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renderjs
Commits
a8f1951c
Commit
a8f1951c
authored
Feb 21, 2013
by
Ivan Tyagov
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Plain Diff
Factorize code. Make sure a JSON gadget can contain child nodes.
parent
d1919ba0
Changes
2
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2 changed files
with
16 additions
and
8 deletions
+16
-8
renderjs.js
renderjs.js
+15
-7
test/renderjs_test.js
test/renderjs_test.js
+1
-1
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renderjs.js
View file @
a8f1951c
...
@@ -28,6 +28,13 @@ var RenderJs = (function () {
...
@@ -28,6 +28,13 @@ var RenderJs = (function () {
// a variable indicating if current gadget loading is over or not
// a variable indicating if current gadget loading is over or not
var
is_ready
=
false
,
current_gadget
;
var
is_ready
=
false
,
current_gadget
;
function
setSelfGadget
(
gadget
)
{
/*
* Only used internally to set current gadget being executed.
*/
current_gadget
=
gadget
;
}
return
{
return
{
init
:
function
()
{
init
:
function
()
{
...
@@ -103,10 +110,10 @@ var RenderJs = (function () {
...
@@ -103,10 +110,10 @@ var RenderJs = (function () {
* gadgets.
* gadgets.
*/
*/
// set current gadget as being loaded so gadget instance itself knows which gadget it is
// set current gadget as being loaded so gadget instance itself knows which gadget it is
current_gadget
=
RenderJs
.
GadgetIndex
.
getGadgetById
(
gadget
.
attr
(
"
id
"
));
setSelfGadget
(
RenderJs
.
GadgetIndex
.
getGadgetById
(
gadget
.
attr
(
"
id
"
)
));
gadget
.
append
(
data
);
gadget
.
append
(
data
);
// reset as no longer current gadget
// reset as no longer current gadget
current_gadget
=
undefined
;
setSelfGadget
(
undefined
)
;
// a gadget may contain sub gadgets
// a gadget may contain sub gadgets
RenderJs
.
loadRecursiveGadget
(
gadget
);
RenderJs
.
loadRecursiveGadget
(
gadget
);
},
},
...
@@ -680,18 +687,19 @@ var RenderJs = (function () {
...
@@ -680,18 +687,19 @@ var RenderJs = (function () {
/*
/*
* Inspect DOM and initialize this gadget
* Inspect DOM and initialize this gadget
*/
*/
var
dom_list
;
var
dom_list
,
gadget_id
;
if
(
force
===
1
)
{
if
(
force
===
1
)
{
// we explicitly want to re-init elements even if already this is done before
// we explicitly want to re-init elements even if already this is done before
dom_list
=
$
(
"
div[data-gadget-connection]
"
);
dom_list
=
$
(
"
div[data-gadget-connection]
"
);
}
}
else
{
else
{
// XXX: improve and save 'bound' on javascript representation of a gadget not DOM
dom_list
=
$
(
"
div[data-gadget-connection]
"
)
dom_list
=
$
(
"
div[data-gadget-connection]
"
)
.
filter
(
function
()
{
return
$
(
this
).
data
(
"
bound
"
)
!==
true
;
})
.
filter
(
function
()
{
return
$
(
this
).
data
(
"
bound
"
)
!==
true
;
})
.
data
(
'
bound
'
,
true
)
.
data
(
'
bound
'
,
true
)
;
}
}
dom_list
.
each
(
function
(
index
,
element
)
{
dom_list
.
each
(
function
(
index
,
element
)
{
RenderJs
.
InteractionGadget
.
bind
(
$
(
element
));});
RenderJs
.
InteractionGadget
.
bind
(
$
(
element
));});
},
},
bind
:
function
(
gadget_dom
)
{
bind
:
function
(
gadget_dom
)
{
...
@@ -811,10 +819,10 @@ var RenderJs = (function () {
...
@@ -811,10 +819,10 @@ var RenderJs = (function () {
method_id
=
gadget_route
.
destination
.
split
(
'
.
'
)[
1
],
method_id
=
gadget_route
.
destination
.
split
(
'
.
'
)[
1
],
gadget
=
RenderJs
.
GadgetIndex
.
getGadgetById
(
gadget_id
);
gadget
=
RenderJs
.
GadgetIndex
.
getGadgetById
(
gadget_id
);
// set gadget value so getSelfGadget can work
// set gadget value so getSelfGadget can work
current_gadget
=
gadget
;
setSelfGadget
(
gadget
)
;
gadget
[
method_id
].
apply
(
null
,
arguments
);
gadget
[
method_id
].
apply
(
null
,
arguments
);
// reset as no longer needed
// reset as no longer needed
current_gadget
=
undefined
;
setSelfGadget
(
undefined
)
;
};
};
// add route itself
// add route itself
priority
=
gadget_route
.
priority
;
priority
=
gadget_route
.
priority
;
...
...
test/renderjs_test.js
View file @
a8f1951c
...
@@ -200,7 +200,7 @@ function setupRenderJSTest(){
...
@@ -200,7 +200,7 @@ function setupRenderJSTest(){
module
(
"
GadgetDataHandler
"
);
module
(
"
GadgetDataHandler
"
);
test
(
'
GadgetDataHandler
'
,
function
()
{
test
(
'
GadgetDataHandler
'
,
function
()
{
cleanUp
();
cleanUp
();
$
(
"
#qunit-fixture
"
).
append
(
'
<div data-gadget="" id="json-gadget" data-gadget-source = "json/json_file.json" data-gadget-handler="parseJSONAndUpdateNameSpace"></div>
'
);
$
(
"
#qunit-fixture
"
).
append
(
'
<div data-gadget="" id="json-gadget" data-gadget-source = "json/json_file.json" data-gadget-handler="parseJSONAndUpdateNameSpace"><
p>some content</p><
/div>
'
);
RenderJs
.
bootstrap
(
$
(
"
#qunit-fixture
"
));
RenderJs
.
bootstrap
(
$
(
"
#qunit-fixture
"
));
equal
(
''
,
first_name
);
equal
(
''
,
first_name
);
equal
(
''
,
last_name
);
equal
(
''
,
last_name
);
...
...
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