- 07 Jul, 2016 40 commits
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Christian König authored
It's just overhead to do so and allocating a VMID when we don't need one is actually a bit dangerous. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
Flush and invalidate the HDP caches. v2: fix typo in comment Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Huang Rui authored
This patch changes pcie_gen_cap magic code to macro to make it more readable. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Rex Zhu <Rex.Zhu@amd.com> Signed-off-by: Huang Rui <ray.huang@amd.com> Cc: Eric Huang <JinHuiEric.Huang@amd.com> Cc: Ken Wang <Qingqing.Wang@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Alex Deucher authored
Not used outside of gfx7. Reviewed-by: Chunming Zhou <david1.zhou@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Alex Deucher authored
gfx8 already uses them. Remove the direct exports and use the callbacks fpr gfx7. Reviewed-by: Chunming Zhou <david1.zhou@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Alex Deucher authored
It's gfx IP specific, not asic specific, so move to a gfx callback. Reviewed-by: Chunming Zhou <david1.zhou@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Alex Deucher authored
It's gfx IP specific, not asic specific, so move to a gfx callback. Reviewed-by: Chunming Zhou <david1.zhou@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Alex Deucher authored
Only used in the gmc IP modules so just call the local function directly. Reviewed-by: Chunming Zhou <david1.zhou@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Alex Deucher authored
These are not used outside of the respective gmc ip modules. Reviewed-by: Chunming Zhou <david1.zhou@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
We don't need to validate them again if the eviction counter didn't changed. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
Keep track of the number of evictions since boot. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Chunming Zhou authored
irq need to update when gpu reset happens. Signed-off-by: Chunming Zhou <David1.Zhou@amd.com> Reviewed-by: Christian König christian.koenig@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Arindam Nath authored
This patch is a port of similar patch for amdgpu when PP is disabled. Since the code flow is little different when PP is enabled, we need to make sure the patch is applied for PP enabled path as well. With the current code, when we boot with the amdgpu driver enabled and loaded, the VCE also automatically remains enabled since bootup. This can be verified from the output of amdgpu_pm_info. It does not matter whether we boot into command line directly or into X, the VCE stays enabled the entire time. This patch addresses the issue and makes sure that VCE is turned on only during playback, and remains disabled otherwise. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Arindam Nath <arindam.nath@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Arindam Nath authored
With the current code, when we boot with the amdgpu driver enabled and loaded, the VCE also automatically remains enabled since bootup. This can be verified from the output of amdgpu_pm_info. It does not matter whether we boot into command line directly or into X, the VCE stays enabled the entire time. This patch addresses the issue and makes sure that VCE is turned on only during playback, and remains disaled otherwise. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Arindam Nath <arindam.nath@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Alex Deucher authored
No need to stall the pipe when we are using firmware with the fix. Reviewed-by: Chunming Zhou <david1.zhou@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Nicolai Hähnle authored
v2: do not overwrite register when bitmap is zero Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Nicolai Hähnle authored
v2: do not overwrite register when bitmap is zero Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Nicolai Hähnle authored
This parameter will allow disabling individual CUs on module load, e.g. amdgpu.disable_cu=2.0.3,2.0.4 to disable CUs 3 and 4 of SE2. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Chunming Zhou authored
On workstation cards with ECC vram, the entirety of vram is cleared to 0 on asic init to set the ECC status correctly. On non ECC boards, I don't think they do any explicit clearing, but the vram controller is reset which may cause issues with the data there. Signed-off-by: Chunming Zhou <David1.Zhou@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Chunming Zhou authored
Signed-off-by: Chunming Zhou <David1.Zhou@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Arnd Bergmann authored
In the AMD powerplay driver, a pointer is checked for validity by comparing against an integer '0', which causes a harmless warning when building with "make W=1": drivers/gpu/drm/amd/amdgpu/../powerplay/hwmgr/processpptables.c:1502:16: error: ordered comparison of pointer with integer zero [-Werror=extra] This changes the code to the more conventional "if (pointer)" check. Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Arnd Bergmann <arnd@arndb.de> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
This boosts Xonotic from 38fps to 47fps when artificially limiting VRAM to 256MB for testing. It should improve all CPU bound rendering situations where we have a lot of swapping to/from VRAM. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
When we pipeline evictions the page directory could already be moving somewhere else when grab_id is called. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
Free up the memory immediately, remember the last eviction for each domain and make new allocations depend on the last eviction to be completed. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
As far as I can see no need for a custom implementation any more. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
Instead of using the flag just remember the fence of the last move operation. This avoids waiting for command submissions pipelined after the move, but before accessing the BO with the CPU again. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
It isn't used and not waiting for the GPU after scheduling a move is actually quite dangerous. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
Not needed any more. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
Otherwise we could update the VM page tables while the move is only scheduled. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
Final part to avoid pre move waits. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
That is unnecessary now. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
That is unnecessary now. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
When we want to pipeline accelerated moves we need to wait in the fallback path. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
Wait for idle before moving the BO in all drivers implementing an accelerated move function. This should keep the current behavior when removing the pre move wait. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
It's pointless to only call the default implementation. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
The function is a no-op with a NULL pointer. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Christian König authored
ttm_tt_destroy should be the only one unbinding the object. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Eric Huang authored
It changes the way to skip newline character and also avoids warning message from some compiler. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Eric Huang <JinHuiEric.Huang@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Eric Huang authored
The soft pptable was used for re-uploading pptable as cache, but since previous commits, the generic codes for uploading pptable are used and backend is released during resetting powerplay. So it becomes redundance. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Eric Huang <JinHuiEric.Huang@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Eric Huang authored
Due to uploading pptable implementation changed, the generic codes in previous commit have been used intead of the Asic specific codes. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Eric Huang <JinHuiEric.Huang@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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