-
Ville Syrjälä authored
There's not much point in following the primary vs. sprite split for the SKL+ universal plane init code. The only difference is of our own doing in the form of the .check_plane(). Let's make a small exception for that little detail and otherwise share the same code to initialize all the universal planes. Eventually we should eliminate the mess around .check_plane() as well, but for now let's be happy with some code reduction. v2: Remember to set up plane->has_fbc Make skl_plane_has_ccs() static v3: Rebase due to NV12, rename some variables v4: Don't leave the color_encoding/range props behind v5: Rebase dur to blend properties, skl_plane_max_stride() and skl_plane_check() v6: Make skl_update_plane() static Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Stanislav Lisovskiy <stanislav.lisovskiy@intel.com> #v4 Link: https://patchwork.freedesktop.org/patch/msgid/20181005125817.22576-10-ville.syrjala@linux.intel.com
b7c80600