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Felix Kuehling authored
This hardware feature allows the GPU to preempt shader execution in the middle of a compute wave, save the state and restore it later to resume execution. Memory for saving the state is allocated per queue in user mode and the address and size passed to the create_queue ioctl. The size depends on the number of waves that can be in flight simultaneously on a given ASIC. Signed-off-by: Shaoyun.liu <shaoyun.liu@amd.com> Signed-off-by: Yong Zhao <yong.zhao@amd.com> Signed-off-by: Felix Kuehling <Felix.Kuehling@amd.com> Signed-off-by: Oded Gabbay <oded.gabbay@gmail.com>
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