Commit dd0b0e22 authored by Eric Anholt's avatar Eric Anholt Committed by Greg Kroah-Hartman

drm/vc4: Fix termination of the initial scan for branch targets.

commit 457e67a7 upstream.

The loop is scanning until the original max_ip (size of the BO), but
we want to not examine any code after the PROG_END's delay slots.
There was a block trying to do that, except that we had some early
continue statements if the signal wasn't a PROG_END or a BRANCH.

The failure mode would be that a valid shader is rejected because some
undefined memory after the PROG_END slots is parsed as a branch and
the rest of its setup is illegal.  I haven't seen this in the wild,
but valgrind was complaining when about this up in the userland
simulator mode.
Signed-off-by: default avatarEric Anholt <eric@anholt.net>
Cc: Amit Pundir <amit.pundir@linaro.org>
Signed-off-by: default avatarGreg Kroah-Hartman <gregkh@linuxfoundation.org>
parent c3825da1
...@@ -608,9 +608,7 @@ static bool ...@@ -608,9 +608,7 @@ static bool
vc4_validate_branches(struct vc4_shader_validation_state *validation_state) vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
{ {
uint32_t max_branch_target = 0; uint32_t max_branch_target = 0;
bool found_shader_end = false;
int ip; int ip;
int shader_end_ip = 0;
int last_branch = -2; int last_branch = -2;
for (ip = 0; ip < validation_state->max_ip; ip++) { for (ip = 0; ip < validation_state->max_ip; ip++) {
...@@ -621,8 +619,13 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state) ...@@ -621,8 +619,13 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
uint32_t branch_target_ip; uint32_t branch_target_ip;
if (sig == QPU_SIG_PROG_END) { if (sig == QPU_SIG_PROG_END) {
shader_end_ip = ip; /* There are two delay slots after program end is
found_shader_end = true; * signaled that are still executed, then we're
* finished. validation_state->max_ip is the
* instruction after the last valid instruction in the
* program.
*/
validation_state->max_ip = ip + 3;
continue; continue;
} }
...@@ -676,15 +679,9 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state) ...@@ -676,15 +679,9 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
} }
set_bit(after_delay_ip, validation_state->branch_targets); set_bit(after_delay_ip, validation_state->branch_targets);
max_branch_target = max(max_branch_target, after_delay_ip); max_branch_target = max(max_branch_target, after_delay_ip);
/* There are two delay slots after program end is signaled
* that are still executed, then we're finished.
*/
if (found_shader_end && ip == shader_end_ip + 2)
break;
} }
if (max_branch_target > shader_end_ip) { if (max_branch_target > validation_state->max_ip - 3) {
DRM_ERROR("Branch landed after QPU_SIG_PROG_END"); DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
return false; return false;
} }
......
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