qedr: Change the MSI-X vectors selection to be based on affined engine
Use the msix vectors of the affined hwfn and not the leading one. Signed-off-by:Ariel Elior <ariel.elior@marvell.com> Signed-off-by:
Michal Kalderon <michal.kalderon@marvell.com> Signed-off-by:
David S. Miller <davem@davemloft.net>
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