drm/i915: add haswell_update_sprite_wm
On Haswell, whenever we change the sprites we need to completely recalculate all the watermarks, because the sprites are one of the parameters to the LP watermarks, so a change on the sprites may trigger a change on which LP levels are enabled. So on this commit we store all the parameters we need to store for proper recalculation of the Haswell WMs and then call haswell_update_wm. Notice that for now our haswell_update_wm function is not really using these parameters we're storing, but on the next commits we'll use these parameters. Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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