1. 15 Jan, 2018 15 commits
    • Kirill Smelkov's avatar
      d232237e
    • Kirill Smelkov's avatar
      go/zodb/fs1: Actual FileStorage ZODB driver · 7792a133
      Kirill Smelkov authored
      Build FileStorage ZODB driver out of format record loading/decoding
      and index routines we just added in previous patches.
      
      The driver supports only read-only mode so far.
      
      Promised tests for data format interoperability with ZODB/py are added.
      7792a133
    • Kirill Smelkov's avatar
    • Kirill Smelkov's avatar
      go/zodb/fs1: Index save/load · 8fa9fdaf
      Kirill Smelkov authored
      Build index type on top of fsb.Tree introduced in the previous patch and
      add routines to save and load it to/from disk.
      
      We ensure ZODB/py compatibility via generating test FileStorage database
      + its index and checking we can load index from it and also that if we
      save an index ZODB/py can load it back. FileStorage index is hard to get
      bit-to-bit identical since this index uses python pickles which can
      encode the same objects in several different ways.
      8fa9fdaf
    • Kirill Smelkov's avatar
      go/zodb/fs1: BTree specialized with KEY=zodb.Oid, VALUE=int64 · 33d10066
      Kirill Smelkov authored
      FileStorage index maps oid to file position storing latest data record
      for this oid. This index is naturally to implement via BTree as e.g.
      ZODB/py does.
      
      In Go world there is github.com/cznic/b BTree library but without
      specialization and working via interface{} it is slower than it could be
      and allocates a lot. So generate specialized version of that code with
      key and value types exactly suitable for FileStorage indexing.
      
      We use a bit patched b version with speed ups for bulk-loading data via
      regular point-ingestion BTree entry point:
      
      	https://lab.nexedi.com/kirr/b x/refill
      
      The patches has not been upstreamed because it slows down general case a
      bit (only a bit, but still this is a "no" to me), and because with
      dedicated bulk-loading API it could be possible to still load data
      several times faster. Still current version is enough for not very-huge
      indices.
      
      Btw ZODB/py does the same (see fsBucket + friends).
      33d10066
    • Kirill Smelkov's avatar
      go/zodb: Start of FileStorage support · 8f64f6ed
      Kirill Smelkov authored
      Start implementing FileStorage support by adding code to load/decode
      FileStorage records and way to iterate a FileStorage.
      
      Tests will come in a later patch together with ZODB-level loading
      support.
      8f64f6ed
    • Kirill Smelkov's avatar
      go/zodb: Way for storage-drivers to be registered and for clients to open them by URL · fcab9405
      Kirill Smelkov authored
      Storage drivers can register themselves via zodb.RegisterDriver.
      
      Later cliens can request to open a storage by URL via zodb.OpenStorage.
      The opener will lookup driver registry and wrap created driver instance
      with common layer with cache etc to turn an IStorageDriver into fully
      working IStorage.
      fcab9405
    • Kirill Smelkov's avatar
      zodb/go: In-RAM client cache · 7233b4c0
      Kirill Smelkov authored
      The cache is needed so that we can provide IStorage.Prefetch
      functionality generally wrapped on top of a storage driver: when an
      object is loaded, the loading itself consists of steps:
      
      1. start loading object into cache,
      2. wait for the loading to complete.
      
      This way Prefetch is naturally only "1" - start loading object into
      cache but do not wait for the loading to be complete. Go's goroutines
      naturally help here where we can spawn every such loading into its own
      goroutine instead of explicitly programming loading in terms of a state
      machine.
      
      Since this cache is mainly needed for Prefetch to work, not to actually
      cache data (though it works as cache for repeating access too), the goal
      when writing it was to add minimal overhead for "data-not-yet-in-cache"
      case. Current state we are not completely there yet but the latency is
      acceptable - depending on the workload the cache layer adds ~
      
      	0.5 - 1 - 3µs
      
      to loading times.
      7233b4c0
    • Kirill Smelkov's avatar
      go/zodb: Minimal serialization compatibility with ZODB/py · dfd4fb73
      Kirill Smelkov authored
      ZODB/py serializes data using python pickles. Basically every serialized
      object has two parts: class description and object state. Here we
      start by providing minimal functionality to extract class-name from
      serialized data.
      
      The library used for pickle decoding (and in later patches encoding) is
      
      	github.com/kisielk/og-rek
      
      It was audited by me for security flaws to some extent.
      
