Commit 0f6ea564 authored by Ben Skeggs's avatar Ben Skeggs

drm/nv50/disp: completely reset disp if master evo channel active at init

Should fix issues with kexec, and as a nice side bonus, the code to avoid
having PDISP disappear will also fix hibernate on those effected systems.
Signed-off-by: default avatarBen Skeggs <bskeggs@redhat.com>
parent b98e3f5c
...@@ -50,9 +50,50 @@ nv50_sor_nr(struct drm_device *dev) ...@@ -50,9 +50,50 @@ nv50_sor_nr(struct drm_device *dev)
return 4; return 4;
} }
static int
evo_icmd(struct drm_device *dev, int ch, u32 mthd, u32 data)
{
int ret = 0;
if (nouveau_reg_debug & NOUVEAU_REG_DEBUG_EVO)
NV_INFO(dev, "EvoPIO: %d 0x%04x 0x%08x\n", ch, mthd, data);
nv_mask(dev, 0x610300 + (ch * 0x08), 0x00000001, 0x00000001);
nv_wr32(dev, 0x610304 + (ch * 0x08), data);
nv_wr32(dev, 0x610300 + (ch * 0x08), 0x80000001 | mthd);
if (!nv_wait(dev, 0x610300 + (ch * 0x08), 0x80000000, 0x00000000))
ret = -EBUSY;
nv_mask(dev, 0x610300 + (ch * 0x08), 0x00000001, 0x00000000);
return ret;
}
int int
nv50_display_early_init(struct drm_device *dev) nv50_display_early_init(struct drm_device *dev)
{ {
int i;
/* check if master evo channel is already active, a good a sign as any
* that the display engine is in a weird state (hibernate/kexec), if
* it is, do our best to reset the display engine...
*/
if (nv_rd32(dev, 0x610200) & 0x00000001) {
NV_INFO(dev, "PDISP: already active, attempting to reset...\n");
/* deactivate both heads first, PDISP will disappear forever
* (well, until you power cycle) on some boards as soon as
* PMC_ENABLE is hit unless they are..
*/
for (i = 0; i < 2; i++) {
evo_icmd(dev, 0, 0x0880 + (i * 0x400), 0x05000000);
evo_icmd(dev, 0, 0x089c + (i * 0x400), 0);
evo_icmd(dev, 0, 0x0840 + (i * 0x400), 0);
evo_icmd(dev, 0, 0x0844 + (i * 0x400), 0);
evo_icmd(dev, 0, 0x085c + (i * 0x400), 0);
evo_icmd(dev, 0, 0x0874 + (i * 0x400), 0);
}
evo_icmd(dev, 0, 0x0080, 0);
/* reset PDISP */
nv_mask(dev, 0x000200, 0x40000000, 0x00000000);
nv_mask(dev, 0x000200, 0x40000000, 0x40000000);
}
return 0; return 0;
} }
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment