• Takashi Iwai's avatar
    ALSA: hda: Use standard waitqueue for RIRB wakeup · 88452da9
    Takashi Iwai authored
    The HD-audio CORB/RIRB communication was programmed in a way that was
    documented in the reference in decades ago, which is essentially a
    polling in the waiter side.  It's working fine but costs CPU cycles on
    some platforms that support only slow communications.  Also, for some
    platforms that had unreliable communications, we put longer wait time
    (2 ms), which accumulate quite long time if you execute many verbs in
    a shot (e.g. at the initialization or resume phase).
    
    This patch attempts to improve the situation by introducing the
    standard waitqueue in the RIRB waiter side instead of polling.  The
    test results on my machine show significant improvements.  The time
    spent for "cat /proc/asound/card*/codec#*" were changed like:
    
    * Intel SKL + Realtek codec
      before the patch:
       0.00user 0.04system 0:00.10elapsed 40.0%CPU
      after the patch:
       0.00user 0.01system 0:00.10elapsed 10.0%CPU
    
    * Nvidia GP107GL + Nvidia HDMI codec
      before the patch:
       0.00user 0.00system 0:02.76elapsed 0.0%CPU
      after the patch:
       0.00user 0.00system 0:00.01elapsed 17.0%CPU
    
    So, for Intel chips, the total time is same, while the total time is
    greatly reduced (from 2.76 to 0.01s) for Nvidia chips.
    The only negative data here is the increase of CPU time for Nvidia,
    but this is the unavoidable cost for faster wakeups, supposedly.
    
    Link: https://lore.kernel.org/r/20191210145727.22054-1-tiwai@suse.deSigned-off-by: default avatarTakashi Iwai <tiwai@suse.de>
    88452da9
hdaudio.h 20.2 KB