Commit 5b21d3e5 authored by Felix Kuehling's avatar Felix Kuehling Committed by Oded Gabbay

drm/amdgpu: Move KFD-specific fields into struct amdgpu_vm

Remove struct amdkfd_vm and move the fields into struct amdgpu_vm.
This will allow turning a VM created by a DRM render node into a
KFD VM.

v2: Removed vm_context field
Signed-off-by: default avatarFelix Kuehling <Felix.Kuehling@amd.com>
Reviewed-by: default avatarChristian König <christian.koenig@amd.com>
Signed-off-by: default avatarOded Gabbay <oded.gabbay@gmail.com>
parent 48a44387
...@@ -93,27 +93,6 @@ struct amdkfd_process_info { ...@@ -93,27 +93,6 @@ struct amdkfd_process_info {
struct amdgpu_amdkfd_fence *eviction_fence; struct amdgpu_amdkfd_fence *eviction_fence;
}; };
/* struct amdkfd_vm -
* For Memory Eviction KGD requires a mechanism to keep track of all KFD BOs
* belonging to a KFD process. All the VMs belonging to the same process point
* to the same amdkfd_process_info.
*/
struct amdkfd_vm {
/* Keep base as the first parameter for pointer compatibility between
* amdkfd_vm and amdgpu_vm.
*/
struct amdgpu_vm base;
/* List node in amdkfd_process_info.vm_list_head*/
struct list_head vm_list_node;
struct amdgpu_device *adev;
/* Points to the KFD process VM info*/
struct amdkfd_process_info *process_info;
uint64_t pd_phys_addr;
};
int amdgpu_amdkfd_init(void); int amdgpu_amdkfd_init(void);
void amdgpu_amdkfd_fini(void); void amdgpu_amdkfd_fini(void);
......
...@@ -207,6 +207,15 @@ struct amdgpu_vm { ...@@ -207,6 +207,15 @@ struct amdgpu_vm {
/* Limit non-retry fault storms */ /* Limit non-retry fault storms */
unsigned int fault_credit; unsigned int fault_credit;
/* Points to the KFD process VM info */
struct amdkfd_process_info *process_info;
/* List node in amdkfd_process_info.vm_list_head */
struct list_head vm_list_node;
/* Valid while the PD is reserved or fenced */
uint64_t pd_phys_addr;
}; };
struct amdgpu_vm_manager { struct amdgpu_vm_manager {
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment