drm/i915: Only recover active engines
If we issue a reset to a currently idle engine, leave it idle afterwards. This is useful to excise a linkage between reset and the shrinker. When waking the engine, we need to pin the default context image which we use for overwriting a guilty context -- if the engine is idle we do not need this pinned image! However, this pinning means that waking the engine acquires the FS_RECLAIM, and so may trigger the shrinker. The shrinker itself may need to wait upon the GPU to unbind and object and so may require services of reset; ergo we should avoid the engine wake up path. The danger in skipping the recovery for idle engines is that we leave the engine with no context defined, which may interfere with the operation of the power context on some older platforms. In practice, we should only be resetting an active GPU but it something to look out for on Ironlake (if memory serves). Fixes: 79ffac85 ("drm/i915: Invert the GEM wakeref hierarchy") Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Mika Kuoppala <mika.kuoppala@linux.intel.com> Cc: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Imre Deak <imre.deak@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20190626154549.10066-2-chris@chris-wilson.co.uk
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