• Chris Metcalf's avatar
    tilegx: change how we find the kernel stack · 35f05976
    Chris Metcalf authored
    Previously, we used a special-purpose register (SPR_SYSTEM_SAVE_K_0)
    to hold the CPU number and the top of the current kernel stack
    by using the low bits to hold the CPU number, and using the high
    bits to hold the address of the page just above where we'd want
    the kernel stack to be.  That way we could initialize a new SP
    when first entering the kernel by just masking the SPR value and
    subtracting a couple of words.
    
    However, it's actually more useful to be able to place an arbitrary
    kernel-top value in the SPR.  This allows us to create a new stack
    context (e.g. for virtualization) with an arbitrary top-of-stack VA.
    To make this work, we now store the CPU number in the high bits,
    above the highest legal VA bit (42 bits in the current tilegx
    microarchitecture).  The full 42 bits are thus available to store the
    top of stack value.  Getting the current cpu (a relatively common
    operation) is still fast; it's now a shift rather than a mask.
    
    We make this change only for tilegx, since tilepro has too few SPR
    bits to do this, and we don't need this support on tilepro anyway.
    Signed-off-by: default avatarChris Metcalf <cmetcalf@tilera.com>
    35f05976
head_32.S 4.77 KB