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Eugeni Dodonov authored
This adds proper support for calculating those watermarks, checking for number of available pipes instead of specific GPU variants when deciding if watermarks for 3rd pipe are necessary. Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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