
function
()
{
_this
.
ongoing_update_promise
=
_this
.
_update
(
TIME_DELTA
,
fullscreen
)
.
push
(
function
()
{
_this
.
waiting_update_count
-=
1
;
_this
.
ongoing_update_promise
=
null
;
triggerUpdateIfPossible
();
...
...
@@ -626,7 +626,7 @@ var GameManager = /** @class */ (function () {
return
false
;
};
GameManager
.
prototype
.
_update
=
function
(
delta_time
)
{
GameManager
.
prototype
.
_update
=
function
(
delta_time
,
fullscreen
)
{
var
_this
=
this
,
queue
=
new
RSVP
.
Queue
(),
i
;
...
...
@@ -642,6 +642,20 @@ var GameManager = /** @class */ (function () {
}
}
if
(
fullscreen
)
{
//Only resize if size changes
if
(
this
.
_canvas
.
width
!==
this
.
_canvas_width
*
2
)
{
this
.
_canvas
.
width
=
this
.
_canvas_width
*
2
;
this
.
_canvas
.
height
=
this
.
_canvas_height
*
2
;
}
}
else
{
if
(
this
.
_canvas
.
width
!==
this
.
_canvas_width
)
{
this
.
_canvas
.
width
=
this
.
_canvas_width
;
this
.
_canvas
.
height
=
this
.
_canvas_height
;
this
.
_engine
.
resize
(
true
);
}
}
this
.
_droneList
.
forEach
(
function
(
drone
)
{
queue
.
push
(
function
()
{
drone
.
_tick
+=
1
;
...
...
@@ -1043,9 +1057,9 @@ var runGame, updateGame;
return
game_manager_instance
.
run
();
};
updateGame
=
function
()
{
updateGame
=
function
(
fullscreen
)
{
if
(
game_manager_instance
)
{
return
game_manager_instance
.
update
();
return
game_manager_instance
.
update
(
fullscreen
);
}
};
...
...
bt5/erp5_officejs_drone_simulator/PathTemplateItem/web_page_module/drone_simulator_logic_js.xml
View file @
bbdc9fdf
...
...
@@ -226,7 +226,7 @@
</item>
<item>
<key>
<string>
actor
</string>
</key>
<value>
<
string>
zope
</string
>
</value>
<value>
<
unicode>
zope
</unicode
>
</value>
</item>
<item>
<key>
<string>
comment
</string>
</key>
...
...
@@ -240,7 +240,7 @@
</item>
<item>
<key>
<string>
serial
</string>
</key>
<value>
<string>
100
6.43905.28804.11980
</string>
</value>
<value>
<string>
100
9.7343.39937.16861
</string>
</value>
</item>
<item>
<key>
<string>
state
</string>
</key>
...
...
@@ -260,7 +260,7 @@
</tuple>
<state>
<tuple>
<float>
16
77600104.1
1
</float>
<float>
16
86857368.6
1
</float>
<string>
UTC
</string>
</tuple>
</state>
...
...
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