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Chris Wilson authored
Every time we use the device after a period of idleness, check that the power management setup is still sane. This is to workaround a bug whereby it seems that we begin suppressing power management interrupts, preventing SandyBridge+ from going into turbo mode. This patch does have a side-effect. It removes the mark-busy for just moving the cursor - we don't want to increase the render clock just for the sprite, though we may want to bump the display frequency. I'd argue that we do not, and certainly don't want to take the struct_mutex here due to the large latencies that introduces. References: https://bugs.freedesktop.org/show_bug.cgi?id=44006Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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