Commit b3a42bb6 authored by Eric Anholt's avatar Eric Anholt Committed by Greg Kroah-Hartman

drm/msm: Expose our reservation object when exporting a dmabuf.

commit 43523eba upstream.

Without this, polling on the dma-buf (and presumably other devices
synchronizing against our rendering) would return immediately, even
while the BO was busy.
Signed-off-by: default avatarEric Anholt <eric@anholt.net>
Reviewed-by: default avatarDaniel Vetter <daniel.vetter@ffwll.ch>
Cc: Rob Clark <robdclark@gmail.com>
Cc: linux-arm-msm@vger.kernel.org
Cc: freedreno@lists.freedesktop.org
Reviewed-by: default avatarRob Clark <robdclark@gmail.com>
Signed-off-by: default avatarRob Clark <robdclark@gmail.com>
Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
parent 974a4eb1
......@@ -801,6 +801,7 @@ static struct drm_driver msm_driver = {
.prime_fd_to_handle = drm_gem_prime_fd_to_handle,
.gem_prime_export = drm_gem_prime_export,
.gem_prime_import = drm_gem_prime_import,
.gem_prime_res_obj = msm_gem_prime_res_obj,
.gem_prime_pin = msm_gem_prime_pin,
.gem_prime_unpin = msm_gem_prime_unpin,
.gem_prime_get_sg_table = msm_gem_prime_get_sg_table,
......
......@@ -203,6 +203,7 @@ struct sg_table *msm_gem_prime_get_sg_table(struct drm_gem_object *obj);
void *msm_gem_prime_vmap(struct drm_gem_object *obj);
void msm_gem_prime_vunmap(struct drm_gem_object *obj, void *vaddr);
int msm_gem_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
struct reservation_object *msm_gem_prime_res_obj(struct drm_gem_object *obj);
struct drm_gem_object *msm_gem_prime_import_sg_table(struct drm_device *dev,
struct dma_buf_attachment *attach, struct sg_table *sg);
int msm_gem_prime_pin(struct drm_gem_object *obj);
......
......@@ -70,3 +70,10 @@ void msm_gem_prime_unpin(struct drm_gem_object *obj)
if (!obj->import_attach)
msm_gem_put_pages(obj);
}
struct reservation_object *msm_gem_prime_res_obj(struct drm_gem_object *obj)
{
struct msm_gem_object *msm_obj = to_msm_bo(obj);
return msm_obj->resv;
}
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment