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Xavier Thompson
cython
Commits
37486422
Commit
37486422
authored
Aug 22, 2011
by
Angus McMorland
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updated/fixed rectangle example files (Rectangle.cpp and rectangle.pyx)
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f54a0301
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docs/src/userguide/wrapping_CPlusPlus.rst
docs/src/userguide/wrapping_CPlusPlus.rst
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docs/src/userguide/wrapping_CPlusPlus.rst
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37486422
...
@@ -65,6 +65,8 @@ and the implementation in the file called :file:`Rectangle.cpp`:
...
@@ -65,6 +65,8 @@ and the implementation in the file called :file:`Rectangle.cpp`:
#include "Rectangle.h"
#include "Rectangle.h"
using namespace shapes;
Rectangle::Rectangle(int X0, int Y0, int X1, int Y1)
Rectangle::Rectangle(int X0, int Y0, int X1, int Y1)
{
{
x0 = X0;
x0 = X0;
...
@@ -109,15 +111,15 @@ In Cython :file:`setup.py` scripts, one normally instantiates an Extension
...
@@ -109,15 +111,15 @@ In Cython :file:`setup.py` scripts, one normally instantiates an Extension
object. To make Cython generate and compile a C++ source, you just need
object. To make Cython generate and compile a C++ source, you just need
to add the keyword ``language="c++"`` to your Extension construction statement, as in::
to add the keyword ``language="c++"`` to your Extension construction statement, as in::
ext = Extension(
from distutils.core import setup
"rectangle", # name of e
xtension
from distutils.extension import E
xtension
["rectangle.pyx", "Rectangle.cpp"], # filename of our Cython source
from Cython.Distutils import build_ext
language="c++", # this causes Cython to create C++ source
include_dirs=[...], # usual stuff
setup(ext_modules=[Extension(
libraries=["stdc++", ...], # ditto
"rectangle", # name of extension
extra_link_args=[...], # if needed
["rectangle.pyx", "Rectangle.cpp"], # our Cython source
cmdclass = {'build_ext': build_ext}
language="c++")], # causes Cython to create C++ source
)
cmdclass={'build_ext': build_ext}
)
Cython will generate and compile the :file:`rectangle.cpp` file (from the
Cython will generate and compile the :file:`rectangle.cpp` file (from the
:file:`rectangle.pyx`), then it will compile :file:`Rectangle.cpp`
:file:`rectangle.pyx`), then it will compile :file:`Rectangle.cpp`
...
...
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