      Contrary to Python pickle module it does not run arbitrary code on
      decoding.
      dfd4fb73
    • Kirill Smelkov's avatar
      go/zodb: Tid connection with time · bac6c953
      Kirill Smelkov authored
      Since in ZODB TIDs are corresponding to time, provide functionality to
      convert a tid to timestamp. Do so in exactly the same way as ZODB/py
      does for interoperability.
      bac6c953
    • Kirill Smelkov's avatar
      3d13a276
    • Kirill Smelkov's avatar
      go: Start of ZODB · 20d8456c
      Kirill Smelkov authored
      Our path of implementing NEO in Go will be not only for server-side, but
      also for client-side, since it is needed by Wendelin.core. On
      server-side we'll also need to work with types and data model Python
      ZODB implementation uses, so here it goes: Start of ZODB in Go.
      
      Here we define ZODB data types, data model and operational interfaces
      for IStorage + friends.
      
      The interfaces are currently read-only with stubs for write mode.
      20d8456c
    • Kirill Smelkov's avatar
      go: Basic .gitignore · 7cb20f32
      Kirill Smelkov authored
      Ignore files commonly produced while profiling Go programs and running
      tests.
      7cb20f32
    • Kirill Smelkov's avatar
      NEO/go licensing · 612d556d
      Kirill Smelkov authored
      We want to make sure the code can be used by all projects without a
      problem. This way the license is GPLv3+ with wide exception for all Free
      Software / Open Source projects + Business options.
      
      Nexedi stack is licensed under Free Software licenses with various exceptions
      that cover three business cases:
      
      - Free Software
      - Proprietary Software
      - Rebranding
      
      As long as one intends to develop Free Software based on Nexedi stack, no
      license cost is involved. Developing proprietary software based on Nexedi stack
      may require a proprietary exception license. Rebranding Nexedi stack is
      prohibited unless rebranding license is acquired.
      
      Through this licensing approach, Nexedi expects to encourage Free Software
      development without restrictions and at the same time create a framework for
      proprietary software to contribute to the long term sustainability of the
      Nexedi stack.
      
      Please see https://www.nexedi.com/licensing for details, rationale and options.
      
      ( NEO/py for now stays at the old terms but it will be upgraded to the same
        terms as NEO/go eventually )
      612d556d
    • Kirill Smelkov's avatar
      Sync NEO/py · a48d51c2
      Kirill Smelkov authored
      Sync with current NEO in Python implementation as the first step.
      
      We'll be using some common bits and in particular on-the-wire protocol
      must be the same and for py/go interoperability testing we'll also need
      python parts.
      a48d51c2
  2. 05 Jan, 2018 1 commit
  3. 21 Dec, 2017 1 commit
  4. 15 Dec, 2017 3 commits
  5. 13 Dec, 2017 1 commit
  6. 11 Dec, 2017 3 commits
  7. 05 Dec, 2017 2 commits
  8. 04 Dec, 2017 1 commit
  9. 21 Nov, 2017 1 commit
    • Julien Muchembled's avatar
      client: bug found, add log to collect more information · a1082cbc
      Julien Muchembled authored
      INFO Z2 Log files reopened successfully
      INFO SignalHandler Caught signal SIGTERM
      INFO Z2 Shutting down fast
      INFO ZServer closing HTTP to new connections
      ERROR ZODB.Connection Couldn't load state for BTrees.LOBTree.LOBucket 0xc12e29
      Traceback (most recent call last):
        File "ZODB/Connection.py", line 909, in setstate
          self._setstate(obj, oid)
        File "ZODB/Connection.py", line 953, in _setstate
          p, serial = self._storage.load(oid, '')
        File "neo/client/Storage.py", line 81, in load
          return self.app.load(oid)[:2]
        File "neo/client/app.py", line 355, in load
          data, tid, next_tid, _ = self._loadFromStorage(oid, tid, before_tid)
        File "neo/client/app.py", line 387, in _loadFromStorage
          askStorage)
        File "neo/client/app.py", line 297, in _askStorageForRead
          self.sync()
        File "neo/client/app.py", line 898, in sync
          self._askPrimary(Packets.Ping())
        File "neo/client/app.py", line 163, in _askPrimary
          return self._ask(self._getMasterConnection(), packet,
        File "neo/client/app.py", line 177, in _getMasterConnection
          result = self.master_conn = self._connectToPrimaryNode()
        File "neo/client/app.py", line 202, in _connectToPrimaryNode
          index = (index + 1) % len(master_list)
      ZeroDivisionError: integer division or modulo by zero
      a1082cbc
  10. 19 Nov, 2017 1 commit
  11. 17 Nov, 2017 4 commits
  12. 15 Nov, 2017 1 commit
  13. 07 Nov, 2017 2 commits
  14. 31 Oct, 2017 1 commit
    • Kirill Smelkov's avatar
      Start of NEO/go · 1617cecf
      Kirill Smelkov authored
      The project to implement NEO storage and probably other pieces in Go
      with the goal to have much lower request-reply latencies and
      much better scalability when serving many clients compared to NEO
      implemented in Python.
      1617cecf
  15. 27 Oct, 2017 1 commit
  16. 29 Sep, 2017 2 commits