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Chris Wilson authored
Skip printing out idle engines that did not contribute to the GPU hang. As the number of engines gets ever larger, we have increasing noise in the error state where typically there is only one guilty request on one engine that we need to inspect. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Matthew Auld <matthew.auld@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190808144511.32269-1-chris@chris-wilson.co.uk
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