Commit 7124080f authored by Mike Rapoport's avatar Mike Rapoport Committed by Greg Kroah-Hartman

staging: sm750fb: change definition of DE_PITCH fields

Use stratight-forward definition of DE_PITCH register fields
and use open-coded implementation for register manipulation
Signed-off-by: default avatarMike Rapoport <mike.rapoport@gmail.com>
Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
parent e2e22587
......@@ -100,8 +100,9 @@ int hw_fillrect(struct lynx_accel *accel,
write_dpr(accel, DE_WINDOW_DESTINATION_BASE, base); /* dpr40 */
write_dpr(accel, DE_PITCH,
FIELD_VALUE(0, DE_PITCH, DESTINATION, pitch/Bpp)|
FIELD_VALUE(0, DE_PITCH, SOURCE, pitch/Bpp)); /* dpr10 */
((pitch / Bpp << DE_PITCH_DESTINATION_SHIFT) &
DE_PITCH_DESTINATION_MASK) |
(pitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */
write_dpr(accel, DE_WINDOW_WIDTH,
FIELD_VALUE(0, DE_WINDOW_WIDTH, DESTINATION, pitch/Bpp)|
......@@ -227,11 +228,10 @@ unsigned int rop2) /* ROP value */
Note that input pitch is BYTE value, but the 2D Pitch register uses
pixel values. Need Byte to pixel conversion.
*/
{
write_dpr(accel, DE_PITCH,
FIELD_VALUE(0, DE_PITCH, DESTINATION, (dPitch/Bpp)) |
FIELD_VALUE(0, DE_PITCH, SOURCE, (sPitch/Bpp))); /* dpr10 */
}
write_dpr(accel, DE_PITCH,
((dPitch / Bpp << DE_PITCH_DESTINATION_SHIFT) &
DE_PITCH_DESTINATION_MASK) |
(sPitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */
/* Screen Window width in Pixels.
2D engine uses this value to calculate the linear address in frame buffer for a given point.
......@@ -320,11 +320,10 @@ int hw_imageblit(struct lynx_accel *accel,
Note that input pitch is BYTE value, but the 2D Pitch register uses
pixel values. Need Byte to pixel conversion.
*/
{
write_dpr(accel, DE_PITCH,
FIELD_VALUE(0, DE_PITCH, DESTINATION, dPitch/bytePerPixel) |
FIELD_VALUE(0, DE_PITCH, SOURCE, dPitch/bytePerPixel)); /* dpr10 */
}
write_dpr(accel, DE_PITCH,
((dPitch / bytePerPixel << DE_PITCH_DESTINATION_SHIFT) &
DE_PITCH_DESTINATION_MASK) |
(dPitch / bytePerPixel & DE_PITCH_SOURCE_MASK)); /* dpr10 */
/* Screen Window width in Pixels.
2D engine uses this value to calculate the linear address in frame buffer for a given point.
......
......@@ -98,8 +98,9 @@
#define DE_CONTROL_ROTATION_180 3
#define DE_PITCH 0x000010
#define DE_PITCH_DESTINATION 28:16
#define DE_PITCH_SOURCE 12:0
#define DE_PITCH_DESTINATION_SHIFT 16
#define DE_PITCH_DESTINATION_MASK (0x1fff << 16)
#define DE_PITCH_SOURCE_MASK 0x1fff
#define DE_FOREGROUND 0x000014
#define DE_FOREGROUND_COLOR 31:0
......
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