Commit fd4d6a42 authored by Gerd Hoffmann's avatar Gerd Hoffmann

drm/virtio: params struct for virtio_gpu_cmd_create_resource_3d()

Add 3d resource parameters to virtio_gpu_object_params struct.  With
that in place we can use it for virtio_gpu_cmd_resource_create_3d()
calls.
Signed-off-by: default avatarGerd Hoffmann <kraxel@redhat.com>
Acked-by: default avatarNoralf Trønnes <noralf@tronnes.org>
Link: http://patchwork.freedesktop.org/patch/msgid/20190318113332.10900-5-kraxel@redhat.com
parent f9659329
...@@ -55,6 +55,14 @@ struct virtio_gpu_object_params { ...@@ -55,6 +55,14 @@ struct virtio_gpu_object_params {
uint32_t width; uint32_t width;
uint32_t height; uint32_t height;
unsigned long size; unsigned long size;
/* 3d */
uint32_t target;
uint32_t bind;
uint32_t depth;
uint32_t array_size;
uint32_t last_level;
uint32_t nr_samples;
uint32_t flags;
}; };
struct virtio_gpu_object { struct virtio_gpu_object {
...@@ -309,7 +317,7 @@ void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev, ...@@ -309,7 +317,7 @@ void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev,
void void
virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev, virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
struct virtio_gpu_object *bo, struct virtio_gpu_object *bo,
struct virtio_gpu_resource_create_3d *rc_3d); struct virtio_gpu_object_params *params);
void virtio_gpu_ctrl_ack(struct virtqueue *vq); void virtio_gpu_ctrl_ack(struct virtqueue *vq);
void virtio_gpu_cursor_ack(struct virtqueue *vq); void virtio_gpu_cursor_ack(struct virtqueue *vq);
void virtio_gpu_fence_ack(struct virtqueue *vq); void virtio_gpu_fence_ack(struct virtqueue *vq);
......
...@@ -283,7 +283,6 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data, ...@@ -283,7 +283,6 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data,
struct ttm_validate_buffer mainbuf; struct ttm_validate_buffer mainbuf;
struct virtio_gpu_fence *fence = NULL; struct virtio_gpu_fence *fence = NULL;
struct ww_acquire_ctx ticket; struct ww_acquire_ctx ticket;
struct virtio_gpu_resource_create_3d rc_3d;
struct virtio_gpu_object_params params = { 0 }; struct virtio_gpu_object_params params = { 0 };
if (vgdev->has_virgl_3d == false) { if (vgdev->has_virgl_3d == false) {
...@@ -306,7 +305,15 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data, ...@@ -306,7 +305,15 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data,
params.width = rc->width; params.width = rc->width;
params.height = rc->height; params.height = rc->height;
params.size = rc->size; params.size = rc->size;
if (vgdev->has_virgl_3d) {
params.target = rc->target;
params.bind = rc->bind;
params.depth = rc->depth;
params.array_size = rc->array_size;
params.last_level = rc->last_level;
params.nr_samples = rc->nr_samples;
params.flags = rc->flags;
}
/* allocate a single page size object */ /* allocate a single page size object */
if (params.size == 0) if (params.size == 0)
params.size = PAGE_SIZE; params.size = PAGE_SIZE;
...@@ -332,25 +339,13 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data, ...@@ -332,25 +339,13 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data,
goto fail_unref; goto fail_unref;
} }
rc_3d.resource_id = cpu_to_le32(qobj->hw_res_handle);
rc_3d.target = cpu_to_le32(rc->target);
rc_3d.format = cpu_to_le32(rc->format);
rc_3d.bind = cpu_to_le32(rc->bind);
rc_3d.width = cpu_to_le32(rc->width);
rc_3d.height = cpu_to_le32(rc->height);
rc_3d.depth = cpu_to_le32(rc->depth);
rc_3d.array_size = cpu_to_le32(rc->array_size);
rc_3d.last_level = cpu_to_le32(rc->last_level);
rc_3d.nr_samples = cpu_to_le32(rc->nr_samples);
rc_3d.flags = cpu_to_le32(rc->flags);
fence = virtio_gpu_fence_alloc(vgdev); fence = virtio_gpu_fence_alloc(vgdev);
if (!fence) { if (!fence) {
ret = -ENOMEM; ret = -ENOMEM;
goto fail_backoff; goto fail_backoff;
} }
virtio_gpu_cmd_resource_create_3d(vgdev, qobj, &rc_3d); virtio_gpu_cmd_resource_create_3d(vgdev, qobj, &params);
ret = virtio_gpu_object_attach(vgdev, qobj, fence); ret = virtio_gpu_object_attach(vgdev, qobj, fence);
if (ret) { if (ret) {
dma_fence_put(&fence->f); dma_fence_put(&fence->f);
......
...@@ -826,7 +826,7 @@ void virtio_gpu_cmd_context_detach_resource(struct virtio_gpu_device *vgdev, ...@@ -826,7 +826,7 @@ void virtio_gpu_cmd_context_detach_resource(struct virtio_gpu_device *vgdev,
void void
virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev, virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
struct virtio_gpu_object *bo, struct virtio_gpu_object *bo,
struct virtio_gpu_resource_create_3d *rc_3d) struct virtio_gpu_object_params *params)
{ {
struct virtio_gpu_resource_create_3d *cmd_p; struct virtio_gpu_resource_create_3d *cmd_p;
struct virtio_gpu_vbuffer *vbuf; struct virtio_gpu_vbuffer *vbuf;
...@@ -834,9 +834,19 @@ virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev, ...@@ -834,9 +834,19 @@ virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
cmd_p = virtio_gpu_alloc_cmd(vgdev, &vbuf, sizeof(*cmd_p)); cmd_p = virtio_gpu_alloc_cmd(vgdev, &vbuf, sizeof(*cmd_p));
memset(cmd_p, 0, sizeof(*cmd_p)); memset(cmd_p, 0, sizeof(*cmd_p));
*cmd_p = *rc_3d;
cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_RESOURCE_CREATE_3D); cmd_p->hdr.type = cpu_to_le32(VIRTIO_GPU_CMD_RESOURCE_CREATE_3D);
cmd_p->hdr.flags = 0; cmd_p->resource_id = cpu_to_le32(bo->hw_res_handle);
cmd_p->format = cpu_to_le32(params->format);
cmd_p->width = cpu_to_le32(params->width);
cmd_p->height = cpu_to_le32(params->height);
cmd_p->target = cpu_to_le32(params->target);
cmd_p->bind = cpu_to_le32(params->bind);
cmd_p->depth = cpu_to_le32(params->depth);
cmd_p->array_size = cpu_to_le32(params->array_size);
cmd_p->last_level = cpu_to_le32(params->last_level);
cmd_p->nr_samples = cpu_to_le32(params->nr_samples);
cmd_p->flags = cpu_to_le32(params->flags);
virtio_gpu_queue_ctrl_buffer(vgdev, vbuf); virtio_gpu_queue_ctrl_buffer(vgdev, vbuf);
bo->created = true; bo->created = true;
......
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