Commit 6eb3ecc3 authored by Lucas Stach's avatar Lucas Stach

drm/etnaviv: rework clock initialization

The reset path wants to initialize the clock control register regardless
of the DYNAMIC_FREQUENCY_SCALING feature, so don't call clock update, but
explicitly load the register.

Also disabling of the debug registers is moved into the reset function,
so we always get to the same state after a GPU reset. This means the
clock update function should not touch the bits already set in the clock
control register, but instead only update the scaling bits.
Signed-off-by: default avatarLucas Stach <l.stach@pengutronix.de>
Reviewed-by: default avatarChristian Gmeiner <christian.gmeiner@gmail.com>
parent b6709083
......@@ -420,9 +420,10 @@ static void etnaviv_gpu_update_clock(struct etnaviv_gpu *gpu)
gpu->base_rate_shader >> gpu->freq_scale);
} else {
unsigned int fscale = 1 << (6 - gpu->freq_scale);
u32 clock = VIVS_HI_CLOCK_CONTROL_DISABLE_DEBUG_REGISTERS |
VIVS_HI_CLOCK_CONTROL_FSCALE_VAL(fscale);
u32 clock = gpu_read(gpu, VIVS_HI_CLOCK_CONTROL);
clock &= ~VIVS_HI_CLOCK_CONTROL_FSCALE_VAL__MASK;
clock |= VIVS_HI_CLOCK_CONTROL_FSCALE_VAL(fscale);
etnaviv_gpu_load_clock(gpu, clock);
}
}
......@@ -445,9 +446,9 @@ static int etnaviv_hw_reset(struct etnaviv_gpu *gpu)
while (time_is_after_jiffies(timeout)) {
/* enable clock */
etnaviv_gpu_update_clock(gpu);
control = gpu_read(gpu, VIVS_HI_CLOCK_CONTROL);
unsigned int fscale = 1 << (6 - gpu->freq_scale);
control = VIVS_HI_CLOCK_CONTROL_FSCALE_VAL(fscale);
etnaviv_gpu_load_clock(gpu, control);
/* Wait for stable clock. Vivante's code waited for 1ms */
usleep_range(1000, 10000);
......@@ -490,6 +491,10 @@ static int etnaviv_hw_reset(struct etnaviv_gpu *gpu)
continue;
}
/* disable debug registers, as they are not normally needed */
control |= VIVS_HI_CLOCK_CONTROL_DISABLE_DEBUG_REGISTERS;
gpu_write(gpu, VIVS_HI_CLOCK_CONTROL, control);
failed = false;
break;
}
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment